More initiatives of the Hamburg Kreativ Gesellschaft
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More initiatives of the Hamburg Kreativ Gesellschaft

Gamescom 2018: Mobile-Neuheit und Game Jam bei Innogames

Auf der diesjährigen Gamescom werden wieder jede Menge Spielemacher aus der Hansestadt zu finden sein - und natürlich auch die Gamecity mit ihrem Gemeinschaftsstand. Wir fragen im Vorfeld nach den Messe-Highlights der Hamburger Unternehmen. Den Anfang macht InnoGames.

Mit 160 Millionen Euro Umsatz und 400 Mitarbeitern aus 30 Nationen ist InnoGames ein Schwergewicht der deutschen Spielebranche. Aktuell umfasst das Portfolio der Hamburger sechs Live-Titel, mehrere Mobile Games sind in der Produktion. Und die stehen in diesem Jahr auch im Fokus des Unternehmens, das seit 2009 in Köln mit dabei ist. Neben den Android- und iOS-Versionen des Browser-Aufbautitels Elvenar steht 2018 vor allem der Start des rundenbasierten Strategiespiels Warlords of Aternum auf dem Plan, das auch am Gemeinschaftsstand der Gamecity:Hamburg in Halle 3.2 spielbar sein wird.

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In Halle 10.1 wird man InnoGames ebenfalls finden, als Hauptsponsor des Indie Arena Booth, wo vom 21. bis 23. August (also von Messe-Dienstag bis -Donnerstag) ein Game Jam veranstaltet wird. Am Stand gibt es einen eigenen "Jam-Raum", in dem durch vier Mitarbeiterinnen und Mitarbeiter von InnoGames ein Computerspiel  entsteht, was die Besucher live verfolgen können. Bei InnoGames hat man übrigens ein Faible für das Thema und auch die nötige Expertise - seit Jahren werden von dem Unternehmen die größten Game Jams des Landes veranstaltet.

Neben dem Feedback auf Warlords of Aternum und den Game Jam freuen sich InnoGames auch in diesem Jahr auf produktive Meetings (wofür der Gamecity-Stand mit vier Konferenzräumen und Networking-Fläche hervorragend geeignet ist) und eine "grandiose Beach Party am 22. August", wie man uns auf Nachfrage mitteilt. Nicht ohne ein "Invite Only" nachzuschieben. Dann bleibt's wohl doch wieder bei Astra und Fischbrötchen…  

News

Games Lift: tool1 build on their community

Meet tool1: Three guys with big plans and a clear strategy. Their project “The Invitation” already found some success. But it’s still early days; tool1 are planning big things for their audience next year. More in this issue of our Games Lift Log.

Three Questions to: Tiny Roar - the studio behind Zelda-like "XEL"

The indie studio Tiny Roar has been around in the Hamburg games industry for over six years now. Recently, at gamescom 2021, they announced their latest project, the sci-fi-adventure XEL. We took the opportunity to do a quick three-question-interview with Tiny Roar’s co-founder and game director Maurice Hagelstein.

Games Lift: What we do in our workshops

Good things are happening in our Games Lift Incubator workshops right now. A lot of them are confidential. But some of them are not! We got to listen in on two veterans of game marketing and pitching. One of them is a new addition. Find out more in our new Games Lift Log entry!

PLAY21 - Restart Together

PLAY21 returns from November 5 until November 13 under the motto "Restart Together". Find out more about the program and concept.

Games Lift 2021 - New and Improved

After our first Games Lift Incubator 2020 was a success, we worked on the program for the new Games Lift teams 2021. Find out what is new and what improved in our Incubator Log #3

Prototype Funding: Tips for your application in our video

For all developers, teams and studios who want to apply for our Prototype Funding: this video will give you some valuable tips and overview of the steps needed for to apply. Project Lead Dennis Schoubye shared some Dos and Don'ts.

Games Lift 2021 - Accelerating Now

The preparations are done. Now comes the fun part: The 2021 iteration of our Games Lift Incubator has begun in full. Workshops are in session. Read more in entry #2 of our Games Lift Incubator Log.

Recap: Road to gamescom 2021

With the Road to gamescom program five studios and developers from Hamburg presented themselves at the digital Indie Arena Booth Online, a virtual online multiplayer, where visitors could walk around in the creative world of the "Summercamp of Doom" to play, chat, and find out more about 120 indie games at 13 different online worlds.

Kick-off for Games Lift Teams 2021!

It’s on: Yesterday, we kicked off the intensive phase of Games Lift Incubator 2021 together with the five dev teams from Hamburg. For the next three months, the teams will be able to fully concentrate on their game ideas and attend workshops and individual mentoring sessions with international industry experts.

Next Game Starter Event: Project Management

Meet three project management professionals from the games industry to learn what they would have liked to know when they first started out. Live on September 07, from 6 pm (CEST)

Prototype Funding: Application phase starts now!

Apply now for the second round of Prototype Funding 2021: Up to 80.000 euros per project for the development of prototypes for digital games. The application phase runs from August 30 to October 18, 2021. Workshop on how to apply on September 08!

New Video Series: Indie Dev Insights

In our new series "Indie Dev Insights" we talk to indie devs and industry experts from Hamburg about topics that concern indies apart from strictly development topics - like marketing, sales, funding, organization of a team or publishing. First episode out now - more to come!

More News
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