More initiatives of the Hamburg Kreativ Gesellschaft
De
More initiatives of the Hamburg Kreativ Gesellschaft

Mooneye Indies: Mooneye Studio starts publishing label

Hamburg-based indie studio Mooneye Studios starts their new publishing label "Mooneye Indies".

Hamburg-based indie studio Mooneye Studios wowed indie fans and the games industry with their exploration adventure game "Lost Ember". After successfully releasing the game and receiving numerous awards and recognition, they are now launching their publishing label "Mooneye Indies". 
The label aims at narrative-focused indie games. The first game Haven Park is already scheduled for this coming August. 

Mooneye Studios CEO Tobias Graff tells us more about their new label and their plans: 

Mooneye Studios CEO Tobias Graff

You have gained a lot of positive attention for your adventure game Lost Ember and have received awards and recognition nationally and internationally. How did you decide to start as a publisher as well? 

That idea grew kind of naturally and started quite early after our Kickstarter. Back then we were contacted by a lot of indie developers and student groups and asked for advice on marketing or just development in general. We were always happy to help, but of course we were still way too busy with Lost Ember to actually spend much time on that. But the idea was born. In the last couple of months, after we successfully released Lost Ember and were finally able to think about something other than wolves and wombats, we started to talk about that again and reached out to developers to see if anyone would even be interested. And luckily they were, so here we are!

Lost Ember takes the player on an exploration adventure with numerous animals and sceneries.

What do you want to focus on as a publisher, and why?

We want to focus on narrative and wholesome smaller games. We think those kinds of games fit quite nicely to our current community, so we can build upon our existing reputation. Also, we just absolutely love working with this community. I know there’s probably a lot of developers out there who claim this, but we absolutely have the best community we could have wished for and received so much support and kind words from them, that we just couldn’t bear the thought of not having anything new for them for years to come.
We think that these wholesome or just emotional little games often get overlooked despite being absolutely wonderful and the developers putting so much love into them, so we think it’s more than worth it to support those games with everything we can.

What do you think makes a good indie game these days?

I don’t think there’s one formula for a good game, indie or otherwise. But in our experience, it always went a long way just including the community in the process. That of course takes a lot of time and effort, so it’s not always possible, but we received a lot of positive reactions for things like a development blog or short update videos. For the game itself, I would say it’s always best to try and find the essence of your game and concentrate on that. Don’t try and do everything, instead just try and do your thing great.

Haven Park is the first game to be published with Mooneye Indies
 

What tips would you like to give to aspiring developers who want to get their game published (with you)?

I can’t speak for other publishers, but we always like to see that developers have actually thought about their audience or just about why they have added certain features. A clear understanding of what your game is supposed to be (and what it isn’t) is always a great indication or whether the final game will have a coherent tone. So if you were preparing a pitch, it’s obviously important to showcase your game and its features, but we would also be asking ourselves: do we think these people can turn that into a full game? So any info on why you made certain decisions or just about yourself that might convince us that you know what you’re doing would be really appreciated!

Find out more about the upcoming indie game Haven Park:

News

(C) Photo by Sebastian Reuter/Getty Images for Marchsreiter Communications )

Hamburg studios score big at the German Computer Game Award 2024

Four Hamburg studios have brought home awards at the German Computer Game Award 2024. Congratulations!

Road to Nordic - Four Hamburg indies present their games

The Nordic Game Conference is one of the most important games conferences in Europe, with an expo area, developer showcase, and plenty of opportunities for meetings. Gamecity Hamburg brings four indie games from Hamburg to Malmö with the "Road to Nordic" program.

InnoHub: Hamburg-based developer InnoGames offers work spaces for rent

Game developer InnoGames offers work spaces for rent at their headquarter in Hamburg-Hammerbrook.

HAW Hamburg - A Place Where Indie Game Careers Are Born

Hamburg is home to a great number of vocational schools, private and public universities where people can learn all about games jobs and how to kickstart their career in the industry.

Tips and Resources for your Funding Applications

Are you planning to apply for our funding programs and need some information and tips? Here's a short guide for you.

Road to gamescom 2024 - Apply until April 21!

For this year's gamescom Gamecity Hamburg again runs the Road to gamescom program: We offer spots at our joint Gamecity Hamburg booth at the Indie Arena Booth for Hamburg-based studios, teams and devs. Apply now until April 21

Road to Nordic Game 2024

Gamecity Hamburg offers a Road to Nordic Game Conference program: We offer spots at our Gamecity Hamburg booth for Hamburg-based studios, teams and devs. Apply now until April 10!

Apply now for Games Germany Steam Sale for games "Made in Germany" 2024

German Developers, studios and publishers with their headquarter in Germany can now apply for the Games Germany Steam Sale for "Games Made in Germany" 2024 until April 18, 2024.

Hamburg Games Conference Lecture Hall in the Altonaer Museum

Recap: Hamburg Games Conference 2024

It’s a wrap! The 15th Hamburg Games Conference (HGC) 2024 brought us two days filled with inspiring talks, panels, discussions and workshops with 42 speakers and 365 guests representing 255 companies from all over the world!

Prototype Funding 2024: Application Phase from March 7 to April 8 with New Diversity Checklist

Applications for Gamecity Hamburg's 2024 prototype funding are open from March 7 to April 8. This year's funding round provides 400,000 euros in total and up to 80,000 euros per accepted application team.

Games Lift: Playtests & Pizza

The Games Lift Incubator has evolved. We have plans for an entire year. That's why we've met with teams, mentors, and alumni months after the end of the workshop schedule.

Everspace Developer ROCKFISH Games Celebrates 10th Anniversary

What began in 2014 with the idea of the two experienced developers Michael Schade and Christian Lohr and an empty office has become a permanent studio fixture in Hamburg 10 years later. ROCKFISH Games now has 25 employees and established itself as an institution in the Hamburg studio landscape.

More News
Cookies are used to make this website work and to enhance your experience.

To learn more about the types of cookies this website uses, see our Cookie Policy. You can decide for yourself which categories you want to allow. Please note that based on your settings, not all functions of the website may be available.

Cookies are used to make this website work and to enhance your experience.

To learn more about the types of cookies this website uses, see our Cookie Policy. You can decide for yourself which categories you want to allow. Please note that based on your settings, not all functions of the website may be available.

Your cookie preferences have been saved.