Playa Games: New CEO and changes in management
January 18, 2021
Looking back at 2020 – achievements unlocked for the games hotspot Hamburg
December 18, 2020
The bar is set: Games Lift Graduation saw 5 strong presentations
December 14, 2020
Going Live: What to expect from Games Lift Graduation
December 2, 2020
You can see it in their faces, hear it in their voices, even tell it by the way their e-mails are worded: Our teams are excited. And they have very good reason to. On December 8, the Incubator will end with a public presentation. What’s in store?
Games Lift Graduation is here! Join us live on December 8
November 13, 2020
The five Hamburg-based teams of the first Games Lift Incubator are coming out of three months of intensive workshops and coaching concerning the development and marketing of computer games. In the final event on December 8, the founders will present how the mentors' input has been applied to further develop their game concepts.
Job Vacancy: We are looking for a working student (m/f/d)
November 10, 2020
The Hamburg Kreativ Gesellschaft mbH is as of now looking for a working student (m/f/d) for the communications department for Gamecity Hamburg (16 hours per week)
Job Vacancy: We are looking for a PR/Communications Manager (m/f/d)
November 10, 2020
The Hamburg Kreativ Gesellschaft mbH is as of now looking for a PR / Communications Manager (m/f/d) for the Hamburg Kreativ Gesellschaft and Gamecity Hamburg (full- or part-time, starting with a limited contract)
Exploring Borders: A successful PLAY20 Game Jam
November 9, 2020
Last weekend was all about "Exploring Borders" with the PLAY20 Creative Gaming Festival and our PLAY20 Game Jam, where teams from all over the world participated to create new games in about 45 hours.
How to promote an indie game: Insights from the Games Lift PR workshop
November 3, 2020
Working on Public Relations for video games is challenging; it is especially so for small game developers working on tight schedules and limited budgets. That is why at Gamecity’s Games Lift Incubator, PR is a special focus. We sat in on two luminaries coaching our teams.
Games Lift: The Amusement gives VR walking simulators a new meaning
October 30, 2020
It may be powered by a technical achievement, but this novel VR game is all about the story. Players will walk around a dilapidated amusement park, solve puzzles and take in the scenery. There is a layer cake of a tale to discover.
Games Lift: Leif’s Adventure builds on decades of experience
October 28, 2020
And it might be done soon! Developer Roman Fuhrer has worked at a variety of successful game studios. But this action-adventure is his very own. And he wants to get it just right.
Games Lift: In Alchymia, players won’t skip the fun
October 26, 2020
Developer Julia Reberg has a small, but enticing idea: Research alchemy in a fantasy world and find a miracle cure. If you don’t, Zombies will arrive and end the game. But we do not need to worry yet.
Time for the Milestone Pitch: What have the teams achieved in 6 weeks of Games Lift?
October 21, 2020
The Milestone Pitch on October 19 marked the end of the first half of Gamecity’s Games Lift Incubator 2020. In a two hour presentation, the awarding committee and mentors of the program got to check in on the progress of our five teams. There was a lot to see and talk about.
Games Lift: Crumbling feels like playing with action figures
October 19, 2020
Ole Jürgensen and Leonie Brosz still remember the way we all used to play when we were kids. Now, they are bringing it back. The novel idea at the heart of VR game „Crumbling“ is a really natural way of controlling your character.
Games Lift: Ninja Brigade will suck you into an Arcade
October 16, 2020
Or, to be more precise, it is keyboardist and composer Jonah Weingarten who gets sucked in. Players get to look like him and fight through a fantastic landscape inspired by feudal Japan. Dev team members Nico Plötz and Robin Stephan explain their wild idea.
Register now for the Online Game Jam at the PLAY20 Festival
October 13, 2020
Gamecity Hamburg invites you to participate in an online game jam that will take place during the PLAY20 Festival.
5 unique ideas: The projects that make up Games Lift
October 9, 2020
It’s time to talk teams and projects. They define the Games Lift Incubator’s purpose: The whole point of the program is to help them thrive. In the coming weeks, we will take a closer look at each of them. But in order to get a sense of their diversity, let’s start with an overview.
Games Lift - What's in a workshop
September 28, 2020
Good workshops are hard to find. In the Games Lift incubator, they are a main attraction of the program. It’s seasoned game devs giving personal advice to a small group. But there is a crinkle: Because of the pandemic, this time around all talks and workshops of the Games Lift Incubator are being held remotely.
Application for Gamecity Hamburg program "Games Transfer" now possible
September 21, 2020
In order to increase the visibility of current game projects and to support the initiation of new business contacts, Gamecity Hamburg now promotes participation in online and in-person events for game developers and studios from Hamburg with the program "Games Transfer".