More initiatives of the Hamburg Kreativ Gesellschaft
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More initiatives of the Hamburg Kreativ Gesellschaft

Gamecity Impulse: new event series on Equality, Diversity and Inclusion

In the new online event series "Gamecity Impulse" Gamecity presents talks and discussions on Equality, Diversity and Inclusion. In the first session Rebekka Niederländer from the initiative “Keinen Pixel den Faschisten” will deal with the question how the games we make influence society.

-- This event has ended. Watch the recording of the talk here! --

These days, no-one can deny the importance of video games. Every second person in Germany plays games, but developers should examine the social responsibility this entails. How do the games we make influence society? Why is diversity important? Is the title of this talk just clickbait or can games really save the world? And is there actual proof for such grandiose claims? (Spoiler: There is.)

Rebekka Niederländer from the initiative “Keinen Pixel den Faschisten” will answer those questions and more in her talk with the intriguing title “Why video games can save the world”. The talk is the first session in our new online event series Gamecity Impulse. In this series Gamecity Hamburg presents talks and discussions about the topics of Equality, Diversity and Inclusion. It took place on May 5, 6-8 pm CEST.

-- This event has ended. Watch the recording of the talk here! --

Why are we starting the Gamecity Impulse online event series?

Gamers are diverse: About 2,2 billion people around the world play video games, coming from a multitude of ethnic and religious backgrounds, nationalities, genders and sexual identities, abilities, age and language groups. The communities that form around games and the teams that make the makes aren't always as diverse. This has already sparked a host of discussions throughout the games industry and community. 

Also, for the games industry, diversity is not exclusively a question of social responsibility. Drawing from different experiences and perspectives is especially useful in the production of cultural and creative products like video games and makes teams more productive and innovative. In a job market that is as heavily marked by a shortage in skilled professionals as IT-related fields are, it’s crucial for organizations to take a credible stance to provide diverse and discrimination-free work environments to successfully compete in the “war for talent”.

The German games industry has started to address the topic of diversity in different ways, by starting the joint declaration “Hier spielt Vielfalt”, as well as engaging in projects, discussions, and initiatives as individual companies, associations and people.

As Gamecity Hamburg, we want to contribute to the important discourse by hosting talks and panel discussions on diversity-related topics in different fields of the games industry and gaming culture in our new digital event series “Gamecity Impulse” throughout 2021. We hope to help raise awareness, start discussions, provide for thought as well as offer industry insights on ways to improve equality, diversity and inclusion.

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Photo: Selim Sudheimer

Games Internship: Insights into Hamburg's Game Studio

We accompanied the 20 students participating in this year's 3-week school internship and saw what they had already learned and worked on during the past weeks. This time we stopped by at their first day at Deep Silver FISHLABS and got a great lesson on game design.

Guides to the Games Industry: Interview with Christopher Dring from GamesIndustry.biz

Games business outlets: They are our guides to the business but barely guided to. Well, not anymore! In a short article series, we will be your guide to the real guides of the games industry, portraying some of the major B2B outlets that are essential readings in the industry. First up, GamesIndustry.biz and Christopher Dring, Head of Games B2B.

Queer Games Bundle 2022 - our Top 5

Pride Month 2022 is almost over and so is the sale period for Queer Games Bundle 2022 on itch.io. After a successful premiere in 2021, the Queer Games Bundle once again presents lots and lots of games by queer game makers, aiming to support queer creators and celebrate the diversity of their games. We had a look into the bundle and share a few of our favorites from it here!

Three Questions to: RetroBrain R&D - Working on the Intersection between Gaming and Eldercare

The Hamburg-based company RetroBrain R&D is exploring the fascinating cross-section of an easy-to-use game console for the elder generation that has not come into touch with video games so often yet, while also functioning as a medical device that increases their physical and mental fitness.

Games Influencers From Hamburg You Should Know In 2022 - Influencer Guide Pt. 1

Influencers can be an enormous help for developers and gaming startups. With their help, you can put your game on the map and reach an even wider audience. But first, one must get to know the local influencer landscape so let’s have a look at five of the most successful games influencers from Hamburg.

New Feature: The Company Index

We've got a new feature on our website: The company index, listing over 200 companies from Hamburg's vast games industry landscape - check it out!

Pride and diversity: Links, tips and resources

Diversity has become a central topic for the games industry and information, attention and networking are important in this context. On the occasion of Pride Month, we collect events, resources and organizations that can be interesting for LGBTQ+ game developers, employers or allies to start digging deeper into the topic.

Games Lift: Good for you?

If things go well here, we like to keep them going. That is certainly the plan with our Games Lift Incubator. After two successful runs, preparations for the third are well underway. We are still open for teams with a strong vision and ambitious goals. But there’s only a few days left.

Three Questions to: Explorlings - makers of the child-friendly game "Sheeplings"

The Hamburg-based studio Explorlings has a special mission: developing apps for a responsible and gentle introduction of children to the world of digital devices. Lately, they released their first game "Sheeplings" - we took the opportunity to ask Bernhard Mies, CEO and founder of Explorlings a few questions.

Celebrating Pride Month

Gamecity Hamburg celebrates Pride Month June with positive examples of LGBTQ+ related games, a new Gamecity Impulse talk and more.

Games Lift Incubator - The Alumni's Experiences

The Games Lift Incubator is going into the third edition in 2022 already, so we took the opportunity to ask three alumni of the past two years about their experience with the program. These are three very different projects so we were especially curious about their impressions. You can currently apply to the 2022 edition of the Games Lift Incubator until June 14. We hope these reports on the Incubator will help you with your decision to apply.   

Prototype Funding 2022: 398,000 euros for six projects from Hamburg

In the 2022 funding round of the Gamecity Hamburg Prototype Funding program the awarding committee decided to fund six prototypes for digital games by Hamburg-based devs and studios with a total of 398,000 euros. Congratulations to all recipients - we are already excited to see all projects grow and take up speed!

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