More initiatives of the Hamburg Kreativ Gesellschaft
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More initiatives of the Hamburg Kreativ Gesellschaft

Gaia Beyond: Riesenspiel mit winzigem Team

Kaum zu glauben: Das Team, dass im kommenden Jahr sein Weltraum-Spiel „Gaia Beyond“ bei Steam veröffentlichen wird, besteht nur aus drei Leuten! Und davon lebt nur einer hier in Hamburg. Wie kann so etwas funktionieren? gamecity hat nachgefragt.

Ein Spiel mit nur drei Leuten zu produzieren - geht das? Das geht - wie Tobias Offermanns, Florian Richter und Devendra Pohly mit ihrem Titel "Gaia beyond" eindrucksvoll berweisen. Im kommenden Jahr soll das Spiel über Steam releast werden, doch momentan arbeitet das Trio noch daran - mit klar festgelegten Aufgaben. So steckt jeder - gerne nachts - eine Menge Zeit in die Entwicklung. Kommunikationstools wie Skype helfen dabei, denn zwei Mitglieder des Teams leben in Bonn und eines in Hamburg. Damit es dennoch gut funktioniert, bezeichnen die Macher Vertrauen ineinander als wichtige Grundlage für die Arbeit an Gaia Beyond, das bereits seit Anfang 2011 in der Entwicklung ist.

Zuerst im Early Access

Erscheinen soll der packende Mix aus Klassikern wie "Freelancer" und der "X"-Reihe von Egosoft im Frühjahr 2018 als Early Access, die Macher planen bislang mit der fertigen Version 1.0 zum Jahresende. In Gaia Beyond soll der Spieler einen Weltraumtrip erleben, der mit Open-World-Mechaniken, Rollenspiel-Elementen und viel Entdeckergeist eine spannende Story erzählt.

Der Spieler beginnt sein Abenteuer auf dem Pluto und muss sich dann durch verschiedene Aufgaben kämpfen und duskutieren, mit unterschiedlichen Fraktionen zurechtkommen, im Weltraum gegen Piraten bestehen, Geld verdienen und vieles mehr. Die Handlung soll non-linear sein und dem Spieler eine Menge Entscheidungsfreiheit lassen. Wenn das nicht nach einem coolen Game klingt!

Spaß für große Zielgruppe

Gaia Beyond soll dabei eine Generation junger Spieler genauso ansprechen wie alte Hasen, die schon die Vorbilder gespielt und Lust darauf haben, so ein Abenteuer erneut zu erleben. Dabei fordert das Trio aber durchaus auch Geduld und Aufmerksamkeit vom Spieler: Damit die komplexe Story mit zahlreichen Wendungen und Entwicklungsmöglichkeiten ihren vollen Charme entfalten kann, muss ein Text auch mal gelesen und eine Schlüsselszene angesehen werden. Aber da macht sich gamecity:Hamburg mal gar keine Sorgen.

Wer jetzt neugierig geworden ist, sollte sich unbedingt einmal auf http://www.gaiabeyond.com/ umsehen, um sich selbst ein Bild vom ehrgeizigen Weltraum-Open-World-Game zu machen. 

News

Games Lift: Quick Start in Year 3

Wait – the third iteration of the Games Lift Incubator is already well underway. How is it going? Like clockwork. Bolstered by two years of experience, the program has had an intensive start. Fortunately, this time there also is a break coming up.

Road to Polaris: Apply until September 29

Polaris 2022 is coming up on October 28 - 30 with a three-day program and numerous key players and artists from the fields of gaming, e-sports, cosplay, and content creation. Gamecity Hamburg provides free physical booth packages for Hamburg-based studios, publishers, teams, and devs. Apply until September 29!

New round for school internship in Hamburg-based games companies in January 2023

During the "School Internship Games" in January 2023, 9th grade school students will learn more about job prospects in the games industry in Hamburg. They get insights into the games industry at the three Hamburg-based companies InnoGames, Goodgame Studios, and FISHLABS, as well as at the Hamburg University of Applied Sciences (HAW Hamburg).

Heart of Muriet: Kickstarter campaign online

Update: Cratr.games has already managed to secure an alternative financing within days after starting the Kickstarter campaign and therefore stopped the campaign already. Congratulations to Cratr.games on securing funding for the further development of their game! The demo for Heart of Muriet continues to be available on Steam.

Recap: Road to gamescom 2022

In 2022, the world's largest video games trade fair, gamescom, returned to Cologne under the theme "The Heart of Pop Culture." With our support program "Road to gamescom," Gamecity Hamburg enabled six indie studios from Hamburg to present their games at the Gamecity Hamburg booth at the beloved Indie Arena Booth. 

How to: Make the most of gamescom 2022

2022 brings back the first on-site gamescom in two years. For some new members of the industry this might be their very first visit at the biggest German gaming convention and one of the most important games events worldwide, while others might appreciate a quick refresher on what's going on at gamescom. It's big, it's crazy and it's a lot of fun! Let's take a look at how you can make the most of it as a business visitor.

Photo by Suzan Azakli

Display 2022 - Let's Take a Look

At the event Display 2022, the students from the Games Master at HAW Hamburg presented the games they have been working on for the past three semesters. We were impressed by the creativity and skill showcased by the teams and want to share a glimpse of these projects with you.

Guides to the Games Industry: Interview with Khai Trung Le from PocketGamer.biz

It’s time to bring another games business outlet in the spotlight! As part of our short article series on games B2B media, we are portraying major B2B outlets that are essential readings in the industry. Next up is PocketGamer.biz with their editor Khai Trung Le, who gives valuable insight into the mobile games business.

Hamburg at gamescom 22: Six Hamburg Indies at the Indie Arena Booth & more

The gamescom is finally back as a live event again! Of course we'll be there, too. Six indie developers from Hamburg will present their games at our booth at the Indie Arena Booth as part of the gamescom 2022 through our "Road to gamescom" program and numerous other companies from Hamburg will be at gamescom 22 as well.

Photo by Jenny Ueberberg on Unsplash

Influencer Guide Part Two: 8 Tips to Make Influencers Fall in Love With Your Game

Influencers can be an enormous help for developers and put your game on the map. With the tight connection to their community, they can turn a game into a hit. That’s why we are taking a closer look at the influencer scene in gaming in this series. This time we’ve compiled a short guide on how to get influencers on-board for your game.

Hamburg-based studio Tiny Roar releases XEL

Hamburg-based indie game studio Tiny Roar releases their sci-fi action-adventure XEL on July 12.

Games Lift 2022: These are the five teams

​​​​​​​Five teams have convinced the Games Lift awarding committee of the promising potential of their games projects with their pitch. They will start on September 12 with a three-month workshop and mentoring program with international industry experts, 15,000 euros in financial support and places in a Hamburg co-working space. Congratulation to all teams, and we are very much looking forward to seeing your projects evolve!

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