More initiatives of the Hamburg Kreativ Gesellschaft
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More initiatives of the Hamburg Kreativ Gesellschaft

Gamescom 2018: Daedalic feiert Jubiläum in Köln

Die Hamburger Entwickler und Publisher Daedalic besuchen nicht nur zum zehnten Mal die Gamescom, sondern haben auch die "Edna and Harvey: The Breakout - 10th Anniversary Edition" im Gepäck.

Anfang 2007 wurde Daedalic gegründet, im Juni des darauffolgenden Jahres erschien mit "Edna bricht aus" der erste Titel des noch jungen Hamburger Unternehmens, das sich seither den Ruf erarbeitet hat, das Grafik-Adventure-Erbe der LucasArts- und Sierra-Ära zu bewahren. 2009 debütierte Daedalic auf der Gamescom, die damals selbst ihre Premiere in den Kölner Messehallen feierte.

Zum zehnten Mal findet nun Europas größte Spielemesse statt, und auch Daedalic ist wieder mit von der Partie. 2018 werden die Hamburger erneut beide Bereiche der Messe bespielen. Im Business Center finden interessierte Besucher aus Business und Presse Daedalic in Halle 3.2, Stand A30/B39 - also auf dem Gamecity:Hamburg-Gemeinschaftsstand. Dort ist man für interessante Gespräche offen - die jeweiligen Kontaktpersonen finden sich auf der offiziellen Website.

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Im Publikumsbereich gibt's für die vielen Anhänger der skurrilen Protagonisten der Daedalic-Spiele jede Menge Fanartikel am hauseigenen Merchandise-Stand in der Fanshop-Area der Halle 5.2.

Aber auch die wichtigsten aktuellen Titel werden von den Gamescom-Besuchern gespielt werden können. Die Indie Arena (Halle 10.1) bestückt Daedalic mit dem Hamburger Multiplayer-Spektakel "Witch It", dem futuristischen 3D-Thriller "State of Mind" in der Switch-Version sowie dem Publikums-Debüt von "Edna & Harvey: The Breakout - 10th Anniversary Edition" (einem Remake von "Edna bricht aus", das 2019 für PC, PS4, Xbox One und Switch kommt).

News

Three Questions to: Dom Schott, Creator of the Podcast OK COOL

Dom Schott has been a part of the German games journalism scene for some time already, but the last few years brought big changes for him: he joined the team of The Pod on a regular basis, moved to Hamburg and started his own podcast: OK COOL. We took this opportunity to reverse the roles and ask him about his work for a change.

3 years of Games Lift: Getting better with age

Three successful years lie behind the Games Lift Incubator. Before we start the fourth one, we take a look back. Our alumni have a lot to show.

2022 in Review

2022 was a big year for us at Gamecity Hamburg as we saw the return of in-person events, a new convention in Hamburg, great projects in our funding programs and so much more! We want to take the last slow business days of the year as an opportunity to look back and offer a sneak peek at what's ahead of us for 2023.

Three Questions to: Elbphilharmonie concert hall about their online escape game

Hamburg's famous Elbphilharmonie concert hall recently released its first game - yes, you've read that correctly: Together with the Hamburg-based digital agency Pop Rocket Labs, they've developed an online escape game in which players must save a classical concert by solving puzzles. We've talked to Julika von Werder from the Elbphilharmonie's marketing team about the background of this project.

Bytro Labs tests 4-day week: Interview with founder Tobias Kringe

Hamburg-based studio Bytro Labs tests out a studio-wide 4-day work week from October to December this year. We talked to founder Tobias Kringe about this decision, how it affects way of working and what they hope to gain from it.

Federal Games Funding: Applications open again from January 1, 2023

Good news for the German games industry: as of January 1, developers and studios can submit applications for the federal funding for video games. The funding for 2023 amounts to 20 million euros, and it is on a first-come, first-served basis.

Goodgame Studios Reaches One Billion Euros in Sales with Empire Series

Congratulations to Goodgame Studios for reaching more than one billion euros in sales with their "Empire" series. The franchise includes four titles at this point and is played by over 220 million registered users, making it a great success for the Hamburg-based studio.

Hamburg Games Conference 2023: First Speakers announced

The Hamburg Games Conference returns on March 1 & 2, 2023 with the topic "Invest in Games". Now the first games industry experts are confirmed, who will share insights and best practices in talks, keynotes and panels around the main topic, as well as on dev, funding and start-up topics.

Games Lift Incubator: Grown together

The graduation pitch has marked the finale of Games Lift Incubator 2022. All five teams got to present what they achieved in the last three months. Not an easy task – but everyone came well-prepared. The setting was relaxed, the presentations strong.

Recap: Games Compass 2022

On November 23, InnoGames and Gamecity Hamburg invited decision makers from the games and digital industries of Hamburg and beyond to their jointly organized, exclusive networking event Games Compass.

Road to Hamburg Games Conference 2023: Apply until January 30

For this year's Hamburg Games Conference, Gamecity Hamburg once again opens its Road to program: We offer a number of physical showcasing spot packages for Hamburg-based studios, publishers, teams, and devs. Apply until January 30!

Hamburg Games Conference: Focusing on the topic “Invest in Games” on March 1-2, 2023

The Hamburg Games Conference will return as an on-site event in a new location in Hamburg. The conference theme "Invest in Games" will shed light on current and future developments in the international games industry.

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