More initiatives of the Hamburg Kreativ Gesellschaft
De
More initiatives of the Hamburg Kreativ Gesellschaft

The bar is set: Games Lift Graduation saw 5 strong presentations

We have reached our destination. After three months of hard work, our five teams got to present what they did during the Games Lift incubator. For most of them, this was their biggest showing yet. But to us, it did not feel like an exam – it felt like the celebration after.

"If Geoff Keighley was here, he would tell us to expect a lot of world premieres." That’s how Gamecity Hamburg’s Project Lead Dennis Schoubye opened the official graduation event of our Games Lift Incubator. The stage at Hamburg’s designxport may have seen the audience socially distanced, but for everyone involved, the excitement was just as tangible.

Gamecity Hamburgs Margarete Schneider and Dennis Schoubye at designxport (Photo: Selim Sudheimer)

The premieres delivered. Our teams gave an in-depth look at the current state of their projects, most of it never seen before.

A little video

Julia Reberg’s "Alchymia" demo was a highlight of the evening, for a simple reason: When the incubator started, her unusual strategy rogue-like "existed only on paper", as she put it. She went on to show her progress with "a little video". While some parts were marked as placeholder, Julia throughout the demo showed her strong background as an artist. It looked at the same time like a love letter to and a gentle mocking of the simpler times we so often visit in video games. It might be at least a year before we get to go for ourselves and trade with the market woman. But after the demo, everyone was eager to do so. Mentor and Niantic EMEA marketing director Anne Beuttenmüller smiled from ear to ear: "We need more women like you in the gaming industry."

Julia Reberg presents "Alchymia" (Photo: Selim Sudheimer)

The other solo developer in our roster is further along: Roman Fuhrer’s game "Leif’s Adventure: Netherworld Hero" has been playable at trade fairs and conventions before; there even is a demo available on Steam. Roman showed us how it will all fit together. For the first time, we saw our hero wake up in his village and leave to go on an adventure. Then, Roman proceeded to do what most game developers dread: He played his action-adventure, full of deadly challenges, in two-player-mode, while explaining it. Seeing Roman die and try again not only underscored the real challenge waiting for players, it also made a point: The game felt like it was waiting for adventurers. It will be out in June 2021.

Roman Fuhrer of OneManOfMars presents "Leif's Adventure: Netherworld Hero" (Photo: Selim Sudheimer)

Impawsible Games‘ Nico Plötz also had a playable demo ready. And he had a lot to show: He started by announcing three new hires, bringing his total team size to seven. Then, his hero jogged through dramatic improvements to the art style, new gameplay additions, monster designs, a sneak peak into the soundtrack and stunning new cover art. The excess felt justified; "Jonah Weingarten’s NINJA BRIGADE" is a metroidvania of many influences and ideas. After seeing it all, mentor and Chief Say That Again Officer at Raw Fury Johan Toresson lauded what he described as a "beautiful love letter to the past" with "modern sensibilities" and lifted his energy drink: "I wish I had a whisky". The sentiment was felt everywhere.

Nico Plötz of Impawsible Games presents "Ninja Brigade" (Photo: Selim Sudheimer)

New perspectives

Eike Langbehn and Dennis Briddigkeit of Curvature Games present "The Amusement" (Photo: Selim Sudheimer)

Our other large team is called Curvature Games, and they got on stage with founding members Dennis Briddigkeit and Eike Langbehn. They are developing the VR game "The Amusement", a narrative adventure with a lot of ideas. Always a looker is Curvature’s own technological innovation called "Redirected Walking", a set of scientifically researched sleights of hand to trick players into thinking spaces are bigger than they are. The whole game world will fit into a living room, and the extensive demo made a point of showing off some of the magic. At least as original is the setting, succinctly described by an audience member as "Coney Island meets Alcatraz". Players will explore an abandoned amusement park, inspired by a long forgotten real one that once stood in Hamburg-Altona.

Leonie Brosz and Ole Jürgensen of Team Crumbling present "Crumbling" (Photo: Selim Sudheimer)

Our other VR team may have grown to five people, but it is laser-focused on small stuff; like the experience of ripping an action figure out of its packaging. It’s the first thing players will do in "Crumbling". This is how Ole Jürgensen and Leonie Brosz will convey what their action-roguelike is all about: Controlling a toy-sized hero like we did as kids – by whipping them around, naturally, with motion controls. Leonie played it live on stage, showing off a cute new art-style that fit the setting perfectly. The metaphor just works, a compliment mentor and King Art’s creative director Jan Theyssen echoed; he was an important influence in making it explicit.

The bar is set

After the demo ended, Leonie placed a Crumbling in the audience, between toy versions of Mario and Goomba. It felt earned. And then it was all over. Margarete Schneider had kind words for everyone and reminded us of the prominent people watching: “Many of our mentors are cheering right now”, she smiled. And she made clear that this also goes for the Gamecity Team: The program may have ended, but Gamecity will keep track of the first five teams and their successes to come.
 

Rewatch the Graduation on youtube:

News

Impawsible Games launch Kickstarter Campaign for "Ninja Brigade"

Games Lift participants Impawsible Games have launched a campaign on Kickstarter for their game “Ninja Brigade feat. Jonah Weingarten”, an action-packed 2D platformer Metroidvania. 

Recap: gamescom 2024

We look back on our "Road to gamescom" week at the gamescom 2024 with our five developer teams and their games at our joint Gamecity Hamburg Booth at the Indie Arena Booth.

3 Questions to skaule on the Release of Magical Delicacy

Read more about the development of "Magical Delicacy", a pixel platformer metroidvania game developed by Solo Dev skaule - Steven Kaule from Hamburg.

3 Questions to Osmotic Studios on the release of Closer the Distance

Hamburg-based award-winning indie studio Osmotic Studios released their third title "Closer the Distance" on August 2, a deeply moving slice-of-life simulation game about human connection and coping with grief. We asked CEO Daniel Marx about their release.

InnoGames announces new strategy game Heroes of History

Hamburg-based developer and publisher InnoGames announces the new strategy game "Heroes of History" for mobile and PC.

School Internship Games 2024: Hands-on Video Game Development

During the Games internship, 17 Hamburg school students - 9 girls and 8 boys - were able to get a taste of real game developer life from June 24 to July 12. During the three-week internship, they gained insights into various Hamburg games companies and developed a game from their own ideas at the end.

Games Lift 2024: These are the five teams

For 2024, five great teams of Hamburg game developers impressed the awarding committee of the Games Lift Incubator with their exciting projects.

Gamecity Hamburg and Hamburg Game Studios at Gamescom 2024

Gamecity Hamburg brings five indie studios to the next gamescom 2024 from August 21 to 25. Find out more about the indie teams at gamescom 2024 and our "Road to Program".

Road to Polaris 2024 - Apply until August 25

The community convention Polaris takes place on October 11-13 with a three-day program including gaming, e-sports, anime and manga, cosplay, and content creation. Gamecity Hamburg provides free booth packages for Hamburg-based developers, teams, and studios. Applications are open until August 25!

Recap: The Game Playtest Night #2 was a blast – and will return

Let's look back at our Game Playtest Night #2 in June: We cooperated with the gaming and esport location Play Bay in order to offer participating indie developers an opportunity, to test their work in progress games with the help of motivated test gamers.

Why LGBTQIA+ visibility in games is so important

Journalist Lea Irion came out about her sexuality thanks to a video game. Here she tells her own story and that of two LGBTQIA+ devs from Hamburg.

Third "Games Made in Germany" Steam Sale launches on June 20

The "Games Made in Germany" Steam sale by Games Germany will feature 250 great games made in Germany, starting on June 20 with a big showcase on the IGN Youtube-Channel and an exclusive vinyl with the best soundtracks from German games.

More News
Cookies are used to make this website work and to enhance your experience.

To learn more about the types of cookies this website uses, see our Cookie Policy. You can decide for yourself which categories you want to allow. Please note that based on your settings, not all functions of the website may be available.

Cookies are used to make this website work and to enhance your experience.

To learn more about the types of cookies this website uses, see our Cookie Policy. You can decide for yourself which categories you want to allow. Please note that based on your settings, not all functions of the website may be available.

Your cookie preferences have been saved.