More initiatives of the Hamburg Kreativ Gesellschaft
De
More initiatives of the Hamburg Kreativ Gesellschaft

Recap: Gamecity Forecast: Is work still a place?

A few weeks ago we held a working session titled “Gamecity Forecast: Is work still a place?” to discuss the future of workspaces in the games industry, as well as the challenging way leading there together with Hamburg-based games companies. Read here, what we found out.

As of yesterday, German companies are no longer legally obligated to have their employees work remotely whenever it's possible. Still, many workers and companies choose to keep up remote or hybrid working arrangements as they've experienced benefits and flexibility during the last year – but also quite a few challenges. Already a few weeks ago we held a working session titled “Gamecity Forecast: Is work still a place?” to discuss the future of workspaces and work culture in the games industry, as well as the challenging way leading there together with representatives from Hamburg-based games industry companies Goodgame Studios, Deep Silver FISHLABS, 4Players, RetroBrain R&D, Tiny Roar, Osmotic Studios and Curvature Games.

We saw an interesting exchange of experiences and learnings from switching to remote work, sharing of new ideas and concepts in the making, but also a fruitful discussion of questions that yet need to be answered: How to keep up informal flows of information, team spirit and fun when teams work together remotely or hybrid? How can companies help their teams keep up a positive work-life-balance – no matter if they work from home or in the office? How to plan a timeline for restructuring and redesigning office spaces?

What we learned during the session:

  • There’s no perfect solution, even less one that fits every company’s situation. But now is the time to try out new concepts and ideas regarding workspaces and work culture and refine them iteratively.
  • Communication and understanding are key when moving forward: There’s not going to be a complete switch back to the “pre-Corona” office and work setups. Listening to the stakeholders involved and individual needs while not losing sight of the good of the whole team and company is going to be a demanding challenge.
  • Office spaces need a “why”: when rethinking and redesigning work spaces one should keep in mind that these spaces should provide the people who use them with functional and/or emotional benefits they can experience. This helps teams to view office spaces as places of productive and inspiring encounters again.

A big thank you to all participants for this interesting evening! A special thanks goes out to creative office space specialist Thomas Huth, who kicked off the session with an interesting keynote.

If you don’t want to miss any further Gamecity Forecast sessions, feel free to follow our social media channels and subscribe to our newsletter: https://www.gamecity-hamburg.de/newsletter/

News

Games Lift: ‘consider it’ get the green light

Timo Schneider and Kevin Westphal have been developing software successfully for years. Then something unexpected happened: An app of theirs was way too much fun to just be useful. With "supernightshift", they are taking the next step. Read more in our Games Lift Incubator Log.

Games Germany Steam Sale 2022 - Enter Your Game

Games Germany partner up with Steam, organizing a Steam Sale for Games made in Germany in February 2022

Job alert! We are looking for a Project Manager (m/f/d)

We are looking for a Project Manager (m/f/d) for Gamecity Hamburg (full- or part-time, for a fixed term as a parental leave replacement).

Gamecity Hamburg funds 3 games prototypes in second funding round 2021

In the second funding round in 2021, Gamecity Hamburg supports three promising games projects with a total of 159,000 euros through its Prototype Funding program. The non-repayable grant enables companies and developers based in Hamburg to develop prototypes of their games for the growing global games market. Together with the six projects selected by the awarding committee in the first funding round, Gamecity Hamburg funds nine prototypes with a total of 411,000 euros this year.

Games Lift: Symmetry Break on finding words and time

Making games is a team effort. Symmetry Break are our biggest team this year; they have thought a lot about what their game is, and how they want to make it as a group. “Prospector” seems to reflect that. Communication is a crucial part of the game. Talking, it turns out, is harder than picking the right option. Read more about them and their game project in this issue of our Games Lift Incubator Log!

Games Lift Graduation 2021 on Dec. 2

Five teams from Hamburg participate in our Games Lift Incubator 2021 with their promising games porjects from September to December - and now it's time to see what they have achieved and what they're up to. Join us for their final presentations on December 2 - live via stream or on-site in Hamburg!

Indie Dev Insights #2: Finding the RIGHT publisher

In the second episode of our Indie Dev Insights video series, Manny Hachey, COO at the Hamburg-based studio THREAKS, shares her experiences with working with a publisher from an indie studio's perspective.

Games Lift: Denise Koch and her wicked plans

Her project casts a big shadow. But the artist is taking part in the Games Lift Incubator 2021 on her own. Denise Koch is here to kick-start her project "Monstersongs VR" – an interactive musical for virtual reality. More about her and her project in this issue of our Games Lift Log.

Goodgame Studio opens a publishing devision

Goodgame Studios establishes a publishing division and releases the first game "War Alliance".

Games Lift: From one milestone to the next

In our Milestone Pitch event, our Games Lift participants presented their progress from the lessons learned in the Incubator program and pitched their development status in their games projects and concepts to mentors and the awarding committee. Find out more about our teams' progressions in our Games Lift Log #7.

Games Lift: SUPERNATURAL GAMES and their little green friends

Good things come to those who start: SUPERNATURAL GAMES are Gerrit and Patrick Henschel. The brothers have been successful in their separate careers. Now, they are working together on their personal dream game. With “The Treepoids”, they are winning over even skeptical experts. Find out more in our Games Lift Log!

Hamburg Games Conference 2022 announced!

Hamburg Games Conference will return on March 2-3, 2022, focusing on the topic "Moving Markets", featuring keynotes, panels networking, expo and more. For the first time the conference will follow a hybrid concept - online and on-site in Hamburg.

More News
Cookies are used to make this website work and to enhance your experience.

To learn more about the types of cookies this website uses, see our Cookie Policy. You can decide for yourself which categories you want to allow. Please note that based on your settings, not all functions of the website may be available.

Cookies are used to make this website work and to enhance your experience.

To learn more about the types of cookies this website uses, see our Cookie Policy. You can decide for yourself which categories you want to allow. Please note that based on your settings, not all functions of the website may be available.

Your cookie preferences have been saved.