More initiatives of the Hamburg Kreativ Gesellschaft
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More initiatives of the Hamburg Kreativ Gesellschaft

Konnichiwa Japan

Auf der Tokyo Games Show 2018 wird es zum zweiten Mal einen deutschen Gemeinschaftsstand geben, gab der "game - Verband der deutschen Games-Branche" bekannt.

Anders als bei der erfolgreichen Premiere im vergangenen Jahr wird der German Pavilion 2018 durch das Bundesministerium für Wirtschaft und Energie (BMWi) unterstützt und entsteht in Zusammenarbeit mit dem Ausstellungs- und Messe-Ausschuss der Deutschen Wirtschaft e.V. (AUMA). Die Koelnmesse GmbH wurde mit der Durchführung des Pavillons beauftragt. Die Tokyo Games Show ist die wichtigste Messe für Computer- und Videospiele in Japan und zog alleine im vergangenen Jahr über 250.000 Besucher an. In diesem Jahr wird die Games-Messe vom 20. bis 23. September stattfinden. Informationen zur Bewerbung um einen der begehrten Plätze auf dem deutschen Gemeinschaftsstand folgen in den nächsten Wochen.

„Die Tokyo Games Show gehört weltweit zu den wichtigsten Veranstaltungen der Games-Branche und ist damit auch für deutsche Spiele-Entwickler eine hervorragende Chance ihre Spiele in Japan präsentieren zu können, einem der wichtigsten Games-Märkte überhaupt“, sagt Felix Falk, Geschäftsführer des game. „Wir freuen uns über die Unterstützung durch das Bundeswirtschaftsministerium. Sie zeigt abermals: Games sind ein hervorragender Botschafter der deutschen Kultur- und Kreativwirtschaft und sie haben besonders großes Potenzial, Millionen Menschen weltweit zu erreichen.“

News

Our year 2021 - Full speed ahead

We’re looking back on an exciting and eventful year 2021, which once again presented many challenges to our methods, workflow and implementation of our programs and offers - but also brought along so many interesting encounters, new projects and opportunities! 

Daniel Marx from Osmotic Studios

Indie Dev Insights #3: How to build a successful small indie team

In the third episode of our Indie Dev Insights video series, Daniel Marx, CEO at the Hamburg-based Osmotics Studio, gives first-hand insights about his experience with founding a studio and working in a small indie team.

The Rise of #cozygames on TikTok

For many above the age of 20, TikTok might as well still be called musical.ly and mainly feature dance challenges for teens. But with one billion users it has since then become a very exciting platform with unique trends that are amplified by TikTok’s algorithm. Luckily, that algorithm is pretty capable and so we found the #cozygames.

Hamburg Games Conference 2022: First speakers & Trailer

The Hamburg Games Conference sets course for new markets – with international experts from academia, games industry and public funding institutions already confirmd as first speakers for the hybrid event on March 2 and 3, 2022. Also: New trailer gives a peek into the extended hybrid event concept!

Games Lift 2021: Graduated!

​​​​​​​For the people behind the project, Games Lift Graduation is a cause for celebration. After three intense months, they can pause for an evening and marvel at the accomplishments of the five incubator teams. For the actual team members, celebration comes only after the presentation. Find out all about our Games Lift Graduation event in this Games Lift Log.

New Game from Hamburg: Deep Silver FISHLABS release "CHORUS" today

Big day for Hamburg-based development studio Deep Silver FISHLABS: Their eagerly awaited dark space-shooter CHORUS released today for PC, PS5, PS4, Xbox X/S, Xbox One, Stadia, Amazon Luna, Steam, Epic, and GeForce Now!

Live today: Games Lift Graduation 2021

Five teams from Hamburg participate in our Games Lift Incubator 2021 with their promising games porjects from September to December - and now it's time to see what they have achieved and what they're up to. Join us for their final presentations on December 2 - live via stream or on-site in Hamburg!

Games Lift: ‘consider it’ get the green light

Timo Schneider and Kevin Westphal have been developing software successfully for years. Then something unexpected happened: An app of theirs was way too much fun to just be useful. With "supernightshift", they are taking the next step. Read more in our Games Lift Incubator Log.

Games Germany Steam Sale 2022 - Enter Your Game

Games Germany partner up with Steam, organizing a Steam Sale for Games made in Germany in February 2022

Job alert! We are looking for a Project Manager (m/f/d)

We are looking for a Project Manager (m/f/d) for Gamecity Hamburg (full- or part-time, for a fixed term as a parental leave replacement).

Gamecity Hamburg funds 3 games prototypes in second funding round 2021

In the second funding round in 2021, Gamecity Hamburg supports three promising games projects with a total of 159,000 euros through its Prototype Funding program. The non-repayable grant enables companies and developers based in Hamburg to develop prototypes of their games for the growing global games market. Together with the six projects selected by the awarding committee in the first funding round, Gamecity Hamburg funds nine prototypes with a total of 411,000 euros this year.

Games Lift: Symmetry Break on finding words and time

Making games is a team effort. Symmetry Break are our biggest team this year; they have thought a lot about what their game is, and how they want to make it as a group. “Prospector” seems to reflect that. Communication is a crucial part of the game. Talking, it turns out, is harder than picking the right option. Read more about them and their game project in this issue of our Games Lift Incubator Log!

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