More initiatives of the Hamburg Kreativ Gesellschaft
De
More initiatives of the Hamburg Kreativ Gesellschaft

Einreichungsfrist Deutscher Computerspielpreis 2018

Unter dem Motto „Inspirierend digital“ können Forschungseinrichtungen, Industrieunternehmen und branchenfremde Unternehmen ihre kreativen Projekte mit Games-Bezug in der Kategorie „Beste Innovation“ beim Deutscher Computerspielpreis 2018 einreichen.

Denn neben den besten Computerspielen werden auch innovative IT-Lösungen, wie beispielsweise Gamification-Anwendungen, Lernsoftware oder Virtual Reality-Projekte beim Deutschen Computerspielpreis in der Kategorie „Beste Innovation“ ausgezeichnet.

Nur noch wenige Tage bis zum 19. Januar 2018 können innovative Projekte und Spiele kostenlos eingereicht werden. Alle Informationen zum Einreichungsprozess findet ihr auf den folgenden beiden Internetseiten:  

www.deutscher-computerspielpreis.de/preis/teilnahmebedingungen

und
www.deutschercomputerspielpreis.de/preis/faq

Nutzt eure Chance und holt einen DCP-Award nach Hamburg. Eure Bewerbungen sollten durch eine aussagekräftige Beschreibung der innovativen Aspekte der verwendeten Technologie ausreichend begründet werden.

In diesem Jahr vergibt der Deutsche Computerspielpreis Preisgelder in Höhe von insgesamt 560.000 Euro. Ausgezeichnet werden die DCP-Gewinner am 10. April 2018 im Rahmen einer feierlichen Gala im Kesselhaus und Kohlebunker in München vom Bundesministerium für Verkehr und digitale Infrastruktur sowie den Branchenverbänden BIU und GAME. Das Bayerische Staatsministerium für Wirtschaft und Medien, Energie und Technologie fördert die Gala zur Verleihung des DCP 2018 in München.

Bei Fragen zu eurer Einreichung steht euch das Preisbüro des Deutschen Computerspielpreises bei der Stiftung Digitale Spielekultur hilfreich zur Seite. 

Awardbüro Deutscher Computerspielpreis

c/o Stiftung Digitale Spielekultur

Benjamin Rostalski, Carolin Wendt

Torstraße 6

10119 Berlin

Tel: +49/30/29 04 92 92

E-Mail: kontakt@computerspielpreis.de

News

Games Lift: tool1 build on their community

Meet tool1: Three guys with big plans and a clear strategy. Their project “The Invitation” already found some success. But it’s still early days; tool1 are planning big things for their audience next year. More in this issue of our Games Lift Log.

Three Questions to: Tiny Roar - the studio behind Zelda-like "XEL"

The indie studio Tiny Roar has been around in the Hamburg games industry for over six years now. Recently, at gamescom 2021, they announced their latest project, the sci-fi-adventure XEL. We took the opportunity to do a quick three-question-interview with Tiny Roar’s co-founder and game director Maurice Hagelstein.

Games Lift: What we do in our workshops

Good things are happening in our Games Lift Incubator workshops right now. A lot of them are confidential. But some of them are not! We got to listen in on two veterans of game marketing and pitching. One of them is a new addition. Find out more in our new Games Lift Log entry!

PLAY21 - Restart Together

PLAY21 returns from November 5 until November 13 under the motto "Restart Together". Find out more about the program and concept.

Games Lift 2021 - New and Improved

After our first Games Lift Incubator 2020 was a success, we worked on the program for the new Games Lift teams 2021. Find out what is new and what improved in our Incubator Log #3

Prototype Funding: Tips for your application in our video

For all developers, teams and studios who want to apply for our Prototype Funding: this video will give you some valuable tips and overview of the steps needed for to apply. Project Lead Dennis Schoubye shared some Dos and Don'ts.

Games Lift 2021 - Accelerating Now

The preparations are done. Now comes the fun part: The 2021 iteration of our Games Lift Incubator has begun in full. Workshops are in session. Read more in entry #2 of our Games Lift Incubator Log.

Recap: Road to gamescom 2021

With the Road to gamescom program five studios and developers from Hamburg presented themselves at the digital Indie Arena Booth Online, a virtual online multiplayer, where visitors could walk around in the creative world of the "Summercamp of Doom" to play, chat, and find out more about 120 indie games at 13 different online worlds.

Kick-off for Games Lift Teams 2021!

It’s on: Yesterday, we kicked off the intensive phase of Games Lift Incubator 2021 together with the five dev teams from Hamburg. For the next three months, the teams will be able to fully concentrate on their game ideas and attend workshops and individual mentoring sessions with international industry experts.

Next Game Starter Event: Project Management

Meet three project management professionals from the games industry to learn what they would have liked to know when they first started out. Live on September 07, from 6 pm (CEST)

Prototype Funding: Application phase starts now!

Apply now for the second round of Prototype Funding 2021: Up to 80.000 euros per project for the development of prototypes for digital games. The application phase runs from August 30 to October 18, 2021. Workshop on how to apply on September 08!

New Video Series: Indie Dev Insights

In our new series "Indie Dev Insights" we talk to indie devs and industry experts from Hamburg about topics that concern indies apart from strictly development topics - like marketing, sales, funding, organization of a team or publishing. First episode out now - more to come!

More News
Cookies are used to make this website work and to enhance your experience.

To learn more about the types of cookies this website uses, see our Cookie Policy. You can decide for yourself which categories you want to allow. Please note that based on your settings, not all functions of the website may be available.

Cookies are used to make this website work and to enhance your experience.

To learn more about the types of cookies this website uses, see our Cookie Policy. You can decide for yourself which categories you want to allow. Please note that based on your settings, not all functions of the website may be available.

Your cookie preferences have been saved.