More initiatives of the Hamburg Kreativ Gesellschaft
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More initiatives of the Hamburg Kreativ Gesellschaft

Print is not dead

Neuauflage in Arbeit. Aktuell überarbeitet die gamecity:Hamburg die Inhalte aus dem Print-Guide von 2016. Seit dem Erscheinen des Guides auf der Gamescom 2016, wurde fast die gesamte Druckauflage von 3000 Exemplaren verteilt.

Pünktlich zur diesjährgien Gamescom wird der neue Print-Guide erstmals veröffentlicht. Ein wesentlicher Bestandteil der Infobroschüre ist das Firmenverzeichnis mit allen Unternehmen aus gesamten Wertschöpfungskette Games. Mit eingängigen Symbolen ist jeder Firmeneintrag ihrem Tätigkeitsfeld schnell zuzuordnen. Das Firmenverzeichnis ist gleichzeitig die Basis für den Company Guide auf der Gamecity-Website.   Bitte checkt, ob eure Firma bereits gelistet ist oder es Änderungen beim Unternehmensnamen, der E-Mail- oder der Internetadresse gegeben hat. Außerdem ist es wieder möglich neben dem kostenfreien Standard-Firmeneintrag für eine moderate Unterstützung an den Produktionskosten des Guides euer Unternehmen auf einem doppelseitigen Advertorial nach euren Vorstellungen zu präsentieren. Zusätzlich erhalten diesmal alle Gamecity-Supporter einen Premium-Firmeneintrag mit detaillierten Angaben zum Unternehmen auf der Gamecity-Website kostenlos dazu.    Der komplett englischsprachige Print-Guide 2018 erscheint erneut mit einer Druckauflage von 3000 Exemplaren und wird die kommenden zwei Jahren auf Branchen-Events, Messen und Kongressen ausliegen sowie in digitaler Form als auf der Gamecity-Website zum Download für alle Interessierten am Hamburger Game-Standort zur Verfügung stehen. 

 Wer will nochmal, wer hat noch nicht? Für den Company-Guide Online und Print bringt gamecity:Hamburg seine Datenbank auf den neusten Stand. Euer Unternehmen ist noch nicht bei uns gelistet? - dann schickt uns eine Mail mit Firmennamen und Kontaktdaten an office@gamecity-hamburg.de. Wir freuen uns auf eure Nachrichten!   Ps: Wer sich noch nicht für unseren Mail-Newsletter registriert hat, sollte dies schleunigst nachholen! Meldet euch an unter https://www.gamecity-hamburg.de/contact

News

Games Lift: tool1 build on their community

Meet tool1: Three guys with big plans and a clear strategy. Their project “The Invitation” already found some success. But it’s still early days; tool1 are planning big things for their audience next year. More in this issue of our Games Lift Log.

Three Questions to: Tiny Roar - the studio behind Zelda-like "XEL"

The indie studio Tiny Roar has been around in the Hamburg games industry for over six years now. Recently, at gamescom 2021, they announced their latest project, the sci-fi-adventure XEL. We took the opportunity to do a quick three-question-interview with Tiny Roar’s co-founder and game director Maurice Hagelstein.

Games Lift: What we do in our workshops

Good things are happening in our Games Lift Incubator workshops right now. A lot of them are confidential. But some of them are not! We got to listen in on two veterans of game marketing and pitching. One of them is a new addition. Find out more in our new Games Lift Log entry!

PLAY21 - Restart Together

PLAY21 returns from November 5 until November 13 under the motto "Restart Together". Find out more about the program and concept.

Games Lift 2021 - New and Improved

After our first Games Lift Incubator 2020 was a success, we worked on the program for the new Games Lift teams 2021. Find out what is new and what improved in our Incubator Log #3

Prototype Funding: Tips for your application in our video

For all developers, teams and studios who want to apply for our Prototype Funding: this video will give you some valuable tips and overview of the steps needed for to apply. Project Lead Dennis Schoubye shared some Dos and Don'ts.

Games Lift 2021 - Accelerating Now

The preparations are done. Now comes the fun part: The 2021 iteration of our Games Lift Incubator has begun in full. Workshops are in session. Read more in entry #2 of our Games Lift Incubator Log.

Recap: Road to gamescom 2021

With the Road to gamescom program five studios and developers from Hamburg presented themselves at the digital Indie Arena Booth Online, a virtual online multiplayer, where visitors could walk around in the creative world of the "Summercamp of Doom" to play, chat, and find out more about 120 indie games at 13 different online worlds.

Kick-off for Games Lift Teams 2021!

It’s on: Yesterday, we kicked off the intensive phase of Games Lift Incubator 2021 together with the five dev teams from Hamburg. For the next three months, the teams will be able to fully concentrate on their game ideas and attend workshops and individual mentoring sessions with international industry experts.

Next Game Starter Event: Project Management

Meet three project management professionals from the games industry to learn what they would have liked to know when they first started out. Live on September 07, from 6 pm (CEST)

Prototype Funding: Application phase starts now!

Apply now for the second round of Prototype Funding 2021: Up to 80.000 euros per project for the development of prototypes for digital games. The application phase runs from August 30 to October 18, 2021. Workshop on how to apply on September 08!

New Video Series: Indie Dev Insights

In our new series "Indie Dev Insights" we talk to indie devs and industry experts from Hamburg about topics that concern indies apart from strictly development topics - like marketing, sales, funding, organization of a team or publishing. First episode out now - more to come!

More News
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