More initiatives of the Hamburg Kreativ Gesellschaft
De
More initiatives of the Hamburg Kreativ Gesellschaft

The bar is set: Games Lift Graduation saw 5 strong presentations

We have reached our destination. After three months of hard work, our five teams got to present what they did during the Games Lift incubator. For most of them, this was their biggest showing yet. But to us, it did not feel like an exam – it felt like the celebration after.

"If Geoff Keighley was here, he would tell us to expect a lot of world premieres." That’s how Gamecity Hamburg’s Project Lead Dennis Schoubye opened the official graduation event of our Games Lift Incubator. The stage at Hamburg’s designxport may have seen the audience socially distanced, but for everyone involved, the excitement was just as tangible.

Gamecity Hamburgs Margarete Schneider and Dennis Schoubye at designxport (Photo: Selim Sudheimer)

The premieres delivered. Our teams gave an in-depth look at the current state of their projects, most of it never seen before.

A little video

Julia Reberg’s "Alchymia" demo was a highlight of the evening, for a simple reason: When the incubator started, her unusual strategy rogue-like "existed only on paper", as she put it. She went on to show her progress with "a little video". While some parts were marked as placeholder, Julia throughout the demo showed her strong background as an artist. It looked at the same time like a love letter to and a gentle mocking of the simpler times we so often visit in video games. It might be at least a year before we get to go for ourselves and trade with the market woman. But after the demo, everyone was eager to do so. Mentor and Niantic EMEA marketing director Anne Beuttenmüller smiled from ear to ear: "We need more women like you in the gaming industry."

Julia Reberg presents "Alchymia" (Photo: Selim Sudheimer)

The other solo developer in our roster is further along: Roman Fuhrer’s game "Leif’s Adventure: Netherworld Hero" has been playable at trade fairs and conventions before; there even is a demo available on Steam. Roman showed us how it will all fit together. For the first time, we saw our hero wake up in his village and leave to go on an adventure. Then, Roman proceeded to do what most game developers dread: He played his action-adventure, full of deadly challenges, in two-player-mode, while explaining it. Seeing Roman die and try again not only underscored the real challenge waiting for players, it also made a point: The game felt like it was waiting for adventurers. It will be out in June 2021.

Roman Fuhrer of OneManOfMars presents "Leif's Adventure: Netherworld Hero" (Photo: Selim Sudheimer)

Impawsible Games‘ Nico Plötz also had a playable demo ready. And he had a lot to show: He started by announcing three new hires, bringing his total team size to seven. Then, his hero jogged through dramatic improvements to the art style, new gameplay additions, monster designs, a sneak peak into the soundtrack and stunning new cover art. The excess felt justified; "Jonah Weingarten’s NINJA BRIGADE" is a metroidvania of many influences and ideas. After seeing it all, mentor and Chief Say That Again Officer at Raw Fury Johan Toresson lauded what he described as a "beautiful love letter to the past" with "modern sensibilities" and lifted his energy drink: "I wish I had a whisky". The sentiment was felt everywhere.

Nico Plötz of Impawsible Games presents "Ninja Brigade" (Photo: Selim Sudheimer)

New perspectives

Eike Langbehn and Dennis Briddigkeit of Curvature Games present "The Amusement" (Photo: Selim Sudheimer)

Our other large team is called Curvature Games, and they got on stage with founding members Dennis Briddigkeit and Eike Langbehn. They are developing the VR game "The Amusement", a narrative adventure with a lot of ideas. Always a looker is Curvature’s own technological innovation called "Redirected Walking", a set of scientifically researched sleights of hand to trick players into thinking spaces are bigger than they are. The whole game world will fit into a living room, and the extensive demo made a point of showing off some of the magic. At least as original is the setting, succinctly described by an audience member as "Coney Island meets Alcatraz". Players will explore an abandoned amusement park, inspired by a long forgotten real one that once stood in Hamburg-Altona.

Leonie Brosz and Ole Jürgensen of Team Crumbling present "Crumbling" (Photo: Selim Sudheimer)

Our other VR team may have grown to five people, but it is laser-focused on small stuff; like the experience of ripping an action figure out of its packaging. It’s the first thing players will do in "Crumbling". This is how Ole Jürgensen and Leonie Brosz will convey what their action-roguelike is all about: Controlling a toy-sized hero like we did as kids – by whipping them around, naturally, with motion controls. Leonie played it live on stage, showing off a cute new art-style that fit the setting perfectly. The metaphor just works, a compliment mentor and King Art’s creative director Jan Theyssen echoed; he was an important influence in making it explicit.

The bar is set

After the demo ended, Leonie placed a Crumbling in the audience, between toy versions of Mario and Goomba. It felt earned. And then it was all over. Margarete Schneider had kind words for everyone and reminded us of the prominent people watching: “Many of our mentors are cheering right now”, she smiled. And she made clear that this also goes for the Gamecity Team: The program may have ended, but Gamecity will keep track of the first five teams and their successes to come.
 

Rewatch the Graduation on youtube:

News

Everspace Developer ROCKFISH Games Celebrates 10th Anniversary

What began in 2014 with the idea of the two experienced developers Michael Schade and Christian Lohr and an empty office has become a permanent studio fixture in Hamburg 10 years later. ROCKFISH Games now has 25 employees and established itself as an institution in the Hamburg studio landscape.

Successful third Pitch Level Up 2024 in SPACE Hamburg

For the third time, about 80 participants were able to gain valuable expert knowledge from our talks at our Pitch Level Up event and review and optimize their pitch decks and pitches for their game projects in 1:1 feedback sessions. 

Hamburg Games Conference: 5 Things to Do in the City

Are you visiting our beautiful city for the Hamburg Games conference? We recommend to stay a while and explore some of the unique sights Hamburg has to offer. After all, it is one of the most popular cities to visit in Europe. Here are five things you should do when travelling to town for the Hamburg Games Conference (besides visiting the conference of course)

Road to Hamburg Games Conference - 7 Hamburg indies present their games

The Hamburg Games Conference is just around the corner - 2 days of expert insights, talks, panels, roundtables and networking from March 5 to 6 at the Altonaer Museum. With our Road to HGC program, we present seven Hamburg indie studios that will showcase their games on the conference expo floor.

Senator's Roundtable 2024 brings industry decision makers and politics together

As in previous years, Dr. Carsten Brosda, Senator for Culture and Media, and Gamecity Hamburg invited executives from the gaming industry to the Senator's Roundtable 2024 to discuss current challenges and topics within the industry.

Get your ticket now for the HGC 2024

Hamburg Games Conference: Gaming meets Business 2024

On March 5 and 6, the Hamburg Games Conference (HGC) will become the meeting point for international games companies and start-ups, as well as all those who want to understand the underlying issues and are aiming for cooperation with games studios.

Internship Games at Hamburg Game Studios

School Internship Games January 2024: Learned a lot

For three weeks, 16 young people from Hamburg schools were able to get a taste of the games industry in a games internship. They visited two Hamburg game studios and the HAW Hamburg.

Ole Jürgensen, Founder & CEO of Crumbling

Three Questions to: Crumbling on their Release Day

Crumbling has been with Gamecity Hamburg from the start: Part of the first round of our Games Lift Incubator in 2020, they then convinced the jury of the Prototype funding in 2021. In addition, we have fond memories of sharing a booth at different conventions with the lovely Crumbling Team - so we are beyond excited about the release of this VR gem on January 18 and took the opportunity to speak with Ole about his (game dev) adventure.

Pitch Level Up 2024: Boost your pitch with expert feedback!

The Pitch Level Up is back! Join in on February 16, 11 am - 6 pm: Get individual feedback on your pitch deck from seasoned games industry professionals with different perspectives - to optimize your pitch for publishers, media, investors or funding institutions.

School Internship Games 2024 starts on January 8

From January 8 to 26, 2024, Hamburg games companies will once again open their doors for the School Internship Games: a comprehensive three-week internship for 16 students from 9th grade. Game developers and media educators provide practical tasks in game design, programming, audio and many other professional fields, in order to give the interns valuable insights in the process of creating video games.

Recap 2023 and Lookout for 2024

One minute we're celebrating Gamecity Hamburg's 20th anniversary, then 2024 is just around the corner. So it's time for us to take a look back at the milestones of 2023 and set new goals for the coming year! And because most of us have little time in the last few weeks of the year, here are the most important periods and application deadlines for our projects and funding for 2024 at a glance. But first things first: Let's briefly summarize the year 2023; after all, you don't celebrate 20 year anniversaries every year.

Games Lift: We’ll keep in touch

Is the Games Lift Incubator 2023 already over? Not exactly. But the first phase is, and on the occasion all teams presented their projects and progress: It’s the graduation pitch on December 5 at Design Zentrum Hamburg! 

More News
Cookies are used to make this website work and to enhance your experience.

To learn more about the types of cookies this website uses, see our Cookie Policy. You can decide for yourself which categories you want to allow. Please note that based on your settings, not all functions of the website may be available.

Cookies are used to make this website work and to enhance your experience.

To learn more about the types of cookies this website uses, see our Cookie Policy. You can decide for yourself which categories you want to allow. Please note that based on your settings, not all functions of the website may be available.

Your cookie preferences have been saved.