More initiatives of the Hamburg Kreativ Gesellschaft
De
More initiatives of the Hamburg Kreativ Gesellschaft

The bar is set: Games Lift Graduation saw 5 strong presentations

We have reached our destination. After three months of hard work, our five teams got to present what they did during the Games Lift incubator. For most of them, this was their biggest showing yet. But to us, it did not feel like an exam – it felt like the celebration after.

"If Geoff Keighley was here, he would tell us to expect a lot of world premieres." That’s how Gamecity Hamburg’s Project Lead Dennis Schoubye opened the official graduation event of our Games Lift Incubator. The stage at Hamburg’s designxport may have seen the audience socially distanced, but for everyone involved, the excitement was just as tangible.

Gamecity Hamburgs Margarete Schneider and Dennis Schoubye at designxport (Photo: Selim Sudheimer)

The premieres delivered. Our teams gave an in-depth look at the current state of their projects, most of it never seen before.

A little video

Julia Reberg’s "Alchymia" demo was a highlight of the evening, for a simple reason: When the incubator started, her unusual strategy rogue-like "existed only on paper", as she put it. She went on to show her progress with "a little video". While some parts were marked as placeholder, Julia throughout the demo showed her strong background as an artist. It looked at the same time like a love letter to and a gentle mocking of the simpler times we so often visit in video games. It might be at least a year before we get to go for ourselves and trade with the market woman. But after the demo, everyone was eager to do so. Mentor and Niantic EMEA marketing director Anne Beuttenmüller smiled from ear to ear: "We need more women like you in the gaming industry."

Julia Reberg presents "Alchymia" (Photo: Selim Sudheimer)

The other solo developer in our roster is further along: Roman Fuhrer’s game "Leif’s Adventure: Netherworld Hero" has been playable at trade fairs and conventions before; there even is a demo available on Steam. Roman showed us how it will all fit together. For the first time, we saw our hero wake up in his village and leave to go on an adventure. Then, Roman proceeded to do what most game developers dread: He played his action-adventure, full of deadly challenges, in two-player-mode, while explaining it. Seeing Roman die and try again not only underscored the real challenge waiting for players, it also made a point: The game felt like it was waiting for adventurers. It will be out in June 2021.

Roman Fuhrer of OneManOfMars presents "Leif's Adventure: Netherworld Hero" (Photo: Selim Sudheimer)

Impawsible Games‘ Nico Plötz also had a playable demo ready. And he had a lot to show: He started by announcing three new hires, bringing his total team size to seven. Then, his hero jogged through dramatic improvements to the art style, new gameplay additions, monster designs, a sneak peak into the soundtrack and stunning new cover art. The excess felt justified; "Jonah Weingarten’s NINJA BRIGADE" is a metroidvania of many influences and ideas. After seeing it all, mentor and Chief Say That Again Officer at Raw Fury Johan Toresson lauded what he described as a "beautiful love letter to the past" with "modern sensibilities" and lifted his energy drink: "I wish I had a whisky". The sentiment was felt everywhere.

Nico Plötz of Impawsible Games presents "Ninja Brigade" (Photo: Selim Sudheimer)

New perspectives

Eike Langbehn and Dennis Briddigkeit of Curvature Games present "The Amusement" (Photo: Selim Sudheimer)

Our other large team is called Curvature Games, and they got on stage with founding members Dennis Briddigkeit and Eike Langbehn. They are developing the VR game "The Amusement", a narrative adventure with a lot of ideas. Always a looker is Curvature’s own technological innovation called "Redirected Walking", a set of scientifically researched sleights of hand to trick players into thinking spaces are bigger than they are. The whole game world will fit into a living room, and the extensive demo made a point of showing off some of the magic. At least as original is the setting, succinctly described by an audience member as "Coney Island meets Alcatraz". Players will explore an abandoned amusement park, inspired by a long forgotten real one that once stood in Hamburg-Altona.

Leonie Brosz and Ole Jürgensen of Team Crumbling present "Crumbling" (Photo: Selim Sudheimer)

Our other VR team may have grown to five people, but it is laser-focused on small stuff; like the experience of ripping an action figure out of its packaging. It’s the first thing players will do in "Crumbling". This is how Ole Jürgensen and Leonie Brosz will convey what their action-roguelike is all about: Controlling a toy-sized hero like we did as kids – by whipping them around, naturally, with motion controls. Leonie played it live on stage, showing off a cute new art-style that fit the setting perfectly. The metaphor just works, a compliment mentor and King Art’s creative director Jan Theyssen echoed; he was an important influence in making it explicit.

The bar is set

After the demo ended, Leonie placed a Crumbling in the audience, between toy versions of Mario and Goomba. It felt earned. And then it was all over. Margarete Schneider had kind words for everyone and reminded us of the prominent people watching: “Many of our mentors are cheering right now”, she smiled. And she made clear that this also goes for the Gamecity Team: The program may have ended, but Gamecity will keep track of the first five teams and their successes to come.
 

Rewatch the Graduation on youtube:

News

Road to Hamburg Games Conference 2023: Apply until January 30

For this year's Hamburg Games Conference, Gamecity Hamburg once again opens its Road to program: We offer a number of physical showcasing spot packages for Hamburg-based studios, publishers, teams, and devs. Apply until January 30!

Hamburg Games Conference: Focusing on the topic “Invest in Games” on March 1-2, 2023

The Hamburg Games Conference will return as an on-site event in a new location in Hamburg. The conference theme "Invest in Games" will shed light on current and future developments in the international games industry.

Games Lift: Team Marty aim outside the box

The heroine may seem young and hot-headed, but there is an experienced team standing behind her: Babsi Bullet is an action-packed puzzle platformer for touchscreens. Team Marty are pouring their hearts into the game – and real craftsmanship.

Games Lift: Team ACAS get along with nuts and sledgehammers

Few games look as disarming from a distance: About Cannons & Sparrows is a metroidvania that starts with a small cannon hatching from an inconspicuous egg. The seasoned animation pros of Team ACAS may not have a finished game yet, but they do have a strong vision.

Three Questions to: Soapbox Interactive, working on "Rocket Science GONE WRONG"

Soapbox Interactive aim high: With support of the Gamecity Hamburg Prototype Funding, they have not only been working on a multiplayer first-person shooter with new game mechanics - they are even developing their very own game engine. Now, the team is celebrating its next funding success: They have been accepted into IFB Hamburg’s "InnoRampUp" program, aimed at particularly innovative start-ups from Hamburg.

From Prototype Funding to a Publishing Deal: Tiny Roar and Daedalic Entertainment partner up for Wanderful

A partnership forged in Hamburg: after receiving 80,000 € in prototype funding for their cozy worldbuilder (then called HEXAGONE) from Gamecity Hamburg, Tiny Roar just announced the game will now go by the name Wanderful and is being published by Daedalic Entertainment! An early build also premiered at the new Polaris convention on the last weekend of October. Here's all you need to know about this upcoming indie darling from Hamburg.

Games Lift: Elin Meinecke on sowing diversity

One person is behind farming sim RPG Evergreen Garden: Elin Meinecke is solely responsible for the art and game design of her project. She brings a degree in illustration to her work in the incubator – and inspiration from her garden.

Recap: Road to Polaris 2022

The Polaris Convention, Hamburg's new community convention centered around gaming, e-sports, and Asian pop-culture, attracted around 10,000 visitors to the Hamburg exhibition halls for its first edition from October 28 to 30. Gamecity Hamburg participated with a joint booth, where we featured five indie developers from Hamburg though our Road to Polaris program, presenting their game projects to a broad audience.

Three Questions to: rose-engine - Makers of the Sci-Fi Horror Hit SIGNALIS

Yuri Stern and Barbara Wittmann have been creating games together for 8 years now, on October 27 their Hamburg-based studio rose-engine is releasing their latest game SIGNALIS. Published by Humble Games, this dark Sci-Fi horror game with its retro optic has already stirred up quite a buzz in the international gaming press. We took this opportunity to ask them about collaborating for so many years and how the match with their publisher came to be.

Games Lift: Team Metacore is up for a challenge

Their hands are full. Their goals are big. But that is no reason to fret for Team Metacore. During our conversation, finding good answers comes to them as easily as sharing a laugh. The mood might make it into their project.

Games Lift: People make the Incubator

The Games Lift Incubator can only exist because many experts support it, teach and coach in it, and keep networking in it. Over 35 veterans from all areas of the games industry are with us. We have asked them why they are doing it and what keeps them coming back.

Road to Polaris - five Hamburg indies at the convention

Polaris Convention is approaching - 3 days with numerous key players and artists from gaming, e-sports, cosplay, and content creation from October 28 -30. Through our Road to Polaris program, we present five indie developer teams and their games at our joint Gamecity Hamburg Booth and enable them to be part of the Polaris.

More News
Cookies are used to make this website work and to enhance your experience.

To learn more about the types of cookies this website uses, see our Cookie Policy. You can decide for yourself which categories you want to allow. Please note that based on your settings, not all functions of the website may be available.

Cookies are used to make this website work and to enhance your experience.

To learn more about the types of cookies this website uses, see our Cookie Policy. You can decide for yourself which categories you want to allow. Please note that based on your settings, not all functions of the website may be available.

Your cookie preferences have been saved.