More initiatives of the Hamburg Kreativ Gesellschaft
De
More initiatives of the Hamburg Kreativ Gesellschaft

Games Internship: Insights into Hamburg's Games Studios

We accompanied the 20 students participating in this year's 3-week school internship and saw what they had already learned and worked on during the past weeks. This time we stopped by at their first day at Deep Silver FISHLABS and got a great lesson on game design.

Photo: Selim Sudheimer
Photo: Selim Sudheimer

“How can I start out in the games industry?” is a much-asked question - with no final answer, as there’s a host of ways to break into the many different career paths it offers. But at least 20 school students from Hamburg might have just taken the first step: They participated in the three-week long Games Internship program in Hamburg, jointly organized by the Initiative Creative Gaming, the studios InnoGames, Deep Silver FISHLABS, and Tivola Games, as well as the HAW University of Applied Sciences and the local chapter of the game association and Gamecity Hamburg.

From June 13 to July 1, 2022, students of the 9th grade had the opportunity to learn about game companies in Hamburg, what it means to work in games and what different professions there are. The students spent almost two weeks at InnoGames, visited the HAW Hamburg and Tivola Games. There, they already had the opportunity to create a small portfolio and build their own board games. The entire internship the students are accompanied and instructed by the media education experts from the Initiative Creative Gaming. We joined them at Deep Silver FISHLABS’ offices in Hamburg’s city centre, where the interns spent the next three days and saw firsthand what the studio had to offer the young games enthusiasts.

Stephan Beier shows off their latest addition to the office's decoration: a big key visual of their game "CHORUS" / Photo: Selim Sudheimer
Stephan Beier shows off their latest addition to the office's decoration: a big key visual of their game "CHORUS" / Photo: Selim Sudheimer

A quick tour around the studio’s office space showed how much the pandemic changed the office culture: the server room was quickly dubbed “the sauna” by the students, due to the rows of dev kits and PCs for remote access heating up the room. The group was also quite impressed by the in-house recording and motion capturing studio (“60,000 euros, that’s nuts”). Stephan Beier, Studio Operations Director at Deep Silver FISHLABS was available for questions from the students after the tour, and to his delight was gladly taken up on the offer. He stressed that an interest in certain school subjects would really help if you wanted to work in game development, such as English, physics and maths, which they took in stride.

The students got a first introduction by Stephan Beier, Studio Operations Director at Deep Silver FISHLABS / Photo: Selim Sudheimer
The students got a first introduction by Stephan Beier, Studio Operations Director at Deep Silver FISHLABS / Photo: Selim Sudheimer

After a quick lunch break, the Creative Lead of Deep Silver FISHLABS, Phillip Chan aka PChan, gave a workshop on Game Design. After a short intro on the fundamentals and rules of Game Design, the students could stretch their creative muscles. They were given a variety of objects: dice, cards, figurines and chips, with which they should create their own games in a small group, following the principles they had just learned, such as comparing interactions or writing a win condition. The students were very much up for the challenge, inventing little tower building or dexterity games on the spot. The day was wrapped up with some time to test out these games.

In the following days the participants also looked into the work of the Q&A department and the art of audio design. 

Deep Silver FISHLABS has their own audio studio in-house, so it made sense that the students got an in-depth class on audio production on the following day / Photo: Selim Sudheimer
Deep Silver FISHLABS has their own audio studio in-house, so it made sense that the students got an in-depth class on audio production on the following day / Photo: Selim Sudheimer

At the end of the internship the students presented their projects and learnings in front of the representatives from InnoGames, Tivola Games, Deep Silver FISHLABS, Gamecity Hamburg and the Initiative Creative Gaming. Some students impressed the audience with their demonstration of sound design, utilising plastic bottles and foil. Others showed their concept for a game idea, including character design, art and a moodboard. It was very impressive to see what the participants took away from the internship and how much knowledge and clever ideas they could already implement after those three weeks. 

A look into the concept of one group of students
A look into the concept of one group of students

The internship offers a great variety and interesting insights into the industry, which is rarely given so comprehensively. The students found out about it through their schools or their own research. “I visited InnoGames on the Girl’s and Boy’s Day in 2020 and knew that I wanted to return for an internship right away! So I looked up the possibility for an internship when it was time for me to get one and found this offer.”
The students very much appreciated the hands-on approach, the different perspectives, and the challenges they were offered. There were even some tentative questions about career opportunities and apprenticeships already. So, we are looking forward to seeing some familiar faces at universities or apprenticeships in the next couple of years!  


The School Internship Games will return in 2023. Keep your eyes on our channels to find out when the applications will open. 

News

Stellenausschreibung: Wir suchen eine*n Projektmanager*in in Teilzeit

Bewirb Dich jetzt als Projektmanager*in (w/m/d) in Teilzeit (20h/Woche) und werde Teil der Standort-Initiative Gamecity Hamburg.

Games Lift: Leif Gutowski plays with cursed trading cards

His idea sounds highly original. Once you meet its creator, you get where it comes from. “Encaged & Ungraded” is a reflection of Leif as much as it reflects the zeitgeist.

Games Lift: Fading Skies is a grand adventure for a small team

Ronja and Marc Fleps have been chasing a dream for years. “Fading Skies” is surprisingly ambitious. It is also surprisingly far along.

Recap: This was the Game Playtest Night #4 at XPERION Hamburg

What a night! Game Playtest Night #4 at XPERION Hamburg brought together developers and players for a a fantastic evening full of games, conversations, and creativity – and a one-of-a-kind opportunity to peek behind the curtain of game development.

Games Lift: Hacking and snacking with Project Slimepot

They impress the Games Lift Incubator as a flexible team, capable of rapid progress. No wonder: The four professionals behind Project Slimepot have real experience working together.

Portside Game Assembly 2026: Registration for conference has started

Following its successful premiere, the B2B conference Portside Game Assembly for established indie studios will once again cruise through Hamburg Harbour in June 2026. Organized by Gamecity Hamburg, the event features a curated participant list, with registration now open for studios with at least one released game.

Games Lift: Sharon Sacks and Vincent Will inject color into crime fiction

Developing games means solving problems. This duo makes it look deceptively simple: Two illustration professionals bring a clear vision to the Games Lift Incubator.

Gamecity Treff meets Polaris 2025: Recap

Our most recent Gamecity Treff celebrated with 230 people from the games industry in Hamburg.

Recap: Gamecity Hamburg at Polaris 2025

The fourth Polaris Convention 2025 set new heights! Over three days, visitors flocked to the Hamburg Exhibition Center to experience a wide range of booths covering games, manga, anime, and pop culture across more than 30,000 square meters.

Moi rai games release their new game Aethermancer in Early Access

Hamburg developer moi rai games released the long-awaited „Aethermancer“, a Monster Taming meets Roguelite game, published by offbrand games for Steam

Recap: Gamecity Hamburg Celebrates Two Years of FLINTA* Games Meetup with Mentoring Dinner

On September 23, 2025, we had the pleasure of celebrating two years of the FLINTA* Games Meetup with a very special edition: the first-ever FLINTA* Games Mentoring Dinner by Gamecity Hamburg.

Shapes and Dreams release Beacon Patrol as Digital Game

Hamburg-based developers Shapes and Dreams and BrutalHack release the game "Beacon Patrol" with publisher Assemble Entertainment.

More News
Cookies are used to make this website work and to enhance your experience.

To learn more about the types of cookies this website uses, see our Cookie Policy. You can decide for yourself which categories you want to allow. Please note that based on your settings, not all functions of the website may be available.

Cookies are used to make this website work and to enhance your experience.

To learn more about the types of cookies this website uses, see our Cookie Policy. You can decide for yourself which categories you want to allow. Please note that based on your settings, not all functions of the website may be available.

Your cookie preferences have been saved.