More initiatives of the Hamburg Kreativ Gesellschaft
De
More initiatives of the Hamburg Kreativ Gesellschaft

Going Live: What to expect from Games Lift Graduation

You can see it in their faces, hear it in their voices, even tell it by the way their e-mails are worded: Our teams are excited. And they have very good reason to. On December 8, the Incubator will end with a public presentation. What’s in store?

Time flies when you‘re busy. And since incubator programs are designed to accelerate development, our teams could not have been busier. So it’s perfectly normal to feel mildly shocked that we are already nearing the end of our first rodeo. Has it been three months already? It has.

The big finale is almost here. Our graduation event is scheduled for December 8. We don’t want to spoil the surprise, but we had to ask: What are the teams going to show? What are they planning?

Real New Stuff

Impawsible Games‘ Nico Plötz wants to go big. His 4-person team is working on the stylish metroidvania title „Jonah Weingarten’s Ninja Brigade“. The game is not about silent contemplation, rather about a keyboardist turned action hero who fights his way through a menacing, imaginative version of japanese folklore. Nico wants to fire on all cylinders: He’s excited to show his game to the public for the first time ever. He plans to show the game looking better than ever – he is teasing „graphical improvements“. And this is the first time we will get to see the official cover art for the game. Will it make us want to hang it on our wall? We will have to see for ourselves.

A big and substantial update is also in sight for Roman Fuhrer. His game „Leif’s Adventure“ is a well-known quantity, having been in development for over three years. To anyone skeptical that this single developer could actually produce a full-fledged action-adventure inspired by Nintendo classics, Roman has already proven what he’s capable of. The game has been demoed successfully at conventions and is available for free on Steam. Roman even rocked the milestone pitch by building the complete presentation as a playable level in his game. But now he wants to show us something completely new: The hub world. Literally the place holding his game together. „This has never been part of any presentation,“ he says.

A fuller picture

Ole Jürgensen keeps it playfully cryptic: „Woosh! Bam! Pow! We are playing with action figures,“ is all he wants to give away about what to expect from his presentation. Unless he and his teammate Leonie Brosz actually plan to do just that, our next best guess is that they might show us how their game evokes the sense of playing with them. „Crumbling“ is, after all, a VR game where the central allure lies in moving your character around naturally with motion controls and having it feel just like playing with a toy – but in a reactive game world.

Curvature Games‘ Dennis Briddigkeit wants to show us where the support of Gamecity Hamburg and the Games Lift Incubator has got his team and how they are starting to feel confident about „pitching the game to publishers soon“. The game in question is called „The Amusement“ – an ambitious, narrative VR adventure combining a unique historical setting, technical innovations and an arresting art style. There is good reason to be excited. The project is still at an early stage, but Curvature Games proved in their milestone pitch that they are making the best of their larger team size and progressing quickly.

Julia Reberg is sitting on the other end of that spectrum – while she is a gifted professional, she is working on „Alchymia“ alone. When the incubator started, her project was still in a very early concept phase. Now it is beginning to take shape. „I’m looking forward to putting all the pieces together and finally give a first impression of my game“, she says. The idea has always been enticing; a strategic roguelike where players have to master alchemy in order to stop a zombie horde. We are awaiting the fuller picture with baited breath.

Join us!

Our biggest source of excitement lies not in the presentation itself, not in the fact that a carefully selected group of industry veterans will be watching, but in you, the reader. The graduation event was always meant to be held in front of an audience. COVID-19 may make this physically impossible this year – but our virtual doors are open to all.

Join us on Tuesday, December 8, at 6 p.m.

Register on eventbrite:

https://gamecity-games-lift-graduation-2020.eventbrite.de/

News

Games Lift 2021 - Accelerating Now

The preparations are done. Now comes the fun part: The 2021 iteration of our Games Lift Incubator has begun in full. Workshops are in session. Read more in entry #2 of our Games Lift Incubator Log.

Recap: Road to gamescom 2021

With the Road to gamescom program five studios and developers from Hamburg presented themselves at the digital Indie Arena Booth Online, a virtual online multiplayer, where visitors could walk around in the creative world of the "Summercamp of Doom" to play, chat, and find out more about 120 indie games at 13 different online worlds.

Kick-off for Games Lift Teams 2021!

It’s on: Yesterday, we kicked off the intensive phase of Games Lift Incubator 2021 together with the five dev teams from Hamburg. For the next three months, the teams will be able to fully concentrate on their game ideas and attend workshops and individual mentoring sessions with international industry experts.

Next Game Starter Event: Project Management

Meet three project management professionals from the games industry to learn what they would have liked to know when they first started out. Live on September 07, from 6 pm (CEST)

Prototype Funding: Application phase starts now!

Apply now for the second round of Prototype Funding 2021: Up to 80.000 euros per project for the development of prototypes for digital games. The application phase runs from August 30 to October 18, 2021. Workshop on how to apply on September 08!

New Video Series: Indie Dev Insights

In our new series "Indie Dev Insights" we talk to indie devs and industry experts from Hamburg about topics that concern indies apart from strictly development topics - like marketing, sales, funding, organization of a team or publishing. First episode out now - more to come!

Meet Hamburg at the gamescom 2021!

From August 25-27 the world’s biggest games fair is on: gamescom 2021! For the second time, gamescom will be a purely digital event. Read here about where and when to find games from Hamburg at gamescom 2021!

Games Lift Incubator: these are the five teams 2021

Five up-and-coming game developer teams from Hamburg convinced the awarding committee with their project ideas, pitching their way into the Games Lift Incubator 2021. The incubator program starts on September 9 and aims to prepare the teams for the challenges of developing and marketing their games projects in the international markets – through start-up funding of 15,000 euros per team and an intensive three-month workshop and mentoring program under the guidance of international industry experts.

Gamecity Impulse: next event will focus on building gaming communities

In our online event series "Gamecity Impulse" Gamecity presents talks and discussions about the topics of Equality, Diversity and Inclusion. In our third session Manuel Manhard will discuss how to build a respectful and caring gameing community.

Goodgame Studios celebrates 10 years Goodgame Empire

Goodgame Studios is a leading developer and publisher of mobile and browser games in Hamburg, specializing in the free-to-play sector with over 500 million registered users worldwide and part of the Stillfront Group. This year, the company celebrates ten years of their game Goodgame Empire, which is still ongoing and growing. 

Skillz invests 50 Million Dollars into Hamburg-based Exit Games

Mobile games company Skillz is investing $50 million for a minority stake in the Hamburg-based company Exit Games.

Road to gamescom: Five Hamburg Indies at Indie Arena Booth Online

Five indie developers and publishers from Hamburg will receive booth spaces on the multiplayer trade fair platform Indie Arena Booth Online as part of the virtual gamescom 2021 through our "Road to gamescom" program.

More News
Cookies are used to make this website work and to enhance your experience.

To learn more about the types of cookies this website uses, see our Cookie Policy. You can decide for yourself which categories you want to allow. Please note that based on your settings, not all functions of the website may be available.

Cookies are used to make this website work and to enhance your experience.

To learn more about the types of cookies this website uses, see our Cookie Policy. You can decide for yourself which categories you want to allow. Please note that based on your settings, not all functions of the website may be available.

Your cookie preferences have been saved.