More initiatives of the Hamburg Kreativ Gesellschaft
De
More initiatives of the Hamburg Kreativ Gesellschaft

Three Questions to: Dom Schott, Creator of the Podcast OK COOL

Dom Schott has been a part of the German games journalism scene for some time already, but the last few years brought big changes for him: he joined the team of The Pod on a regular basis, moved to Hamburg and started his own podcast: OK COOL. We took this opportunity to reverse the roles and ask him about his work for a change.

If you are subscribed to any German gaming podcast, there is a good chance you have heard Dom Schott's voice at some point over the last couple of years. A student of archaeology in his former life, he then veered into games journalism almost 10 years ago and has since become a frequent guest (author) in many publications. As a freelance journalist, he started his outlet OK COOL in 2019. At first, this was a colourful collection of all the pieces in which Dom was interested, but couldn't find the right buyer in established games journalism outlets.

Since then OK COOL has made a name for itself and has a clear focus on the stories behind games. Every week Dom invites a guest from the industry for an interview that sounds more like a conversation between friends about anything and everything and of course - video games. Besides that OK COOL has still a lot of room for experiments and offers a wide range of different podcasts for its supporters, who can chip in via Steady. Since January 2023, enough people are doing so that OK COOL could bring three more people aboard.
We wanted to take this opportunity and talk with Dom about the place OK COOL holds in games journalism and his view of the Hamburg games industry. 

The new team behind OK COOL: Rainer Sigl, Lea Irion, Dom Schott and Leonie Wolf
The new team behind OK COOL: Rainer Sigl, Lea Irion, Dom Schott and Leonie Wolf

You've described OK COOL as the outlet that tells stories and experiences which can't be measured in numbers and statistics. How did this concept come about?

I'm incredibly bored by traditional games journalism. There are way more interesting approaches to talk about this medium than thinking in narrow minded categories like "graphics", "fun" or "length" or/and in ratings - especially when in my experience people tend to discuss solely the chosen rating instead of the actual game, which makes it more difficult to have a profound discussion about issues like racism, colonialism, working conditions and so on. There need to be alternatives AND there is a need for alternatives - and I'm trying my best to offer one.

OK COOL was created while you were living in Berlin. In the meantime, you have moved to Hamburg and have certainly been able to make some contacts in the local industry. To what extent has this changed your work and perhaps also your view of games and games makers from Hamburg?

I've noticed some very interesting differences between the game industries in these two cities. Here's the most exciting one: While Berlin's community of developers seems to be way bigger and more engaged with each other, the Hamburg scene is on its own way to find a fitting identity for itself. Here people seem to be very eager to build completely new networks - which is a very exciting process to cover as a journalist.

Your project is attracting a steadily growing audience, and you've now even been able to put together a small team of your own. Which journalistic goals would you like to achieve? Beyond that, what would you like to see in the future of the German games journalism?

First of all: Breaking stories about the gaming industry - especially in Germany - which need to be told. Stories about sexism, working conditions and crunch, but also stories about success, passion and unique ideas. For traditional outlets, it's often inconvenient, complicated or due to ties with the industry simply not wise to talk about these more serious topics - but someone has to. And I do want to do that and shed light on every aspect of this industry which traditionally stayed in the shadows, especially in Germany. It's long overdue.

Besides that I want to focus more on the people who make games, tell their stories and sensibilize gamers to the realities in which games are made. This would not only help to create more sympathy for the industry as a whole but would also lay the foundation to have a more complex conversation about games and the stories they tell us - inside and outside of their fictional worlds.


Wanna know more about OK COOL? You can check out the website, Twitter, subscribe to the free feed or gain access to the full program

More News

Games Lift: Hacking and snacking with Project Slimepot

They impress the Games Lift Incubator as a flexible team, capable of rapid progress. No wonder: The four professionals behind Project Slimepot have real experience working together.

Portside Game Assembly 2026: Registration for conference has started

Following its successful premiere, the B2B conference Portside Game Assembly for established indie studios will once again cruise through Hamburg Harbour in June 2026. Organized by Gamecity Hamburg, the event features a curated participant list, with registration now open for studios with at least one released game.

Games Lift: Sharon Sacks and Vincent Will inject color into crime fiction

Developing games means solving problems. This duo makes it look deceptively simple: Two illustration professionals bring a clear vision to the Games Lift Incubator.

Gamecity Treff meets Polaris 2025: Recap

Our most recent Gamecity Treff celebrated with 230 people from the games industry in Hamburg.

Recap: Gamecity Hamburg at Polaris 2025

The fourth Polaris Convention 2025 set new heights! Over three days, visitors flocked to the Hamburg Exhibition Center to experience a wide range of booths covering games, manga, anime, and pop culture across more than 30,000 square meters.

Moi rai games release their new game Aethermancer in Early Access

Hamburg developer moi rai games released the long-awaited „Aethermancer“, a Monster Taming meets Roguelite game, published by offbrand games for Steam

Recap: Gamecity Hamburg Celebrates Two Years of FLINTA* Games Meetup with Mentoring Dinner

On September 23, 2025, we had the pleasure of celebrating two years of the FLINTA* Games Meetup with a very special edition: the first-ever FLINTA* Games Mentoring Dinner by Gamecity Hamburg.

Shapes and Dreams release Beacon Patrol as Digital Game

Hamburg-based developers Shapes and Dreams and BrutalHack release the game "Beacon Patrol" with publisher Assemble Entertainment.

Games Lift: Good Ideas for a Year

The day was all about anticipation: At the kickoff event, the Games Lift Incubator combined routine and ambition. The projects for 2025 appear particularly vibrant and varied.

Gamecity Hamburg at Polaris Convention 2025: Eight Indie Games on Showcase

From October 10 to 12, the Polaris Convention, Hamburg's community convention dedicated to gaming, anime, manga, and Asian pop culture, will open its doors for the fourth time – and expands again for more booths and guests!

Gamescom 2025 Teams

Recap gamescom 2025

The gamescom 2025 is over, and we look back on our „Road to gamescom“ week with our four developer teams and their indie game projects at our Gamecity Hamburg Booth at the Indie Arena Booth.

Gamecity Hamburg at gamescom 2025: All you need to know

Gamecity Hamburg brings four indie studios to the next gamescom 2025 from August 20 to 24. Find out more about the indie teams at gamescom 2025, our "Road to Program" and an overview of Hamburg companies attending or offering meeting opportunities.

More News
Cookies are used to make this website work and to enhance your experience.

To learn more about the types of cookies this website uses, see our Cookie Policy. You can decide for yourself which categories you want to allow. Please note that based on your settings, not all functions of the website may be available.

Cookies are used to make this website work and to enhance your experience.

To learn more about the types of cookies this website uses, see our Cookie Policy. You can decide for yourself which categories you want to allow. Please note that based on your settings, not all functions of the website may be available.

Your cookie preferences have been saved.