More initiatives of the Hamburg Kreativ Gesellschaft
De
More initiatives of the Hamburg Kreativ Gesellschaft

Games Lift: Meet you at the top

For its 2023 edition, the Games Lift Incubator launches with a new space, new concepts, five brand-new teams - and with years of experience.

If there is a single moment when the Games Lift Incubator 2023 really starts, it is this one: In the new office location SPACE, Nenad Slavujevic takes his place next to a huge screen, smiles, and makes eye contact with the audience. His five years of experience in the industry become evident in his short pitch. The project of his studio Monodot is called "Chaos Royale", and Nenad wastes no time in getting to the point. "Vampire Survivor x Binding of Isaac x Battle Royale" is written in italics on the screen. 

Nenad Slavujevic presents "Chaos Royale" at the Games Lift Kick-off event in SPACE

Five teams have been selected to participate in this year’s Games Lift Incubator. By design, they cover a wide spectrum. Team sizes, backgrounds, genres, and goals of each project are different. 

At the SPACE, the variety is instantly apparent when the next project takes the stage: "Map Map" is a cozy game following in the footsteps of "Geoguessr". Pipapo Games are a team of four and take turns while presenting their title. Project Manager and Environment Artist Clara Müller starts by introducing the unusual concept, then Game Designer and Programmer Lukas Hort follows up: He explains the core loop around exploring, measuring, mapping and placing buildings.

Games Lift keeps getting better 

The Incubator has become a fixture of Hamburg’s gaming scene. A remarkable twenty-four teams applied this year. Just being able to attend is a proof of success. Each of the projects has an original direction, an unusual twist, a unique idea. 

Bagpack Games are developing "We the Valarii", a co-op racer with innovative controls. Markus Koepke's "Journey Beyond the Edge of the World" is a moody first-person adventure with a special focus on his self-made music. And "Dottobeau" is a gorgeously illustrated adventure that turns changing the mood into a game mechanic. 

After giving their presentations, the teams huddle, asking questions and handing out compliments. But a certain tension remains palpable. The Games Lift Incubator is a demanding support program. This first meeting marks its beginning. The plan for the coming weeks includes breaks and time off; space the teams need to take on big challenges. They all hope to make important steps in their projects. 

Many of the workshops in the program have been refined through experience. New names have been added, such as Chris Zukowski, known for his highly regarded program "How to Market A Game". And the many speakers returning incorporate learnings from previous iterations of the Incubator. While biz dev expert Cassia Curran draws on her management experience at NetEase and Jagex, she looks at each team individually. Some workshops divide teams into groups to facilitate this approach. 

Room for ideas 

This year, the Games Lift Incubator can put a new emphasis on working together – with a new location. The open offices of SPACE in Hamburg’s Speicherstadt have been an excellent setting for the kick-off event. It will remain available to the teams during the Incubator. Numerous startups from out of Hamburg's the local creative industry have already booked in at Am Sandtorkai. The location offers open spaces, opportunities for retreating into a more concentrated setting, and good coffee. Flowing colors and variable furniture serve as a reminder to search for a new perspective from time to time. And a short climb up the stairs leads to the roof terrace with a clear view of the horizon. 

The teams in discussion with the mentors; Photo by Jan-Marius Komorek

But we will have to wait. Now, the teams are hard at work. In a few weeks, we will begin to present them and their projects in more detail. Until then, the teams have workshops to complete, projects to develop and learnings to take in. Their plans are big. Now, they are put into practice.

News

(C) Photo by Sebastian Reuter/Getty Images for Marchsreiter Communications )

Hamburg studios score big at the German Computer Game Award 2024

Four Hamburg studios have brought home awards at the German Computer Game Award 2024. Congratulations!

Road to Nordic - Four Hamburg indies present their games

The Nordic Game Conference is one of the most important games conferences in Europe, with an expo area, developer showcase, and plenty of opportunities for meetings. Gamecity Hamburg brings four indie games from Hamburg to Malmö with the "Road to Nordic" program.

InnoHub: Hamburg-based developer InnoGames offers work spaces for rent

Game developer InnoGames offers work spaces for rent at their headquarter in Hamburg-Hammerbrook.

HAW Hamburg - A Place Where Indie Game Careers Are Born

Hamburg is home to a great number of vocational schools, private and public universities where people can learn all about games jobs and how to kickstart their career in the industry.

Tips and Resources for your Funding Applications

Are you planning to apply for our funding programs and need some information and tips? Here's a short guide for you.

Road to gamescom 2024 - Apply until April 28!

For this year's gamescom Gamecity Hamburg again runs the Road to gamescom program: We offer spots at our joint Gamecity Hamburg booth at the Indie Arena Booth for Hamburg-based studios, teams and devs. Apply now until April 28

Road to Nordic Game 2024

Gamecity Hamburg offers a Road to Nordic Game Conference program: We offer spots at our Gamecity Hamburg booth for Hamburg-based studios, teams and devs. Apply now until April 10!

Apply now for Games Germany Steam Sale for games "Made in Germany" 2024

German Developers, studios and publishers with their headquarter in Germany can now apply for the Games Germany Steam Sale for "Games Made in Germany" 2024 until April 18, 2024.

Hamburg Games Conference Lecture Hall in the Altonaer Museum

Recap: Hamburg Games Conference 2024

It’s a wrap! The 15th Hamburg Games Conference (HGC) 2024 brought us two days filled with inspiring talks, panels, discussions and workshops with 42 speakers and 365 guests representing 255 companies from all over the world!

Prototype Funding 2024: Application Phase from March 7 to April 8 with New Diversity Checklist

Applications for Gamecity Hamburg's 2024 prototype funding are open from March 7 to April 8. This year's funding round provides 400,000 euros in total and up to 80,000 euros per accepted application team.

Games Lift: Playtests & Pizza

The Games Lift Incubator has evolved. We have plans for an entire year. That's why we've met with teams, mentors, and alumni months after the end of the workshop schedule.

Everspace Developer ROCKFISH Games Celebrates 10th Anniversary

What began in 2014 with the idea of the two experienced developers Michael Schade and Christian Lohr and an empty office has become a permanent studio fixture in Hamburg 10 years later. ROCKFISH Games now has 25 employees and established itself as an institution in the Hamburg studio landscape.

More News
Cookies are used to make this website work and to enhance your experience.

To learn more about the types of cookies this website uses, see our Cookie Policy. You can decide for yourself which categories you want to allow. Please note that based on your settings, not all functions of the website may be available.

Cookies are used to make this website work and to enhance your experience.

To learn more about the types of cookies this website uses, see our Cookie Policy. You can decide for yourself which categories you want to allow. Please note that based on your settings, not all functions of the website may be available.

Your cookie preferences have been saved.