More initiatives of the Hamburg Kreativ Gesellschaft
De
More initiatives of the Hamburg Kreativ Gesellschaft

Bomb Bots Arena by Tiny Roar - Interview with Co-Founder Maurice Hagelstein

Hamburg based Indie Studio Tiny Roar releases "Bomb Bots Arena"

The Hamburg Indie Studio Tiny Roar released its new game "Bomb Bots Arena" on June 1, 2020. The game is a free to play online multiplayer brawler for up to eight players across different platforms, in which they can compete against other players as robots/bots and defeat them in different ways. After more than nine months of work and with the support of the German Games Funding the game is finally released as early access version.

[[youtube_IwXh4MdNk-0]]      

We talked about the release and the development process with Co-Founder and Game Director Maurice Hagelstein.

Tiny Roar is a Hamburg Indie Studio that has already released several titles. What are you doing right from your point of view and what tips do you have for studios that want to get started?

Maurice Hagelstein: "The only thing we do right is to learn from our many mistakes and ask ourselves regularly "Does this make sense the way we are doing it right now?" Don't look too much at the success stories of others, don't take too much at once, but make a realistic, reflected plan with many small goals and follow them one by one and be ready to change things. It also helped us a lot to have formulated company principles. These include points such as absolute transparency on issues like planning, finances, and worries, as well as the fact that crunch is forbidden and we have a very open and constructive communication strategy within the studio. No one is placed above anyone in terms of argument - the best argument wins."   

You are one of the first studios to be awarded the German Games Funding, how did the funding help you to realize your game? What is important from your point of view about such funding?  

Maurice Hagelstein: "We founded in Hamburg in 2015, when the last nail in the coffin of local games sponsorship was sunk deep. For us, the fact that 70% (!) of our game budget is supported by funding is still incomprehensible. Before that, we had to do a lot of contract work to have at least some time and money left for our projects. That never really worked out because there is no focus and you need the buffer for bridging between jobs. Now, for the first time, we were able to concentrate on our completely own game and even hire additional staff. The pressure is still high, of course, because you don't want to disappoint the players, the industry, and the taxpayers."  

Bomb Bots Arena is released for PC and mobile, what are the decision processes behind the choice of platforms for you?    

Maurice Hagelstein: "Our goal is to release BBA on as many platforms as possible. It's a multiplayer game that supports crossplay and we want everyone to see and play with our baby. In June we will first release the Steam and Mobile versions. This is clearly due to the non-existent barrier (keyword Devkit) between studio and player. Furthermore, these communities are very vocal and often like to participate in the improvement of the games. The Switch version is our next absolute priority, because a) we already have a version running on it and b) we simply have a lot of Nintendo fans in the team and the console is perfect for this title."   

Find out more about Tiny Roar on their Website: www.tinyroar.de  

Join the Bomb Bots Arena Discord here:  Discord.gg/BombBotsArena

News

Guides to the Games Industry: Interview with Christopher Dring from GamesIndustry.biz

Games business outlets: They are our guides to the business but barely guided to. Well, not anymore! In a short article series, we will be your guide to the real guides of the games industry, portraying some of the major B2B outlets that are essential readings in the industry. First up, GamesIndustry.biz and Christopher Dring, Head of Games B2B.

Queer Games Bundle 2022 - our Top 5

Pride Month 2022 is almost over and so is the sale period for Queer Games Bundle 2022 on itch.io. After a successful premiere in 2021, the Queer Games Bundle once again presents lots and lots of games by queer game makers, aiming to support queer creators and celebrate the diversity of their games. We had a look into the bundle and share a few of our favorites from it here!

Three Questions to: RetroBrain R&D - Working on the Intersection between Gaming and Eldercare

The Hamburg-based company RetroBrain R&D is exploring the fascinating cross-section of an easy-to-use game console for the elder generation that has not come into touch with video games so often yet, while also functioning as a medical device that increases their physical and mental fitness.

Games Influencers From Hamburg You Should Know In 2022 - Influencer Guide Pt. 1

Influencers can be an enormous help for developers and gaming startups. With their help, you can put your game on the map and reach an even wider audience. But first, one must get to know the local influencer landscape so let’s have a look at five of the most successful games influencers from Hamburg.

New Feature: The Company Index

We've got a new feature on our website: The company index, listing over 200 companies from Hamburg's vast games industry landscape - check it out!

Pride and diversity: Links, tips and resources

Diversity has become a central topic for the games industry and information, attention and networking are important in this context. On the occasion of Pride Month, we collect events, resources and organizations that can be interesting for LGBTQ+ game developers, employers or allies to start digging deeper into the topic.

Games Lift: Good for you?

If things go well here, we like to keep them going. That is certainly the plan with our Games Lift Incubator. After two successful runs, preparations for the third are well underway. We are still open for teams with a strong vision and ambitious goals. But there’s only a few days left.

Three Questions to: Explorlings - makers of the child-friendly game "Sheeplings"

The Hamburg-based studio Explorlings has a special mission: developing apps for a responsible and gentle introduction of children to the world of digital devices. Lately, they released their first game "Sheeplings" - we took the opportunity to ask Bernhard Mies, CEO and founder of Explorlings a few questions.

Celebrating Pride Month

Gamecity Hamburg celebrates Pride Month June with positive examples of LGBTQ+ related games, a new Gamecity Impulse talk and more.

Games Lift Incubator - The Alumni's Experiences

The Games Lift Incubator is going into the third edition in 2022 already, so we took the opportunity to ask three alumni of the past two years about their experience with the program. These are three very different projects so we were especially curious about their impressions. You can currently apply to the 2022 edition of the Games Lift Incubator until June 14. We hope these reports on the Incubator will help you with your decision to apply.   

Prototype Funding 2022: 398,000 euros for six projects from Hamburg

In the 2022 funding round of the Gamecity Hamburg Prototype Funding program the awarding committee decided to fund six prototypes for digital games by Hamburg-based devs and studios with a total of 398,000 euros. Congratulations to all recipients - we are already excited to see all projects grow and take up speed!

Games Lift Insights with Cassia Curran on May 24

Join our Games Lift Team and Cassia Curran, Founder and Strategic Advisor at Curran Games Agency, for insights into our Games Lift Incubator program and a workshop about games market analysis for indies on May 24 at 4:30 pm. The event will be held online and in English.

More News
Cookies are used to make this website work and to enhance your experience.

To learn more about the types of cookies this website uses, see our Cookie Policy. You can decide for yourself which categories you want to allow. Please note that based on your settings, not all functions of the website may be available.

Cookies are used to make this website work and to enhance your experience.

To learn more about the types of cookies this website uses, see our Cookie Policy. You can decide for yourself which categories you want to allow. Please note that based on your settings, not all functions of the website may be available.

Your cookie preferences have been saved.