More initiatives of the Hamburg Kreativ Gesellschaft
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More initiatives of the Hamburg Kreativ Gesellschaft

gamecity:Hamburg mit erfolgreichem Messeauftritt auf der gamescom 2019

Sieben Hamburger Unternehmen und Start-ups präsentierten sich auf dem gamecity:Hamburg Gemeinschaftsstand auf der gamescom 2019. Mehr als 500 Gäste begrüßte gamecity:Hamburg bei zwei Events am vergangenen Dienstag – dem Fischbrötchenempfang auf dem Messestand und dem ersten Games Compass Hamburg auf der gamescom, der gemeinsam mit InnoGames veranstaltet wurde.

Die Hamburger Spielebranche präsentierte sich mit innovativen Newcomern und starken Unternehmen auf der größten Computer- und Videospielmesse der Welt in Köln. Zum ersten Mal lud gamecity:Hamburg bereits am Fachbesuchertag zum Netzwerken zum traditionellen Fischbrötchenempfang.

Tim Angerer von der Behörde für Kultur und Medien Hamburg und Dennis Schoubye, neuer Projektleiter von gamecity:Hamburg begrüßten zusammen mit Michael Zillmer, COO und Gründer InnoGames, zum Fischbrötchenempfang auf dem neu gestalteten 232 qm2 Gemeinschaftsstand.

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„Unser diesjähriges Standkonzept mit der Kombination einer offenen Lounge-Fläche und zusätzlichen Konferenzräumen ist bei Besuchern und Ausstellern gleichermaßen gut angekommen. Wir freuen uns über das positive Feedback und eine erfolgreiche gamescom für unsere Aussteller“, so Dennis Schoubye.

InnoGames, größter Aussteller am Stand und einer der führenden Entwickler und Publisher von Browser- und Mobile Games, brachte am Dienstagabend beim Games Compass zusammen mit gamecity:Hamburg internationale Führungskräfte und Entscheider aus der deutschen Spielebranche zusammen.

Die gamescom bedeutet nicht nur für etablierte Unternehmen das Treffen mit internationalen Business-Kontakten, auch junge Unternehmen und Start-ups profitierten von wertvollen Meetings auf der Messe. So unterstützte gamecity:Hamburg zwei Nachwuchsteams, Bagpack Games und Team Octofox, und ermöglichte ihnen die Teilnahme an der Indie Arena Booth, der größten Plattform für unabhängige Indie Games mitten in der Entertainment Area in Halle 10.2.

Was für unsere Aussteller die Teilnahme an der gamescom am Gemeinschaftsstand der gamecity:Hamburg bedeutet, erklären sie im beigefügten Video.

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News

Games Lift Incubator - The Alumni's Experiences

The Games Lift Incubator is going into the third edition in 2022 already, so we took the opportunity to ask three alumni of the past two years about their experience with the program. These are three very different projects so we were especially curious about their impressions. You can currently apply to the 2022 edition of the Games Lift Incubator until June 14. We hope these reports on the Incubator will help you with your decision to apply.   

Prototype Funding 2022: 398,000 euros for six projects from Hamburg

In the 2022 funding round of the Gamecity Hamburg Prototype Funding program the awarding committee decided to fund six prototypes for digital games by Hamburg-based devs and studios with a total of 398,000 euros. Congratulations to all recipients - we are already excited to see all projects grow and take up speed!

Games Lift Insights with Cassia Curran on May 24

Join our Games Lift Team and Cassia Curran, Founder and Strategic Advisor at Curran Games Agency, for insights into our Games Lift Incubator program and a workshop about games market analysis for indies on May 24 at 4:30 pm. The event will be held online and in English.

Apply now for Games Lift 2022

From May 9 to June 14, you can apply for our Games Lift Incubator 2022! Take the chance to bring your game ideas and concepts for digital games to the next level!

Successful premiere of Pitch Level Up

At our first new event format "Pitch Level Up" more than 80 participants got some valuable insights and tips from our industry experts on pitching and on optimizing their pitch decks in talks and 1:1 feedback sessions at the Hamburger Ding.

Three Questions to: Unechte Sachen

Unechte Sachen are a young team that met while studying in Darmstadt. Now they are in Hamburg working hard on their VR project "Puppet Play", in which you can create your own little movies and let your imagination run wild. We had the opportunity to do a quick three-question interview with Lukas Hort of Unechte Sachen.

Hamburg-based applike group receives 100 million euros investment

The Hamburg-based company-builder applike receives a major investment from shareholder Bertelsmann. Applike focusses on the mobile app value chain and is, among others, the parent company of the hyper casual studio Sunday.

Road to gamescom 2022: Apply until May 17!

For this year's hybrid gamescom, Gamecity Hamburg once again starts its Road to gamescom program: We offer up to 6 physical and online booth packages at the Indie Arena Booth at gamescom for Hamburg-based studios, publishers, teams, and devs. Apply until May 17!

Bring your Pitch to the Next Level!

Pitching is an integral part of game development - whether you're looking for a publisher, funding or other support for your project! This is why we're launching our new event, the "Pitch Level Up", to help you make the best of your pitch. Join us on May 3 to get expert feedback on your deck and learn more about the art of pitching.

Deep Silver FISHLABS win "Best German Game" Award

The Best German Game comes from Hamburg: Congratulations to Deep Silver FISHLABS for winning the Deutscher Computerspielpreis (German Video Game Award) in the category "Best German Game" for their dark space-shooter "CHORUS" released in December 2021.

Recap: Portfolio Slam #4: Game Art

What an evening! On March 29, three up-and-coming Game Artists presented their portfolios on stage at the Portoflio Slam #4: Game Art. Read our short recap of the event and see a few photos here.

Three Questions to: Octofox Games

The team of Octofox Games consists of five former students of the Games Master at HAW Hamburg who have been working together for a couple of years already. They were among the first teams to receive 80,000 euros through the Prototype Funding Program and have since worked on a prototype for their couch-coop game "Wild Woods". We asked them about their experience.

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