More initiatives of the Hamburg Kreativ Gesellschaft
De
More initiatives of the Hamburg Kreativ Gesellschaft

Games Lift: Meet you at the top

For its 2023 edition, the Games Lift Incubator launches with a new space, new concepts, five brand-new teams - and with years of experience.

If there is a single moment when the Games Lift Incubator 2023 really starts, it is this one: In the new office location SPACE, Nenad Slavujevic takes his place next to a huge screen, smiles, and makes eye contact with the audience. His five years of experience in the industry become evident in his short pitch. The project of his studio Monodot is called "Chaos Royale", and Nenad wastes no time in getting to the point. "Vampire Survivor x Binding of Isaac x Battle Royale" is written in italics on the screen. 

Nenad Slavujevic presents "Chaos Royale" at the Games Lift Kick-off event in SPACE

Five teams have been selected to participate in this year’s Games Lift Incubator. By design, they cover a wide spectrum. Team sizes, backgrounds, genres, and goals of each project are different. 

At the SPACE, the variety is instantly apparent when the next project takes the stage: "Map Map" is a cozy game following in the footsteps of "Geoguessr". Pipapo Games are a team of four and take turns while presenting their title. Project Manager and Environment Artist Clara Müller starts by introducing the unusual concept, then Game Designer and Programmer Lukas Hort follows up: He explains the core loop around exploring, measuring, mapping and placing buildings.

Games Lift keeps getting better 

The Incubator has become a fixture of Hamburg’s gaming scene. A remarkable twenty-four teams applied this year. Just being able to attend is a proof of success. Each of the projects has an original direction, an unusual twist, a unique idea. 

Bagpack Games are developing "We the Valarii", a co-op racer with innovative controls. Markus Koepke's "Journey Beyond the Edge of the World" is a moody first-person adventure with a special focus on his self-made music. And "Dottobeau" is a gorgeously illustrated adventure that turns changing the mood into a game mechanic. 

After giving their presentations, the teams huddle, asking questions and handing out compliments. But a certain tension remains palpable. The Games Lift Incubator is a demanding support program. This first meeting marks its beginning. The plan for the coming weeks includes breaks and time off; space the teams need to take on big challenges. They all hope to make important steps in their projects. 

Many of the workshops in the program have been refined through experience. New names have been added, such as Chris Zukowski, known for his highly regarded program "How to Market A Game". And the many speakers returning incorporate learnings from previous iterations of the Incubator. While biz dev expert Cassia Curran draws on her management experience at NetEase and Jagex, she looks at each team individually. Some workshops divide teams into groups to facilitate this approach. 

Room for ideas 

This year, the Games Lift Incubator can put a new emphasis on working together – with a new location. The open offices of SPACE in Hamburg’s Speicherstadt have been an excellent setting for the kick-off event. It will remain available to the teams during the Incubator. Numerous startups from out of Hamburg's the local creative industry have already booked in at Am Sandtorkai. The location offers open spaces, opportunities for retreating into a more concentrated setting, and good coffee. Flowing colors and variable furniture serve as a reminder to search for a new perspective from time to time. And a short climb up the stairs leads to the roof terrace with a clear view of the horizon. 

The teams in discussion with the mentors; Photo by Jan-Marius Komorek

But we will have to wait. Now, the teams are hard at work. In a few weeks, we will begin to present them and their projects in more detail. Until then, the teams have workshops to complete, projects to develop and learnings to take in. Their plans are big. Now, they are put into practice.

News

Hamburg-based Overhype Studios release MENACE in Early Access

On February 5, Hamburg-based Overhype Studios release their new game MENACE into Early Access, published by Hooded Horse. 

Portside Game Assembly 2026 - Tickets now available for Networking Brunch and Games Industry Party

Portside Game Assembly is back in Hamburg on June 25–26, 2026 — with international indie studios, new mentoring opportunities for up‑and‑coming developers, and a “Games Made in Hamburg” showcase. Tickets for the Networking Brunch and Games Industry Party are now on sale.

Games Lift: Curio Compass Points to New Ideas

The trio behind Curio Compass shows a knack for original ideas with “Limbo City AfterLIVE”. And in the Games Lift Incubator, they don’t shy away from making big changes.

SalsaShark Studios release Super Chipflake Ü: Quest for the Uncooked Schnitzel

Super Chipflake Ü is the debut game from Hamburg-based SalsaShark Studios. The entertaining, colorful 3D platformer is coming to Switch and PC on January 19, 2026.

Pitch Level Up

Gamecity Hamburg Preview for 2026

For 2026, we have several topics, events, and programs planned and can already share some important dates and updates.

Games Lift: Lots of News at Graduation

Games Lift Graduation 2025 is in the books! At the final event of the year, all five teams lit up the stage with strong presentations and clear progress: new project titles, new characters, and a new sense of confidence were evident.

Recap 2025

What do you mean, it’s time for the recap? Has it really been a year already?

Stellenausschreibung: Wir suchen eine*n Projektmanager*in in Teilzeit

Bewirb Dich jetzt als Projektmanager*in (w/m/d) in Teilzeit (20h/Woche) und werde Teil der Standort-Initiative Gamecity Hamburg.

Games Lift: Leif Gutowski plays with cursed trading cards

His idea sounds highly original. Once you meet its creator, you get where it comes from. “Encaged & Ungraded” is a reflection of Leif as much as it reflects the zeitgeist.

Games Lift: Fading Skies is a grand adventure for a small team

Ronja and Marc Fleps have been chasing a dream for years. “Fading Skies” is surprisingly ambitious. It is also surprisingly far along.

Recap: This was the Game Playtest Night #4 at XPERION Hamburg

What a night! Game Playtest Night #4 at XPERION Hamburg brought together developers and players for a a fantastic evening full of games, conversations, and creativity – and a one-of-a-kind opportunity to peek behind the curtain of game development.

Games Lift: Hacking and snacking with Project Slimepot

They impress the Games Lift Incubator as a flexible team, capable of rapid progress. No wonder: The four professionals behind Project Slimepot have real experience working together.

More News
Cookies are used to make this website work and to enhance your experience.

To learn more about the types of cookies this website uses, see our Cookie Policy. You can decide for yourself which categories you want to allow. Please note that based on your settings, not all functions of the website may be available.

Cookies are used to make this website work and to enhance your experience.

To learn more about the types of cookies this website uses, see our Cookie Policy. You can decide for yourself which categories you want to allow. Please note that based on your settings, not all functions of the website may be available.

Your cookie preferences have been saved.