More initiatives of the Hamburg Kreativ Gesellschaft
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More initiatives of the Hamburg Kreativ Gesellschaft

Gamescom 2018: Weltpremiere von Capcom

Aus Hamburg und Japan reisen Capcom-Mitarbeiter in diesem Jahr nach Kön, um dem Gamescom-Publikum exklusiv zwei der heißesten 2019er-Titel zu präsentieren.

Mit Devil May Cry 5 feiern die japanischen Spieleveteranen Capcom eine Weltpremiere in Köln: Das kampflastige Action-Adventure, das im ersten Quartal 2019 die traditionsreiche, 2001 auf der PS2 gestartete Reihe auf PS4, Xbox One und PC weiterführen wird, kann zum ersten Mal vom Publikum beäugt werden. Und sogar angespielt, denn ein paar Stationen auf dem Xbox-Stand in Halle 8 werden mit einer Devil May Cry 5-Demoversion ausgestattet sein.

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Nach dem Reboot aus dem Jahr 2013, den die englischen Entwickler Ninja Theory (Hellblade: Senua's Sacrifice) verantworteten, kehrt die Reihe bei Spielmechanik, Charakteren und Machern zu ihren Ursprüngen zurück. Das Spiel wird Capcom-intern entwickelt, der verantwortliche Game Director Hideaki Itsuno besucht ebenfalls die Gamescom, um Autogramme zu geben und das Spiel auf der Bühne vorzustellen.

Eine weitere klassische Capcom-Marke feiert Anfang nächsten Jahres ihr Comeback: Resident Evil. Teil 2 des 20 Jahre alten Survival-Horror-Highlights entsteht gerade als Remake und darf ebenfalls am Xbox-Stand angetestet werden - so der Besucher ein Über-18-Bändchen am Handgelenk hat. Im Gegensatz zu Devil May Cry 5 wurde Resident Evil 2 bereits auf der E3 gezeigt, feiert auf der Gamescom aber zumindest seine Europa-Premiere.

News

Games Lift: Curio Compass Points to New Ideas

The trio behind Curio Compass shows a knack for original ideas with “Limbo City AfterLIVE”. And in the Games Lift Incubator, they don’t shy away from making big changes.

SalsaShark Studios release Super Chipflake Ü: Quest for the Uncooked Schnitzel

Super Chipflake Ü is the debut game from Hamburg-based SalsaShark Studios. The entertaining, colorful 3D platformer is coming to Switch and PC on January 19, 2026.

Pitch Level Up

Gamecity Hamburg Preview for 2026

For 2026, we have several topics, events, and programs planned and can already share some important dates and updates.

Games Lift: Lots of News at Graduation

Games Lift Graduation 2025 is in the books! At the final event of the year, all five teams lit up the stage with strong presentations and clear progress: new project titles, new characters, and a new sense of confidence were evident.

Recap 2025

What do you mean, it’s time for the recap? Has it really been a year already?

Stellenausschreibung: Wir suchen eine*n Projektmanager*in in Teilzeit

Bewirb Dich jetzt als Projektmanager*in (w/m/d) in Teilzeit (20h/Woche) und werde Teil der Standort-Initiative Gamecity Hamburg.

Games Lift: Leif Gutowski plays with cursed trading cards

His idea sounds highly original. Once you meet its creator, you get where it comes from. “Encaged & Ungraded” is a reflection of Leif as much as it reflects the zeitgeist.

Games Lift: Fading Skies is a grand adventure for a small team

Ronja and Marc Fleps have been chasing a dream for years. “Fading Skies” is surprisingly ambitious. It is also surprisingly far along.

Recap: This was the Game Playtest Night #4 at XPERION Hamburg

What a night! Game Playtest Night #4 at XPERION Hamburg brought together developers and players for a a fantastic evening full of games, conversations, and creativity – and a one-of-a-kind opportunity to peek behind the curtain of game development.

Games Lift: Hacking and snacking with Project Slimepot

They impress the Games Lift Incubator as a flexible team, capable of rapid progress. No wonder: The four professionals behind Project Slimepot have real experience working together.

Portside Game Assembly 2026: Registration for conference has started

Following its successful premiere, the B2B conference Portside Game Assembly for established indie studios will once again cruise through Hamburg Harbour in June 2026. Organized by Gamecity Hamburg, the event features a curated participant list, with registration now open for studios with at least one released game.

Games Lift: Sharon Sacks and Vincent Will inject color into crime fiction

Developing games means solving problems. This duo makes it look deceptively simple: Two illustration professionals bring a clear vision to the Games Lift Incubator.

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