More initiatives of the Hamburg Kreativ Gesellschaft
De
More initiatives of the Hamburg Kreativ Gesellschaft

Indie Dev Insights #3: How to build a successful small indie team

In the third episode of our Indie Dev Insights video series, Daniel Marx, CEO at the Hamburg-based Osmotics Studio, gives first-hand insights about his experience with founding a studio and working in a small indie team.

Daniel Marx from Osmotic Studios
Daniel Marx from Osmotic Studios

Most indie teams start off rather small, as a group of friends or colleagues with a great idea. But there are many roles to be filled during the game development process, which means every member of the team has to be prepared to take on different responsibilites and a variety of tasks. How can young teams handle this challenge? Or can this challenge even turn into an advantage?  

Daniel Marx, Chief Executive Officer at Hamburg-based indie developer Osmotic Studios offered us some insight on how their small team has been working since 2014 and during the development of multiple games. He talks about the challenges and opportunities teams like theirs encounter and why now is the best time to found a studio in Hamburg. Watch the interview here! 

A big thank you to Daniel for this insightful interview and to moodmacher+ who produced the video!

This is the third video of Gamecity Hamburg's new series "Indie Dev Insights" where we talk to indie devs and industry experts about topics that concern indies apart from strictly development topics - like marketing, sales, funding, publishing or in this case: organizing your team. You can find the first episode here, in which we covered the topic publishing - but from a publisher's perspective, with Jonas Hüsges from Daedalic Entertainment. In our second episode, Manny Hachey, COO of the indie studio THREAKS told us all about how to find the right publisher for your game.  

Also, we're already preparing the next episodes with more indie dev topics for 2022. So stay tuned and subscribe to our YouTube channel to not miss any new episode.

News

OneManOnMars releases Leif's Adventure: Netherworld Hero

OneManOnMars will finally release the exciting 2D action adventure Leif's Adventure on December 19, 2024!

Recap 2024 and Outlook for 2025

It feels like just a week ago that we embarked on our projects and events for 2024 and just like that the year has come to an end again!

Games Lift: A beginning, not an end

Graduation is in the books. The Games Lift class of 2024 has aced their biggest test yet with flying colors. On the stage, the teams revealed what’s next for their projects.

Octofox Games release Wild Woods in Early Access

Funded by Gamecity Hamburg, the Coop-Adventure game Wild Woods by Octofox Games goes into Early Access on Steam published by Daedalic Entertainment on December 9, 2024.

German Developer Award 2024: Hamburg Studios win big

At the German Developer Award on December 3, 2024, "Closer the Distance" by Osmotic Studios won in the 3 categories Best Audio Design, Best Story and Innovation. The Ubisoft Newcomer Award went to "Map Map - A Game about Maps" by Pipapo Games, which is also represented in the Games Lift Incubator 2023 and the Prototype Funding 2024 of Gamecity Hamburg.

Games Lift: Honeybeak aim for the Sky

They may just be starting out, but already seem like a well-practiced team. With “ForeFeathers”, four fellow students demonstrate a special sense for puns – and cuddly penguins. Read more in our Games Lift Log.

Games Lift: Duck ’n’ Run raise the level

It looks like a finished game – the prototype for “Light of Atlantis” from Duck’n’Run Games has already found fans and won awards. But the trio behind it is far from finished.

Join "Portside Game Assembly” Conference by Gamecity Hamburg in June 2025

We can finally announce the premiere of our new event “Portside Game Assembly” (PSGA) for June 27, 2025 - where indie game leaders meet.

Games Lift: Tales from the Garden on letting ink bloom

Some games work without words. “Garden Ink” is a playful and intuitive experience, but behind the relaxed vibe lies a lot of hard work - and a clear vision.

Games Lift: Triflgard develop more than just a pub

In “Pubcrawler”, it's not the people who are setting forth to the pub, but the other way around. Triflgard bring a sense of wit and warmth to the Games Lift incubator that also works on sober minds.

Application start for Creative Europe Video Games and Immersive Content Development

Companies and studios can apply until February 12, 2025 for the funding for the development of narrative games and interactive projects by Creative Europe.

Press Start: Games start-up Scholarship for German developers starts

From October 28 to November 17, German developers and studios can apply for the Games start-up Scholarship to build their game studio.

More News
Cookies are used to make this website work and to enhance your experience.

To learn more about the types of cookies this website uses, see our Cookie Policy. You can decide for yourself which categories you want to allow. Please note that based on your settings, not all functions of the website may be available.

Cookies are used to make this website work and to enhance your experience.

To learn more about the types of cookies this website uses, see our Cookie Policy. You can decide for yourself which categories you want to allow. Please note that based on your settings, not all functions of the website may be available.

Your cookie preferences have been saved.