More initiatives of the Hamburg Kreativ Gesellschaft
De
More initiatives of the Hamburg Kreativ Gesellschaft

Bomb Bots Arena by Tiny Roar - Interview with Co-Founder Maurice Hagelstein

Hamburg based Indie Studio Tiny Roar releases "Bomb Bots Arena"

The Hamburg Indie Studio Tiny Roar released its new game "Bomb Bots Arena" on June 1, 2020. The game is a free to play online multiplayer brawler for up to eight players across different platforms, in which they can compete against other players as robots/bots and defeat them in different ways. After more than nine months of work and with the support of the German Games Funding the game is finally released as early access version.

[[youtube_IwXh4MdNk-0]]      

We talked about the release and the development process with Co-Founder and Game Director Maurice Hagelstein.

Tiny Roar is a Hamburg Indie Studio that has already released several titles. What are you doing right from your point of view and what tips do you have for studios that want to get started?

Maurice Hagelstein: "The only thing we do right is to learn from our many mistakes and ask ourselves regularly "Does this make sense the way we are doing it right now?" Don't look too much at the success stories of others, don't take too much at once, but make a realistic, reflected plan with many small goals and follow them one by one and be ready to change things. It also helped us a lot to have formulated company principles. These include points such as absolute transparency on issues like planning, finances, and worries, as well as the fact that crunch is forbidden and we have a very open and constructive communication strategy within the studio. No one is placed above anyone in terms of argument - the best argument wins."   

You are one of the first studios to be awarded the German Games Funding, how did the funding help you to realize your game? What is important from your point of view about such funding?  

Maurice Hagelstein: "We founded in Hamburg in 2015, when the last nail in the coffin of local games sponsorship was sunk deep. For us, the fact that 70% (!) of our game budget is supported by funding is still incomprehensible. Before that, we had to do a lot of contract work to have at least some time and money left for our projects. That never really worked out because there is no focus and you need the buffer for bridging between jobs. Now, for the first time, we were able to concentrate on our completely own game and even hire additional staff. The pressure is still high, of course, because you don't want to disappoint the players, the industry, and the taxpayers."  

Bomb Bots Arena is released for PC and mobile, what are the decision processes behind the choice of platforms for you?    

Maurice Hagelstein: "Our goal is to release BBA on as many platforms as possible. It's a multiplayer game that supports crossplay and we want everyone to see and play with our baby. In June we will first release the Steam and Mobile versions. This is clearly due to the non-existent barrier (keyword Devkit) between studio and player. Furthermore, these communities are very vocal and often like to participate in the improvement of the games. The Switch version is our next absolute priority, because a) we already have a version running on it and b) we simply have a lot of Nintendo fans in the team and the console is perfect for this title."   

Find out more about Tiny Roar on their Website: www.tinyroar.de  

Join the Bomb Bots Arena Discord here:  Discord.gg/BombBotsArena

News

Games Lift: tool1 build on their community

Meet tool1: Three guys with big plans and a clear strategy. Their project “The Invitation” already found some success. But it’s still early days; tool1 are planning big things for their audience next year. More in this issue of our Games Lift Log.

Three Questions to: Tiny Roar - the studio behind Zelda-like "XEL"

The indie studio Tiny Roar has been around in the Hamburg games industry for over six years now. Recently, at gamescom 2021, they announced their latest project, the sci-fi-adventure XEL. We took the opportunity to do a quick three-question-interview with Tiny Roar’s co-founder and game director Maurice Hagelstein.

Games Lift: What we do in our workshops

Good things are happening in our Games Lift Incubator workshops right now. A lot of them are confidential. But some of them are not! We got to listen in on two veterans of game marketing and pitching. One of them is a new addition. Find out more in our new Games Lift Log entry!

PLAY21 - Restart Together

PLAY21 returns from November 5 until November 13 under the motto "Restart Together". Find out more about the program and concept.

Games Lift 2021 - New and Improved

After our first Games Lift Incubator 2020 was a success, we worked on the program for the new Games Lift teams 2021. Find out what is new and what improved in our Incubator Log #3

Prototype Funding: Tips for your application in our video

For all developers, teams and studios who want to apply for our Prototype Funding: this video will give you some valuable tips and overview of the steps needed for to apply. Project Lead Dennis Schoubye shared some Dos and Don'ts.

Games Lift 2021 - Accelerating Now

The preparations are done. Now comes the fun part: The 2021 iteration of our Games Lift Incubator has begun in full. Workshops are in session. Read more in entry #2 of our Games Lift Incubator Log.

Recap: Road to gamescom 2021

With the Road to gamescom program five studios and developers from Hamburg presented themselves at the digital Indie Arena Booth Online, a virtual online multiplayer, where visitors could walk around in the creative world of the "Summercamp of Doom" to play, chat, and find out more about 120 indie games at 13 different online worlds.

Kick-off for Games Lift Teams 2021!

It’s on: Yesterday, we kicked off the intensive phase of Games Lift Incubator 2021 together with the five dev teams from Hamburg. For the next three months, the teams will be able to fully concentrate on their game ideas and attend workshops and individual mentoring sessions with international industry experts.

Next Game Starter Event: Project Management

Meet three project management professionals from the games industry to learn what they would have liked to know when they first started out. Live on September 07, from 6 pm (CEST)

Prototype Funding: Application phase starts now!

Apply now for the second round of Prototype Funding 2021: Up to 80.000 euros per project for the development of prototypes for digital games. The application phase runs from August 30 to October 18, 2021. Workshop on how to apply on September 08!

New Video Series: Indie Dev Insights

In our new series "Indie Dev Insights" we talk to indie devs and industry experts from Hamburg about topics that concern indies apart from strictly development topics - like marketing, sales, funding, organization of a team or publishing. First episode out now - more to come!

More News
Cookies are used to make this website work and to enhance your experience.

To learn more about the types of cookies this website uses, see our Cookie Policy. You can decide for yourself which categories you want to allow. Please note that based on your settings, not all functions of the website may be available.

Cookies are used to make this website work and to enhance your experience.

To learn more about the types of cookies this website uses, see our Cookie Policy. You can decide for yourself which categories you want to allow. Please note that based on your settings, not all functions of the website may be available.

Your cookie preferences have been saved.