More initiatives of the Hamburg Kreativ Gesellschaft
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More initiatives of the Hamburg Kreativ Gesellschaft

School Internship Games 2024: Hands-on Video Game Development

During the Games internship, 17 Hamburg school students - 9 girls and 8 boys - were able to get a taste of real game developer life from June 24 to July 12. During the three-week internship, they gained insights into various Hamburg games companies and developed a game from their own ideas at the end.

From June 24 to July 12, 2024, the 9th grade students had the opportunity to learn more about the companies in the games industry based in Hamburg, what it means to work in this field and which different job profiles exist. The ninth graders were given vivid insights into InnoGames, FISHLABS, Square Enix, Tivola Games and the HAW University of Applied Sciences. This enabled them to build up a small portfolio and learn how to develop their own video game in a genre of their choice. Throughout the internship, the students were accompanied by media educators from the Initiative Creative Gaming.

In their final presentation, the students demonstrated their newly acquired knowledge of various professions within the video games industry. They then presented seven different games that they had developed during the internship as part of smaller exercises and a two-day game jam. Everything from illustrated text adventures and point-and-click games to pixel platformers was represented.

Andreas Hedrich, media educator at the Initiative Creative Gaming e.V. and organizer of the internship alongside Christiane Schwinge, also draws a positive conclusion: “This year, we were impressed not only by the passion but also by the knowledge the interns already had. Many of them had already made their first attempts at programming, character design or game design. Some had also already learned how to use industry-standard engines. The seriousness with which the young people are taking this, clearly shows us that careers in the video games industry are being taken more and more seriously.”

School Internship Games: Joint Project of the Hamburg Games Industry 

The School Internship Games is organized as a joint project of the Hamburg games companies FISHLABS GmbH, InnoGames GmbH, Square Enix and Tivola Games GmbH as well as the Hamburg University of Applied Sciences and the Initiative Creative Gaming e.V. Initiated by game - Association of the German Games Industry e.V. (regional representation Hamburg) and supported by Gamecity Hamburg

Further information events by Gamecity Hamburg

In addition to the joint school internship in games, the Gamecity Hamburg initiative, which is supported by the Free and Hanseatic City of Hamburg, offers other opportunities to introduce students to the games industry as a career option. In the "Gamecity@School" program, students meet experts from the games industry for two school hours, who share insights and experiences from their everyday working lives. Schools and teachers interested in hosting a "Gamecity@School" event can contact Senta Gohr, PR Manager at Gamecity Hamburg, via e-mail.

Contact - Gamecity@School:

News

School Internship Games January 2025: Pupils discover games industry in Hamburg companies

During a three-week internship, 15 9th grade students from Hamburg gained insights into the various job profiles and companies in the games industry. We visited them for their final presentation and found out what they learned.

Portside Game Assembly: Ticket sales for brunch and party launched

With Portside Game Assembly, Gamecity Hamburg is welcoming studio heads and directors from successful indie game studios on a conference ship and other extraordinary locations in Hamburg on June 27, 2025. More participating studios are announced and the ticket sale for all events has started.

Senator's Roundtable 2025 at Hamburg City Hall

As in previous years, Dr. Carsten Brosda, Senator for Culture and Media, and Gamecity Hamburg invited executives from the gaming industry to the Senator's Roundtable 2025 at the Hamburg City Hall to discuss current challenges and topics within the industry.

The German Creative Economy Summit 2024. Photo by Jan-Marius Kampnagel

German Creative Economy Summit 2025: Program Highlights

On March 5 and 6, 2025, the German Creative Economy Summit will once again take place in Hamburg, the largest national industry get-together for the entire creative industry at the location Kampnagel. We have put together a few program tips for you.

Application open for German federal computer game funding

Tiny Roar release "Into the Emberlands" as full version

Hamburg-based indie developer Tiny Roar released “Into the Emberlands” as version 1.0.

OneManOnMars releases Leif's Adventure: Netherworld Hero

OneManOnMars will finally release the exciting 2D action adventure Leif's Adventure on December 19, 2024!

Recap 2024 and Outlook for 2025

It feels like just a week ago that we embarked on our projects and events for 2024 and just like that the year has come to an end again!

Games Lift: A beginning, not an end

Graduation is in the books. The Games Lift class of 2024 has aced their biggest test yet with flying colors. On the stage, the teams revealed what’s next for their projects.

Octofox Games release Wild Woods in Early Access

Funded by Gamecity Hamburg, the Coop-Adventure game Wild Woods by Octofox Games goes into Early Access on Steam published by Daedalic Entertainment on December 9, 2024.

German Developer Award 2024: Hamburg Studios win big

At the German Developer Award on December 3, 2024, "Closer the Distance" by Osmotic Studios won in the 3 categories Best Audio Design, Best Story and Innovation. The Ubisoft Newcomer Award went to "Map Map - A Game about Maps" by Pipapo Games, which is also represented in the Games Lift Incubator 2023 and the Prototype Funding 2024 of Gamecity Hamburg.

Games Lift: Honeybeak aim for the Sky

They may just be starting out, but already seem like a well-practiced team. With “ForeFeathers”, four fellow students demonstrate a special sense for puns – and cuddly penguins. Read more in our Games Lift Log.

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