More initiatives of the Hamburg Kreativ Gesellschaft ↑
De
More initiatives of the Hamburg Kreativ Gesellschaft ↓

Games Lift: Team Dottobeau have an eye for emotions

The game feels particularly warm and empathetic – and its team is a reflection of those values. “Dottobeau” is a game about searching and finding one’s own place in the universe. And it demands emotional intelligence.

Two teenagers are sitting on a planet. Dotto is on the verge of launching into space for adventure. Beau doesn’t know exactly what he is preparing for. That is the premise of “Dottobeau”, a point & click adventure that looks captivating from the very first illustration. 

It all started with a pitch that sounds differently depending on who you ask. Rae Ginkul describes it as “terrible” herself. It took her hours to explain what she wanted to do. “But apparently, I’ve managed to inspire those around me here.” 

 

Rae came up with the idea for the project – she is the illustrator and world builder. She and her team found each other at a game jam. Josie Steuernagel co-hosted it and saw a “perfect fit” for her goals in Rae’s idea. Now, Josie is the project manager and coder of the team. Niklas Loose didn’t find the pitch terrible at all. He felt himself “swept along” by Rae’s detailed vision. He is the team’s audio designer and is collaborating with Josie on project management. He is making the music together with Yannick Clausen, who in turn helps Josie with coding. 

Space nomads and musicians 

The vision: A hand-drawn point & click adventure that evokes the genre’s nostalgic past. What makes it stand out in the crowded genre are a new focus on empathy and a special core mechanic. Rae’s illustration style and the motif of impossibly small planets are reminiscent of “The Little Prince” and modern genre favorites such as “The Inner World.” 

Niklas describes the adventure as a “classic coming-of-age story”. Like her ancestors, Dotto wants to become a “space nomad” and “travel across space”. The game will center around travel preparations. Beau is helping Dotto’s efforts while he himself is “not quite sure yet what he wants.” This uncertainty is one of “Dottobeau’s” main motifs. Yannick explains the game’s core questions: “Where is my place? Who am I?” The dev team may be significantly older than the teenagers at the center of this story. But people return to these questions of self-determination and purpose at different points in their life. For the team behind Dottobeau, this project marks a starting point of their professional careers. 

Talking with a Kalimba 

The music does a lot of the talking in “Dottobeau”. It is the actual “core mechanic” that the team keeps coming back to during the interview. In the game’s story, Beau is a musician. He keeps finding moments of inspiration that are the basis of the songs he creates. In conversations, the songs may return as a dialogue option. They can change a conversation’s mood and Beau’s relationship with the characters he’s talking to. 

Players won’t have to actually play a digital Kalimba. That is Beau’s job. The game will also feature “classic mechanics” expected from adventures. “Players will pick up objects and solve puzzles”, Josie clarifies. But when it comes to music, there won’t be a challenge, but rather an invitation to express yourself. Beau has to listen, choose and interpret what he hears and sees. Through the choice of songs, he will decide who he himself is. 

For a long time, this idea proved hard to grasp. It was, after all, new and unproven. The team used the time in the Games Lift Incubator to examine the deeper meaning and intentions of their new core mechanic and developed it further. After two iterations and an internal playtest inside the incubator, they appear more confident than ever. 

However, the public will have to wait a little longer before they can experience the core mechanics for themselves. A demo of the game is planned for a later date, but the graduation pitch on December 5 will focus on explaining the development of the concept. A vertical slice and the possible demo come later in the schedule, Niklas explains. This could prove to be a distinctive strength of the team: Careful thinking leads them to sound decisions.

News

←
→

Polaris 2026 Recap: Gamecity Treff and Pitch Perfect!

At Polaris 2026, Gamecity Hamburg had plenty to offer the Hamburg gaming scene—not only at its booth but also at the following Gamecity Treff.

photo credit: (c) Christina Czybik

Games Lift: Team EdelErde is Picking up Speed

Games Lift Log #01 starts with the time warping action of Time Travel Train by Team EdelErde. Learn more about their motivation, plans for their studio and their game.

Hamburg-based developer thatFain releases Bloodspill

Solo developer thatFain releases "Bloodspill" on October 2, a fast-paced retro PvP first-person shooter featuring one-hit combat and classic game modes like Deathmatch, Capture the Flag, and Conquest.

Kick-off Games Lift 2026 © Christina Czybik

Games Lift 2026: New Teams, New Plans

Our Games Lift Incubator 2026 launched with our traditional kick-off event during beautiful sunny weather at the Design Zentrum Hamburg. This was the first time our teams got together, and they received all the necessary information about the upcoming program schedule. They also had the opportunity to network with some mentors and alumni. Read more in our Games Lift Log.

Games Lift Alumni Kranich Games release Garden Ink

Games Lift Alumni 2024 Kranich Games released its cozy sandbox game, Garden Ink, on September 10. The game is hitting the market with good reviews and plenty of momentum.

Road to gamescom Teams + Gamecity Hamburg at gamescom

Recap: gamescom 2026

From August 26-30, six Indie Game Studios from Hamburg showcased their games at gamescom, the biggest games convention in the world in Cologne. With our Road to gamescom program, these studios could present their games, talk to publishers, investors, press, and many many visitors and represent the creative games industry made in Hamburg. We can look back on a very busy gamescom time. 

Road to Polaris 2026: Gamecity Showcases 6 Games Made in Hamburg

At the Polaris Convention in Hamburg, from October 9–11, we’ll be bringing six fantastic games to “The Sandbox” games hall as part of our “Road to Polaris” program. Stop by, talk to the developers, and learn all about Gamecity Hamburg and games made in Hamburg.

Gamecity Hamburg Prototype Funding: Applications Start for Second Funding Round in 2026

The second round of prototype funding, with a total of up to 180,000 euros for video games “Made in Hamburg" runs from September 4-24.

"Schulpraktikum Games" 2027: Apply now!

Starting now, ninth-grade students in Hamburg can apply for the next rounds of the 2027 School Internship Game.

Tiny Roar release "Lou's Lagoon" as full version

Hamburg-based indie developer Tiny Roar released “Lou's Lagoon” as version 1.0.

German Developer Award: Submissions open until September 11

The German Developer Award and the Ubisoft Newcomer Award open their submissions until September 11 at 4 PM. Developers from Germany, Austria und Switzerland are encouraged to participate.

Games Lift 2026: Welcome to the new five Teams

Five teams have convinced the Games Lift awarding committee of the potential of their game projects. It's time to present to you the teams and their projects!

More News
Cookies are used to make this website work and to enhance your experience.

To learn more about the types of cookies this website uses, see our Cookie Policy. You can decide for yourself which categories you want to allow. Please note that based on your settings, not all functions of the website may be available.

Cookies are used to make this website work and to enhance your experience.

To learn more about the types of cookies this website uses, see our Cookie Policy. You can decide for yourself which categories you want to allow. Please note that based on your settings, not all functions of the website may be available.

Your cookie preferences have been saved.