More initiatives of the Hamburg Kreativ Gesellschaft
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More initiatives of the Hamburg Kreativ Gesellschaft

Recap: Gamecity Forecast: Is work still a place?

A few weeks ago we held a working session titled “Gamecity Forecast: Is work still a place?” to discuss the future of workspaces in the games industry, as well as the challenging way leading there together with Hamburg-based games companies. Read here, what we found out.

As of yesterday, German companies are no longer legally obligated to have their employees work remotely whenever it's possible. Still, many workers and companies choose to keep up remote or hybrid working arrangements as they've experienced benefits and flexibility during the last year – but also quite a few challenges. Already a few weeks ago we held a working session titled “Gamecity Forecast: Is work still a place?” to discuss the future of workspaces and work culture in the games industry, as well as the challenging way leading there together with representatives from Hamburg-based games industry companies Goodgame Studios, Deep Silver FISHLABS, 4Players, RetroBrain R&D, Tiny Roar, Osmotic Studios and Curvature Games.

We saw an interesting exchange of experiences and learnings from switching to remote work, sharing of new ideas and concepts in the making, but also a fruitful discussion of questions that yet need to be answered: How to keep up informal flows of information, team spirit and fun when teams work together remotely or hybrid? How can companies help their teams keep up a positive work-life-balance – no matter if they work from home or in the office? How to plan a timeline for restructuring and redesigning office spaces?

What we learned during the session:

  • There’s no perfect solution, even less one that fits every company’s situation. But now is the time to try out new concepts and ideas regarding workspaces and work culture and refine them iteratively.
  • Communication and understanding are key when moving forward: There’s not going to be a complete switch back to the “pre-Corona” office and work setups. Listening to the stakeholders involved and individual needs while not losing sight of the good of the whole team and company is going to be a demanding challenge.
  • Office spaces need a “why”: when rethinking and redesigning work spaces one should keep in mind that these spaces should provide the people who use them with functional and/or emotional benefits they can experience. This helps teams to view office spaces as places of productive and inspiring encounters again.

A big thank you to all participants for this interesting evening! A special thanks goes out to creative office space specialist Thomas Huth, who kicked off the session with an interesting keynote.

If you don’t want to miss any further Gamecity Forecast sessions, feel free to follow our social media channels and subscribe to our newsletter: https://www.gamecity-hamburg.de/newsletter/

News

Games Lift: Quick Start in Year 3

Wait – the third iteration of the Games Lift Incubator is already well underway. How is it going? Like clockwork. Bolstered by two years of experience, the program has had an intensive start. Fortunately, this time there also is a break coming up.

Road to Polaris: Apply until September 29

Polaris 2022 is coming up on October 28 - 30 with a three-day program and numerous key players and artists from the fields of gaming, e-sports, cosplay, and content creation. Gamecity Hamburg provides free physical booth packages for Hamburg-based studios, publishers, teams, and devs. Apply until September 29!

New round for school internship in Hamburg-based games companies in January 2023

During the "School Internship Games" in January 2023, 9th grade school students will learn more about job prospects in the games industry in Hamburg. They get insights into the games industry at the three Hamburg-based companies InnoGames, Goodgame Studios, and FISHLABS, as well as at the Hamburg University of Applied Sciences (HAW Hamburg).

Heart of Muriet: Kickstarter campaign online

Update: Cratr.games has already managed to secure an alternative financing within days after starting the Kickstarter campaign and therefore stopped the campaign already. Congratulations to Cratr.games on securing funding for the further development of their game! The demo for Heart of Muriet continues to be available on Steam.

Recap: Road to gamescom 2022

In 2022, the world's largest video games trade fair, gamescom, returned to Cologne under the theme "The Heart of Pop Culture." With our support program "Road to gamescom," Gamecity Hamburg enabled six indie studios from Hamburg to present their games at the Gamecity Hamburg booth at the beloved Indie Arena Booth. 

How to: Make the most of gamescom 2022

2022 brings back the first on-site gamescom in two years. For some new members of the industry this might be their very first visit at the biggest German gaming convention and one of the most important games events worldwide, while others might appreciate a quick refresher on what's going on at gamescom. It's big, it's crazy and it's a lot of fun! Let's take a look at how you can make the most of it as a business visitor.

Photo by Suzan Azakli

Display 2022 - Let's Take a Look

At the event Display 2022, the students from the Games Master at HAW Hamburg presented the games they have been working on for the past three semesters. We were impressed by the creativity and skill showcased by the teams and want to share a glimpse of these projects with you.

Guides to the Games Industry: Interview with Khai Trung Le from PocketGamer.biz

It’s time to bring another games business outlet in the spotlight! As part of our short article series on games B2B media, we are portraying major B2B outlets that are essential readings in the industry. Next up is PocketGamer.biz with their editor Khai Trung Le, who gives valuable insight into the mobile games business.

Hamburg at gamescom 22: Six Hamburg Indies at the Indie Arena Booth & more

The gamescom is finally back as a live event again! Of course we'll be there, too. Six indie developers from Hamburg will present their games at our booth at the Indie Arena Booth as part of the gamescom 2022 through our "Road to gamescom" program and numerous other companies from Hamburg will be at gamescom 22 as well.

Photo by Jenny Ueberberg on Unsplash

Influencer Guide Part Two: 8 Tips to Make Influencers Fall in Love With Your Game

Influencers can be an enormous help for developers and put your game on the map. With the tight connection to their community, they can turn a game into a hit. That’s why we are taking a closer look at the influencer scene in gaming in this series. This time we’ve compiled a short guide on how to get influencers on-board for your game.

Hamburg-based studio Tiny Roar releases XEL

Hamburg-based indie game studio Tiny Roar releases their sci-fi action-adventure XEL on July 12.

Games Lift 2022: These are the five teams

​​​​​​​Five teams have convinced the Games Lift awarding committee of the promising potential of their games projects with their pitch. They will start on September 12 with a three-month workshop and mentoring program with international industry experts, 15,000 euros in financial support and places in a Hamburg co-working space. Congratulation to all teams, and we are very much looking forward to seeing your projects evolve!

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