More initiatives of the Hamburg Kreativ Gesellschaft
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More initiatives of the Hamburg Kreativ Gesellschaft

Gamescom 2018: Feuern und Feiern mit Gamigo

Gamigo präsentiert am Gamecity-Stand den hauseigenen Publishing-Service und Spiele wie den neuen Shooter Ironsight. Zudem wird am Messe-Donnerstag kräftig Party gemacht.

Mit über 300 Mitarbeitern gehört die Gamigo Group zu den großen deutschen Spieleunternehmen - neben dem Hauptsitz in Hamburg gibt es vier weitere Büros in Deutschland sowie weitere Standorte in Polen, der Türkei, Südkorea und den USA. Aktuell hat man über 20 Online-Spiele im Portfolio, darunter Ego-Shooter, Rollen- und Strategiespiele, sowie über 500 Casual Games.

Und bislang hat Gamigo noch keine Gamescom verpasst. Auch im zehnten Jahr der Spielemesse kommt man nach Köln, um bestehende Kontakte zu pflegen und neue Geschäftsbeziehungen zu knüpfen. Auf dem Gemeinschaftsstand der Gamecity:Hamburg in Halle 3.2, Stand A30/B39 präsentieren die Online-Experten von Gamigo ihr breitgefächertes Spieleportfolio, darunter beispielsweise den neuen Multiplayer-Shooter Ironsight, sowie ihren global ausgerichteten Publishing-Service für Free-to-Play-Spiele auf PC und Mobil-Plattformen.

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Und last but not least will Gamigo auch auf der Messe feiern. Beziehungsweise in Laufweite der Hallen, nämlich im "Wartesaal am Dom", wo am Abend des 23. August, also am Messe-Donnerstag, eine große Party mit Cosplay, Promis und Freigetränken stattfindet. Tickets gibt's über die zugehörige Website.

News

Applications for Games Germany Steam Sale 2026 now open

Developers, studios, and publishers based in Germany can now apply to participate in the Steam Sale and a Showcase until March 31, 2026.

Experts and Speaker for Pitch Level Up 2026

Recap: Pitch Level Up 2026

On February 17, our event "Pitch Level Up" once again brought together over 80 developers, founders, students, and further participants at SPACE Hamburg to hone a core skill in the games industry: a good game pitch. 

Application Start for Prototype Funding 2026

Teams, Developers and Studios can apply for the Protoype Funding 2026 from February 23 until March 30.

Star Trek: Voyager – Across the Unknown Launches: Developed and Published in Hamburg

Star Trek: Voyager – Across the Unknown launches on February 18. The strategy title comes directly from Hamburg, developed by Hamburg studio gameXcite and published by Hamburg-based Daedalic Entertainment.

Senator's Roundtable 2026 at City Hall

Games at City Hall – the Gamecity Hamburg Senator's Roundtable. At the beginning of 2026, Senator for Culture and Media Dr. Carsten Brosda, representatives from game companies, and Gamecity Hamburg discussed the current state of the games industry in Hamburg.

Hamburg-based Overhype Studios release MENACE in Early Access

On February 5, Hamburg-based Overhype Studios release their new game MENACE into Early Access, published by Hooded Horse. 

Portside Game Assembly 2026 - Tickets now available for Networking Brunch and Games Industry Party

Portside Game Assembly is back in Hamburg on June 25–26, 2026 — with international indie studios, new mentoring opportunities for up‑and‑coming developers, and a “Games Made in Hamburg” showcase. Tickets for the Networking Brunch and Games Industry Party are now on sale.

Games Lift: Curio Compass Points to New Ideas

The trio behind Curio Compass shows a knack for original ideas with “Limbo City AfterLIVE”. And in the Games Lift Incubator, they don’t shy away from making big changes.

SalsaShark Studios release Super Chipflake Ü: Quest for the Uncooked Schnitzel

Super Chipflake Ü is the debut game from Hamburg-based SalsaShark Studios. The entertaining, colorful 3D platformer is coming to Switch and PC on January 19, 2026.

Pitch Level Up

Gamecity Hamburg Preview for 2026

For 2026, we have several topics, events, and programs planned and can already share some important dates and updates.

Games Lift: Lots of News at Graduation

Games Lift Graduation 2025 is in the books! At the final event of the year, all five teams lit up the stage with strong presentations and clear progress: new project titles, new characters, and a new sense of confidence were evident.

Recap 2025

What do you mean, it’s time for the recap? Has it really been a year already?

More News
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