More initiatives of the Hamburg Kreativ Gesellschaft
De
More initiatives of the Hamburg Kreativ Gesellschaft

What makes a good game art portfolio? - Find out at our Portfolio Slam!

At our fourth Portfolio Slam, three young Game Artists will have the chance to present their Game Art portfolio live on stage to an expert jury. Get your ticket to join the audience, cheer the three slammers on learn more about what makes a good portfolio!

Clear the ring for the fourth Portfolio Slam, presented by Gamecity Hamburg and Design Zentrum Hamburg!

If you want to find a steady job as a game artist with companies in the games industry or acquire jobs as a freelancer, you need a convincing portfolio. But what exactly defines a good portfolio? Usually, the review of portfolios takes place behind closed doors. In many cases, applicants do not receive any helpful feedback after the review. Not so at our Portfolio Slam event! Here, you will have the opportunity to learn what experts look for in a portfolio review by presenting it to an expert jury and getting constructive feedback right on the spot. 

Of course, the audience can also take away a few things: You will see three inspiring portfolios from our slammers, you can cheer them on and help decide who will advance to the next round, and you will learn more about what belongs in a convincing game art portfolio from the feedback of the jury! In addition, our sponsor InnoGames will give you the chance to get feedback for your own portfolio off stage: Frank Härtenhoff will be on hand as an experienced game artist to give you individual feedback on how to improve your own portfolios.

And after the slam, you can make valuable contacts with companies and other game artists, meet more people from Hamburg's games industry and enjoy a cool drink at the networking afterwards. 

► Here you can get the tickets for 5€ (incl. 1 free drink)

Our expert jury:

  • Marcela Versiani, Lead Artist at Bigpoint
  • Stefan Wacker, Senior 3D Artist at YAGER
  • Reiko Groß, Art Director at InnoGames

► Find more info about our jury on the event page

The event will be held in English and according to Hamburg's Covid-Safety-Regulations (FFP2 mask mandate, no entry with symptoms), live at Design Zentrum Hamburg in Hamburg.

This event is sponsored by InnoGames and is a cooperation with PAGE.

News

Games Lift Incubator - The Alumni's Experiences

The Games Lift Incubator is going into the third edition in 2022 already, so we took the opportunity to ask three alumni of the past two years about their experience with the program. These are three very different projects so we were especially curious about their impressions. You can currently apply to the 2022 edition of the Games Lift Incubator until June 14. We hope these reports on the Incubator will help you with your decision to apply.   

Prototype Funding 2022: 398,000 euros for six projects from Hamburg

In the 2022 funding round of the Gamecity Hamburg Prototype Funding program the awarding committee decided to fund six prototypes for digital games by Hamburg-based devs and studios with a total of 398,000 euros. Congratulations to all recipients - we are already excited to see all projects grow and take up speed!

Games Lift Insights with Cassia Curran on May 24

Join our Games Lift Team and Cassia Curran, Founder and Strategic Advisor at Curran Games Agency, for insights into our Games Lift Incubator program and a workshop about games market analysis for indies on May 24 at 4:30 pm. The event will be held online and in English.

Apply now for Games Lift 2022

From May 9 to June 14, you can apply for our Games Lift Incubator 2022! Take the chance to bring your game ideas and concepts for digital games to the next level!

Successful premiere of Pitch Level Up

At our first new event format "Pitch Level Up" more than 80 participants got some valuable insights and tips from our industry experts on pitching and on optimizing their pitch decks in talks and 1:1 feedback sessions at the Hamburger Ding.

Three Questions to: Unechte Sachen

Unechte Sachen are a young team that met while studying in Darmstadt. Now they are in Hamburg working hard on their VR project "Puppet Play", in which you can create your own little movies and let your imagination run wild. We had the opportunity to do a quick three-question interview with Lukas Hort of Unechte Sachen.

Hamburg-based applike group receives 100 million euros investment

The Hamburg-based company-builder applike receives a major investment from shareholder Bertelsmann. Applike focusses on the mobile app value chain and is, among others, the parent company of the hyper casual studio Sunday.

Road to gamescom 2022: Apply until May 17!

For this year's hybrid gamescom, Gamecity Hamburg once again starts its Road to gamescom program: We offer up to 6 physical and online booth packages at the Indie Arena Booth at gamescom for Hamburg-based studios, publishers, teams, and devs. Apply until May 17!

Bring your Pitch to the Next Level!

Pitching is an integral part of game development - whether you're looking for a publisher, funding or other support for your project! This is why we're launching our new event, the "Pitch Level Up", to help you make the best of your pitch. Join us on May 3 to get expert feedback on your deck and learn more about the art of pitching.

Deep Silver FISHLABS win "Best German Game" Award

The Best German Game comes from Hamburg: Congratulations to Deep Silver FISHLABS for winning the Deutscher Computerspielpreis (German Video Game Award) in the category "Best German Game" for their dark space-shooter "CHORUS" released in December 2021.

Recap: Portfolio Slam #4: Game Art

What an evening! On March 29, three up-and-coming Game Artists presented their portfolios on stage at the Portoflio Slam #4: Game Art. Read our short recap of the event and see a few photos here.

Three Questions to: Octofox Games

The team of Octofox Games consists of five former students of the Games Master at HAW Hamburg who have been working together for a couple of years already. They were among the first teams to receive 80,000 euros through the Prototype Funding Program and have since worked on a prototype for their couch-coop game "Wild Woods". We asked them about their experience.

More News
Cookies are used to make this website work and to enhance your experience.

To learn more about the types of cookies this website uses, see our Cookie Policy. You can decide for yourself which categories you want to allow. Please note that based on your settings, not all functions of the website may be available.

Cookies are used to make this website work and to enhance your experience.

To learn more about the types of cookies this website uses, see our Cookie Policy. You can decide for yourself which categories you want to allow. Please note that based on your settings, not all functions of the website may be available.

Your cookie preferences have been saved.