More initiatives of the Hamburg Kreativ Gesellschaft
More initiatives of the Hamburg Kreativ Gesellschaft

Hamburg Games Conference geht in die neunte Runde

Am 5. April findet die Hamburg Games Conference 2018 statt. Unter dem Thema „Play it: The future of games & films“ wird's in diesem Jahr transmedial.

Seit 2010 findet die Hamburg Games Conference in den Räumlichkeiten der Bucerius Law School in der Jungiusstraße statt und hat sich mit ihrem vielfältigen Programm, ihren spannenden Themen und hochkarätigen Referenten einen festen Platz im Event-Kalender der Spieleindustrie verdient. Am 5. April geht die Konferenz in die neunte Runde und beschäftigt sich dabei mit dem zukunftsweisenden Thema Transmedia - dem Zusammenrücken von Film und Spiel, der Auflösung der Grenze zwischen Spieler und Zuschauer und der rasanten Entwicklung von Werkzeugen und Technologien der digitalen Medienproduktion.

Die Konferenz startet um 13 Uhr, folgende Referenten und Beiträge stehen bereits fest:

  • Christian Fonnesbech (Head of IP Development von Nordisk Film Games): "Less risk, more value: Create your IP for ALL media"
  • Hans Böhme (bft GmbH): " Case Study: Trüberbrook - Was man aus der Filmproduktion für Games-Development lernen kann"
  • Bengt-Oliver Stellmann (Creative Director, Garlic Games Media GmbH): "Case Study: AR-Game zur Graphic Novel 'Der nasse Fisch' vom Carlsen Verlag"
  • Guillaume des Fondaumière (CEO, Quantic Dream): "Case Study: Detroit: Become Human"
  • Niklas Wilke (Partner, PriceWaterhouseCoopers): "Marktzahlen und Chancen bei transmedialen Produkten"
  • Michael Geidel (Produzent für Film und Games, MiriquidFilm Leipzig): "Case Study: tba"

Auf der Playground-Ausstellungsfläche sind zudem der Amazon Appstore sowie Exozet (Audi e-tron VR Experience/Gesamtsieger nextReality.Contest) zu finden.


Im Anschluss an die Konferenz darf man sich bei Essen und Getränken vernetzen, und von 19:12 bis 22:12 Uhr findet dann nämlich der Gamecity Treff und 12min.NEXTreality mit einem Games & Gamification Special statt. Auf folgende Referenten und Themen dürfen sich die Teilnehmer freuen:

  • Taher Pham – (Gründer, Medical Start-up): "VR, Tracking & Gamification in der Reha und Prävention"
  • Nikolai Bockholt (Creative Services Engineer, Google): "The long road to useful AR"
  • Christian Journet (CTO, Garlic Games Media GmbH): "Next Step in Mixed Reality Gaming"

Die Anmeldung zur Hamburg Games Conference ist hier zu finden, die Anmeldung zu 12min.NEXTreality hier. Die Teilnehmer der Hamburg Games Conference sind automatisch für den Gamecity Treff mit 12min.NEXT registriert. Eine zusätzliche Anmeldung ist in diesem Fall nicht nötig. (Aufgrund der begrenzten Plätze werden alle Tickets nach Reihenfolge der Registrierung vergeben, anschließend gibt es eine Warteliste.)


Our year 2021 - Full speed ahead

We’re looking back on an exciting and eventful year 2021, which once again presented many challenges to our methods, workflow and implementation of our programs and offers - but also brought along so many interesting encounters, new projects and opportunities! 

Daniel Marx from Osmotic Studios

Indie Dev Insights #3: How to build a successful small indie team

In the third episode of our Indie Dev Insights video series, Daniel Marx, CEO at the Hamburg-based Osmotics Studio, gives first-hand insights about his experience with founding a studio and working in a small indie team.

The Rise of #cozygames on TikTok

For many above the age of 20, TikTok might as well still be called and mainly feature dance challenges for teens. But with one billion users it has since then become a very exciting platform with unique trends that are amplified by TikTok’s algorithm. Luckily, that algorithm is pretty capable and so we found the #cozygames.

Hamburg Games Conference 2022: First speakers & Trailer

The Hamburg Games Conference sets course for new markets – with international experts from academia, games industry and public funding institutions already confirmd as first speakers for the hybrid event on March 2 and 3, 2022. Also: New trailer gives a peek into the extended hybrid event concept!

Games Lift 2021: Graduated!

​​​​​​​For the people behind the project, Games Lift Graduation is a cause for celebration. After three intense months, they can pause for an evening and marvel at the accomplishments of the five incubator teams. For the actual team members, celebration comes only after the presentation. Find out all about our Games Lift Graduation event in this Games Lift Log.

New Game from Hamburg: Deep Silver FISHLABS release "CHORUS" today

Big day for Hamburg-based development studio Deep Silver FISHLABS: Their eagerly awaited dark space-shooter CHORUS released today for PC, PS5, PS4, Xbox X/S, Xbox One, Stadia, Amazon Luna, Steam, Epic, and GeForce Now!

Live today: Games Lift Graduation 2021

Five teams from Hamburg participate in our Games Lift Incubator 2021 with their promising games porjects from September to December - and now it's time to see what they have achieved and what they're up to. Join us for their final presentations on December 2 - live via stream or on-site in Hamburg!

Games Lift: ‘consider it’ get the green light

Timo Schneider and Kevin Westphal have been developing software successfully for years. Then something unexpected happened: An app of theirs was way too much fun to just be useful. With "supernightshift", they are taking the next step. Read more in our Games Lift Incubator Log.

Games Germany Steam Sale 2022 - Enter Your Game

Games Germany partner up with Steam, organizing a Steam Sale for Games made in Germany in February 2022

Job alert! We are looking for a Project Manager (m/f/d)

We are looking for a Project Manager (m/f/d) for Gamecity Hamburg (full- or part-time, for a fixed term as a parental leave replacement).

Gamecity Hamburg funds 3 games prototypes in second funding round 2021

In the second funding round in 2021, Gamecity Hamburg supports three promising games projects with a total of 159,000 euros through its Prototype Funding program. The non-repayable grant enables companies and developers based in Hamburg to develop prototypes of their games for the growing global games market. Together with the six projects selected by the awarding committee in the first funding round, Gamecity Hamburg funds nine prototypes with a total of 411,000 euros this year.

Games Lift: Symmetry Break on finding words and time

Making games is a team effort. Symmetry Break are our biggest team this year; they have thought a lot about what their game is, and how they want to make it as a group. “Prospector” seems to reflect that. Communication is a crucial part of the game. Talking, it turns out, is harder than picking the right option. Read more about them and their game project in this issue of our Games Lift Incubator Log!

More News
Cookies are used to make this website work and to enhance your experience.

To learn more about the types of cookies this website uses, see our Cookie Policy. You can decide for yourself which categories you want to allow. Please note that based on your settings, not all functions of the website may be available.

Cookies are used to make this website work and to enhance your experience.

To learn more about the types of cookies this website uses, see our Cookie Policy. You can decide for yourself which categories you want to allow. Please note that based on your settings, not all functions of the website may be available.

Your cookie preferences have been saved.