More initiatives of the Hamburg Kreativ Gesellschaft
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More initiatives of the Hamburg Kreativ Gesellschaft

gamecity:Hamburg mit erfolgreichem Messeauftritt auf der gamescom 2019

Sieben Hamburger Unternehmen und Start-ups präsentierten sich auf dem gamecity:Hamburg Gemeinschaftsstand auf der gamescom 2019. Mehr als 500 Gäste begrüßte gamecity:Hamburg bei zwei Events am vergangenen Dienstag – dem Fischbrötchenempfang auf dem Messestand und dem ersten Games Compass Hamburg auf der gamescom, der gemeinsam mit InnoGames veranstaltet wurde.

Die Hamburger Spielebranche präsentierte sich mit innovativen Newcomern und starken Unternehmen auf der größten Computer- und Videospielmesse der Welt in Köln. Zum ersten Mal lud gamecity:Hamburg bereits am Fachbesuchertag zum Netzwerken zum traditionellen Fischbrötchenempfang.

Tim Angerer von der Behörde für Kultur und Medien Hamburg und Dennis Schoubye, neuer Projektleiter von gamecity:Hamburg begrüßten zusammen mit Michael Zillmer, COO und Gründer InnoGames, zum Fischbrötchenempfang auf dem neu gestalteten 232 qm2 Gemeinschaftsstand.

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„Unser diesjähriges Standkonzept mit der Kombination einer offenen Lounge-Fläche und zusätzlichen Konferenzräumen ist bei Besuchern und Ausstellern gleichermaßen gut angekommen. Wir freuen uns über das positive Feedback und eine erfolgreiche gamescom für unsere Aussteller“, so Dennis Schoubye.

InnoGames, größter Aussteller am Stand und einer der führenden Entwickler und Publisher von Browser- und Mobile Games, brachte am Dienstagabend beim Games Compass zusammen mit gamecity:Hamburg internationale Führungskräfte und Entscheider aus der deutschen Spielebranche zusammen.

Die gamescom bedeutet nicht nur für etablierte Unternehmen das Treffen mit internationalen Business-Kontakten, auch junge Unternehmen und Start-ups profitierten von wertvollen Meetings auf der Messe. So unterstützte gamecity:Hamburg zwei Nachwuchsteams, Bagpack Games und Team Octofox, und ermöglichte ihnen die Teilnahme an der Indie Arena Booth, der größten Plattform für unabhängige Indie Games mitten in der Entertainment Area in Halle 10.2.

Was für unsere Aussteller die Teilnahme an der gamescom am Gemeinschaftsstand der gamecity:Hamburg bedeutet, erklären sie im beigefügten Video.

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News

Games Lift: tool1 build on their community

Meet tool1: Three guys with big plans and a clear strategy. Their project “The Invitation” already found some success. But it’s still early days; tool1 are planning big things for their audience next year. More in this issue of our Games Lift Log.

Three Questions to: Tiny Roar - the studio behind Zelda-like "XEL"

The indie studio Tiny Roar has been around in the Hamburg games industry for over six years now. Recently, at gamescom 2021, they announced their latest project, the sci-fi-adventure XEL. We took the opportunity to do a quick three-question-interview with Tiny Roar’s co-founder and game director Maurice Hagelstein.

Games Lift: What we do in our workshops

Good things are happening in our Games Lift Incubator workshops right now. A lot of them are confidential. But some of them are not! We got to listen in on two veterans of game marketing and pitching. One of them is a new addition. Find out more in our new Games Lift Log entry!

PLAY21 - Restart Together

PLAY21 returns from November 5 until November 13 under the motto "Restart Together". Find out more about the program and concept.

Games Lift 2021 - New and Improved

After our first Games Lift Incubator 2020 was a success, we worked on the program for the new Games Lift teams 2021. Find out what is new and what improved in our Incubator Log #3

Prototype Funding: Tips for your application in our video

For all developers, teams and studios who want to apply for our Prototype Funding: this video will give you some valuable tips and overview of the steps needed for to apply. Project Lead Dennis Schoubye shared some Dos and Don'ts.

Games Lift 2021 - Accelerating Now

The preparations are done. Now comes the fun part: The 2021 iteration of our Games Lift Incubator has begun in full. Workshops are in session. Read more in entry #2 of our Games Lift Incubator Log.

Recap: Road to gamescom 2021

With the Road to gamescom program five studios and developers from Hamburg presented themselves at the digital Indie Arena Booth Online, a virtual online multiplayer, where visitors could walk around in the creative world of the "Summercamp of Doom" to play, chat, and find out more about 120 indie games at 13 different online worlds.

Kick-off for Games Lift Teams 2021!

It’s on: Yesterday, we kicked off the intensive phase of Games Lift Incubator 2021 together with the five dev teams from Hamburg. For the next three months, the teams will be able to fully concentrate on their game ideas and attend workshops and individual mentoring sessions with international industry experts.

Next Game Starter Event: Project Management

Meet three project management professionals from the games industry to learn what they would have liked to know when they first started out. Live on September 07, from 6 pm (CEST)

Prototype Funding: Application phase starts now!

Apply now for the second round of Prototype Funding 2021: Up to 80.000 euros per project for the development of prototypes for digital games. The application phase runs from August 30 to October 18, 2021. Workshop on how to apply on September 08!

New Video Series: Indie Dev Insights

In our new series "Indie Dev Insights" we talk to indie devs and industry experts from Hamburg about topics that concern indies apart from strictly development topics - like marketing, sales, funding, organization of a team or publishing. First episode out now - more to come!

More News
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