More initiatives of the Hamburg Kreativ Gesellschaft
De
More initiatives of the Hamburg Kreativ Gesellschaft

Looking back at 2020 – achievements unlocked for the games hotspot Hamburg

2020 is a year we will all remember. Apart from the fact that the entire world has changed, our working methods had to change, too. Plans, programs, and offers had to be redesigned and rethought.

It has been a year of trials when it comes to new approaches for online events and new formats to replace physical events. Gamecity Hamburg has broken new ground in facilitating workshops, events, and new programs online and we are happy with the way our plans worked out. We look back on twelve months in which more achievements for Hamburg’s vibrant games industry have been unlocked than ever before.

Launch of new Prototype Funding 2020

The year started with the launch of the long-awaited new Hamburg Prototype Funding. 400,000 euros per year are available to developers to create marketable prototypes of digital games. The framework conditions (up to 80,000 Euros per project as a non-repayable grant) enable the funding recipients to implement their prototype as a first step to launch a successful game.

The awarding committee, consisting of experienced industry experts, decided on seven projects in June 2020, which were awarded a total of 430,000 euros in the first round of funding:

From the family-friendly and absolutely fun co-op game Wild Woods to dark sci-fi action in Lost Sector, from deep story and great graphics in the action-adventure Out of Place to creature-rich action shooter Project MORPH, from a playful twist on Solitaire with Soulitaire to mind-bending VR game Stadtkinder or challenging 2D platformer Lazor Punx, the range of selected games is wide and shows a cross-section of talents and skills from Hamburg's indie scene.

Further information about the funded games and the application process can be found here.

With this strong relaunch, we are confident to receive more applications for wonderfully diverse game ideas and prototype designs in 2021. The application phase for the next funding round will start in March 2021.

Re-launched: Hamburg Games Conference 2020

How to make money with Games? That was the overarching question around which everything was centered, in a revamp of the established Hamburg Games Conference, organized and held in collaboration with GRAEF Rechtsanwälte, Super Crowd Entertainment, and Gamecity Hamburg. For two days in February, Hamburg's Zeise cinema became the hub of Hamburg's games industry with three stages, 30 national and international speakers, and more than 400 B2B visitors. Three parallel tracks including a streaming area as well as a business area and the traditional Gamecity Treff rounded off the successful conference day. After all, the year 2020 is also about rethinking events and reinventing ourselves. So stay tuned and save the date:

The Hamburg Games Conference 2021 will go online - be live on March 16 and 17! Get your early bird tickets at www.gamesconference.com

https://www.youtube.com/watch?v=se-Eq3eEOj4 (404)

 

Job insights: Game Starter connects career starters with professionals

Working in the games industry is a dream for many students and career starters. But the first steps can be challenging: from deciding on a career path, to focusing on skills that are really needed on the job, to a reality-check on what the day to day business actually looks like, to actually finding a job and get your application noticed, newcomers face many questions that experienced professionals can answer.

That’s why Gamecity Hamburg launched the new event series Game Starter which has already seen four installments in 2020: some of Hamburg’s finest Game Designers, Game Artists, Community Managers, and Game Programmers joined us and many aspiring game developers in Zoom events to discuss their jobs, their own paths into the industry as well as many insights and tips for those who are looking to follow them.

Find the recordings of the first Game Starter events here and make sure to tune in for the continuation in 2021.

All digital: gamescom 2020 and Indie Arena Booth Online

Hopes for a physical gamescom 2020 were already dimmed in May when the cancellation arrived for major events across Germany and the world. Gamecity Hamburg had already given indie developers the chance to get a booth in gamescom's most popular and largest shared developer booth (195 developers, 55 countries), the Indie Arena Booth in 2019, with the "Road to gamescom" program. This year there was supposed to be a dedicated Gamecity Hamburg area at the Indie Arena Booth, with selected indie studios and games from up-and-coming developers.

Watching gamescom only as a live stream in front of the TV? At first, that sounded like a makeshift solution in a difficult year for events. But Hamburg-based event company Super Crowd Entertainment, which organizes the Indie Arena Booth, created a digital innovation to bring the charm and flair of the Indie Arena to the digital world. Thus, in August 2020, the digital Indie Arena Booth Online opened, a colorful, playful digital exhibition multiplayer world where visitors wandered through the colorful cartoon-like visuals as virtual avatars and experienced the booths designed by the developers themselves. The virtual Gamecity Hamburg booth with 9 featured games was once again able to clearly illustrate the diversity of Hamburg's indie scene. 

Here you can find a summary of the Indie Arena Booth Online:

Chats with developers, video streams, live Let's Plays, and many demos to try out, all this virtually revived the magic of gamescom. As a prototype for many other digital events with an immersive character, Super Crowd has set the bar very high. We look forward to more novel ideas from this Hamburg-based company.

PLAY20: Gamecity Hamburg Online Game Jam – Exploring Borders

The new normal and the digital work-life balance had already been set in motion as the acclaimed PLAY20 Creative Gaming Festival took place in November 2020. The program consisted of live shows and live streams, as well as the digital multiplayer event space A MAZE. / SPACE, where visitors could interact with the curated games under the topic “Exploring Borders”.

Gamecity Hamburg organized its first Online Game Jam, wherein about 45 hours over one weekend, teams and developers from all over the world created 26 games. The games took different approaches to the topic “Exploring Borders”, like using actual tactical boundaries for the player or reimagining crossover boundaries between realities or morality. You can find all of the cleverly designed games on our itch.io website.

Sharing (knowledge) is caring: The Games Lift Incubator 2020.

The last quarter of 2020 brought another highlight into the Gamecity Hamburg 2020 chronicle: the new incubator Games Lift started with five promising teams from Hamburg.

Games Lift includes start-up funding of up to 15,000 euros per team, a three months long workshop and mentoring program, and provision of workstations in a co-working space.

The program is tailored to the needs of newcomer developer teams and studio founders and supports them in developing high-quality concepts for digital games, refining existing ideas, and fleshing out marketable concepts and prototypes.

30 experienced industry professionals from around the world provided the five teams with hands-on tips from marketing to business solutions. Workshops and mentoring sessions focused on project planning, community management, pitch training, press relations, and much more. The pool of experts proved to be extremely helpful for the teams and allowed them to develop their game concepts more effectively.

These selected five teams of Batch 1 made an insanely fast development in just three months:

Find more information about the 2020 teams here.

The grand finale of 2020 proved to be the Games Lift Graduation on December 8, which, in the style of 2020, was presented as a hybrid event with few participants, as a live stream from the Hamburg designxport. The five teams pitched their game concepts to the virtual audience, while the laudators connected via Zoom.

We were more than amazed at the progress of the teams, their pitching skills, and performances, as well as how they developed their game concepts. Some came in with a bold idea on paper and are now going out with actual game mechanics and new business, marketing, and development steps. We are more than happy about the outcome of the first Games Lift incubator.

You can read all about the Games Lift Graduation event in our report or watch the video:

The application period for Games Lift 2021 starts in June 2021, so be ready and apply here.

Outlook on 2021

The Games Lift Graduation marked the end of the eventful and remarkable year of 2020.

For 2021, in addition to awarding the next prototype grants and the next Games Lift incubator batch, we are hosting more Game Starter events and of course, will launch completely new formats and events to connect and support Hamburg’s vast games ecosystem. Sign up for our newsletter to find out when it all kicks off! 

Stay tuned for more, we are looking forward to shaping the year 2021 with you!

News

Games Lift Alumni Kranich Games release Garden Ink

Games Lift Alumni 2024 Kranich Games released its cozy sandbox game, Garden Ink, on September 10. The game is hitting the market with good reviews and plenty of momentum.

Road to gamescom Teams + Gamecity Hamburg at gamescom

Recap: gamescom 2026

From August 26-30, six Indie Game Studios from Hamburg showcased their games at gamescom, the biggest games convention in the world in Cologne. With our Road to gamescom program, these studios could present their games, talk to publishers, investors, press, and many many visitors and represent the creative games industry made in Hamburg. We can look back on a very busy gamescom time. 

Road to Polaris 2026: Gamecity Showcases 6 Games Made in Hamburg

At the Polaris Convention in Hamburg, from October 9–11, we’ll be bringing six fantastic games to “The Sandbox” games hall as part of our “Road to Polaris” program. Stop by, talk to the developers, and learn all about Gamecity Hamburg and games made in Hamburg.

Gamecity Hamburg Prototype Funding: Applications Start for Second Funding Round in 2026

The second round of prototype funding, with a total of up to 180,000 euros for video games “Made in Hamburg" runs from September 4-24.

"Schulpraktikum Games" 2027: Apply now!

Starting now, ninth-grade students in Hamburg can apply for the next rounds of the 2027 School Internship Game.

Tiny Roar release "Lou's Lagoon" as full version

Hamburg-based indie developer Tiny Roar released “Lou's Lagoon” as version 1.0.

German Developer Award: Submissions open until September 11

The German Developer Award and the Ubisoft Newcomer Award open their submissions until September 11 at 4 PM. Developers from Germany, Austria und Switzerland are encouraged to participate.

Games Lift 2026: Welcome to the new five Teams

Five teams have convinced the Games Lift awarding committee of the potential of their game projects. It's time to present to you the teams and their projects!

Photon built a new MMO backend solution

Photon develops MMO Backend

Hamburg-based developer Photon develops real-time multiplayer technology and global cloud infrastructure used by studios across different platforms and engines. Over the past several years, the team has also been building a dedicated backend for seamless, server-authoritative MMO worlds. Find out more about the technology in our short Q&A.

Fifth "Games Made in Germany" Steam Sale is live

The "Games Made in Germany" Steam sale returns with over 400 games made in Germany and a fully packed showcase.

Gamecity Hamburg at gamescom 2026: All You Need to Know

We are heading back to gamescom! We cannot wait to meet all of you, and in this news, you will find out all about our five games made in Hamburg, which we will bring to gamescom with our "Road to gamescom " Program! See you in August!

Prototype Funding: Second Funding Round 2026 in September 2026

Save the Date for the next Prototype Funding Round in 2026: Applications will open from September 4 to 24.

More News
Cookies are used to make this website work and to enhance your experience.

To learn more about the types of cookies this website uses, see our Cookie Policy. You can decide for yourself which categories you want to allow. Please note that based on your settings, not all functions of the website may be available.

Cookies are used to make this website work and to enhance your experience.

To learn more about the types of cookies this website uses, see our Cookie Policy. You can decide for yourself which categories you want to allow. Please note that based on your settings, not all functions of the website may be available.

Your cookie preferences have been saved.