More initiatives of the Hamburg Kreativ Gesellschaft
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More initiatives of the Hamburg Kreativ Gesellschaft

ESL bringt 1.800 Quadratmeter eSport nach Wacken

Der Heavy Metal-Themenpark beim Wacken Open Air wird 2018 um eine Attraktion reicher: In Zusammenarbeit mit der ESL wird ein weitläufiges „eSports-Village“ auf die Beine gestellt.

Zum 29. Mal findet vom 2. bis 4. August das legendäre Open Air im schleswig-holsteinischen Wacken statt - erneut werden um die 85.000 Besucher zum größten Heavy-Metal-Festival der Welt erwartet. Schon in der Vergangenheit gab es keine Berührungsängste der Veranstalter ICS mit der Spieleindustrie: Ubisoft brachte beispielsweise vor ein paar Jahren das Gitarren-Game "Rocksmith" aufs Festival.

Für den ICS-Geschäftsführer Holger Hübner ist die Thematisierung von Gaming auf seinem Open Air naheliegend. "Ebenso wie viele Games bedient sich auch der Heavy Metal Fantasiewelten. Die Zusammenarbeit zwischen Sabaton und World Of Tanks ist dabei nur ein Beispiel, wie hoch die Schnittmenge zwischen beiden Welten ist", kommentiert Hübner im Rahmen der angekündigten Zusammenarbeit mit der ESL. Der eSports-Konzern wird nämlich eine umfassende Gaming-Themenwelt auf das Wacken-Festival bringen.

1.800 Quadratmeter soll das eSports-Village groß werden, das bereits ab Mittwoch, dem 1. August, die Besucher zum Zocken einlädt. Neben einer allgemein zugänglichen Free-2-Play-Area wird es auch jede Menge Turniere geben, bei der Amateure ebenso wie Bands, Pro-Teams und Celebrities in Titeln wie "Playerunknown's Battleground" oder "League of Legends" gegeneinander antreten. Partner der Arena sind unter anderem die Zubehörhersteller Razer und esports.com. Holger Hübner freut sich über diese neue Festival-Facette: "Natürlich bleibt die Musik das Herzstück des Wacken Open Air, doch wir pflegen einen sehr engen Austausch mit unserer Community, reagieren auf Entwicklungen und sind stets offen für neue Ideen. Natürlich macht es uns auch stolz, dass wir mit der weltweiten ersten eSports-Themenwelt im Rahmen eines Musikfestivals Pionierarbeit leisten."

Wer sich vor Ort vom harmonischen Miteinander von Heavy Metal und virtuellem Wettbewerb überzeugen will: Es sind noch Karten erhältlich.

News

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Three Questions to: Tiny Roar - the studio behind Zelda-like "XEL"

The indie studio Tiny Roar has been around in the Hamburg games industry for over six years now. Recently, at gamescom 2021, they announced their latest project, the sci-fi-adventure XEL. We took the opportunity to do a quick three-question-interview with Tiny Roar’s co-founder and game director Maurice Hagelstein.

Games Lift: What we do in our workshops

Good things are happening in our Games Lift Incubator workshops right now. A lot of them are confidential. But some of them are not! We got to listen in on two veterans of game marketing and pitching. One of them is a new addition. Find out more in our new Games Lift Log entry!

PLAY21 - Restart Together

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Games Lift 2021 - New and Improved

After our first Games Lift Incubator 2020 was a success, we worked on the program for the new Games Lift teams 2021. Find out what is new and what improved in our Incubator Log #3

Prototype Funding: Tips for your application in our video

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Games Lift 2021 - Accelerating Now

The preparations are done. Now comes the fun part: The 2021 iteration of our Games Lift Incubator has begun in full. Workshops are in session. Read more in entry #2 of our Games Lift Incubator Log.

Recap: Road to gamescom 2021

With the Road to gamescom program five studios and developers from Hamburg presented themselves at the digital Indie Arena Booth Online, a virtual online multiplayer, where visitors could walk around in the creative world of the "Summercamp of Doom" to play, chat, and find out more about 120 indie games at 13 different online worlds.

Kick-off for Games Lift Teams 2021!

It’s on: Yesterday, we kicked off the intensive phase of Games Lift Incubator 2021 together with the five dev teams from Hamburg. For the next three months, the teams will be able to fully concentrate on their game ideas and attend workshops and individual mentoring sessions with international industry experts.

Next Game Starter Event: Project Management

Meet three project management professionals from the games industry to learn what they would have liked to know when they first started out. Live on September 07, from 6 pm (CEST)

Prototype Funding: Application phase starts now!

Apply now for the second round of Prototype Funding 2021: Up to 80.000 euros per project for the development of prototypes for digital games. The application phase runs from August 30 to October 18, 2021. Workshop on how to apply on September 08!

New Video Series: Indie Dev Insights

In our new series "Indie Dev Insights" we talk to indie devs and industry experts from Hamburg about topics that concern indies apart from strictly development topics - like marketing, sales, funding, organization of a team or publishing. First episode out now - more to come!

More News
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