More initiatives of the Hamburg Kreativ Gesellschaft
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More initiatives of the Hamburg Kreativ Gesellschaft

Three Questions to: Octofox Games

The team of Octofox Games consists of five former students of the Games Master at HAW Hamburg who have been working together for a couple of years already. They were among the first teams to receive 80,000 euros through the Prototype Funding Program and have since worked on a prototype for their couch-coop game "Wild Woods". We asked them about their experience.

In this game up to four players take on the roles of brave cats, collecting resources and defending their wooden wagon on a dangerous trail through the forest. As applications for our next round of Prototype Funding are open right now, we wanted to check in with Octofox Games and asked them about their experience with the program and what they would like to tell potential applicants. 

We see a wide variety of creative ideas in the Prototype Funding Program. Please tell us: What's your idea/game in a nutshell and what about it do you think convinced the awarding committee?
Wild Woods has an easy to understand concept which we think helped a lot. "Collect Resources by day, keep you fire lit at night and protect your wagon with up to 3 of you friends!" Moreover, we had a specific goal for the funding - to make our prototype playable online. Also we have cute cats, that always helps. 

The program is open for all kinds of enterprises, students or newcomers so they can develop a playable prototype and receive further funding from a publisher or start a Kickstarter campaign etc. How did that work out for you? What was Octofox' situation while applying to the program and what have you achieved since?
We were on the look for a publishing/funding deal, which turned out to be pretty hard. Lacking the "online" part in our couch coop concept made it not interesting enough for most of them. We used the Prototype Funding Program to expand our core concepts, experiment a bit with our features and learned a lot about online technology. We were able to work a full year on what now has way more potential to be a success on the games market. 

What advice or tip would you like to share with people who think about applying for the Gamecity Hamburg Prototype Funding?
Just do it! We learned so much by just applying, because we needed to sharpen your focus on the game's core vision to produce the documents and questionnaires Gamecity asked us for. Which was good! Your game idea needs to be understandable and plausible. A greybox or any form of prototype might help, but you don't need it if you can explain your game idea in a vivid way. Keep calm and take your time to work through the application. It seems hard, but it is totally worth it. 


Applications for our first round of Prototype Funding for 2022 are open until April 11. The second round will open on August 29. Find all info on how to apply right here.


Want to know more about Ocotofox and their game Wild Woods? Follow them on Instagram or Twitter.

News

Games Lift Incubator - The Alumni's Experiences

The Games Lift Incubator is going into the third edition in 2022 already, so we took the opportunity to ask three alumni of the past two years about their experience with the program. These are three very different projects so we were especially curious about their impressions. You can currently apply to the 2022 edition of the Games Lift Incubator until June 14. We hope these reports on the Incubator will help you with your decision to apply.   

Prototype Funding 2022: 398,000 euros for six projects from Hamburg

In the 2022 funding round of the Gamecity Hamburg Prototype Funding program the awarding committee decided to fund six prototypes for digital games by Hamburg-based devs and studios with a total of 398,000 euros. Congratulations to all recipients - we are already excited to see all projects grow and take up speed!

Games Lift Insights with Cassia Curran on May 24

Join our Games Lift Team and Cassia Curran, Founder and Strategic Advisor at Curran Games Agency, for insights into our Games Lift Incubator program and a workshop about games market analysis for indies on May 24 at 4:30 pm. The event will be held online and in English.

Apply now for Games Lift 2022

From May 9 to June 14, you can apply for our Games Lift Incubator 2022! Take the chance to bring your game ideas and concepts for digital games to the next level!

Successful premiere of Pitch Level Up

At our first new event format "Pitch Level Up" more than 80 participants got some valuable insights and tips from our industry experts on pitching and on optimizing their pitch decks in talks and 1:1 feedback sessions at the Hamburger Ding.

Three Questions to: Unechte Sachen

Unechte Sachen are a young team that met while studying in Darmstadt. Now they are in Hamburg working hard on their VR project "Puppet Play", in which you can create your own little movies and let your imagination run wild. We had the opportunity to do a quick three-question interview with Lukas Hort of Unechte Sachen.

Hamburg-based applike group receives 100 million euros investment

The Hamburg-based company-builder applike receives a major investment from shareholder Bertelsmann. Applike focusses on the mobile app value chain and is, among others, the parent company of the hyper casual studio Sunday.

Road to gamescom 2022: Apply until May 17!

For this year's hybrid gamescom, Gamecity Hamburg once again starts its Road to gamescom program: We offer up to 6 physical and online booth packages at the Indie Arena Booth at gamescom for Hamburg-based studios, publishers, teams, and devs. Apply until May 17!

Bring your Pitch to the Next Level!

Pitching is an integral part of game development - whether you're looking for a publisher, funding or other support for your project! This is why we're launching our new event, the "Pitch Level Up", to help you make the best of your pitch. Join us on May 3 to get expert feedback on your deck and learn more about the art of pitching.

Deep Silver FISHLABS win "Best German Game" Award

The Best German Game comes from Hamburg: Congratulations to Deep Silver FISHLABS for winning the Deutscher Computerspielpreis (German Video Game Award) in the category "Best German Game" for their dark space-shooter "CHORUS" released in December 2021.

Recap: Portfolio Slam #4: Game Art

What an evening! On March 29, three up-and-coming Game Artists presented their portfolios on stage at the Portoflio Slam #4: Game Art. Read our short recap of the event and see a few photos here.

Hamburg's games industry offers 3-week school internship

On the initiative of the industry association game Hamburg, three games companies are offering a comprehensive three-week internship program for 20 9th grade students at Hamburg schools at the end of June. Applications are possible until April 29!

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