More initiatives of the Hamburg Kreativ Gesellschaft
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More initiatives of the Hamburg Kreativ Gesellschaft

Three Questions to: Soapbox Interactive, working on "Rocket Science GONE WRONG"

Soapbox Interactive aim high: With support of the Gamecity Hamburg Prototype Funding, they have not only been working on a multiplayer first-person shooter with new game mechanics - they are even developing their very own game engine. Now, the team is celebrating its next funding success: They have been accepted into IFB Hamburg’s "InnoRampUp" program, aimed at particularly innovative start-ups from Hamburg.

Soapbox Interactive's founders Clemens Runge and James Rucks visiting the Tokyo Game Show

A FPS game in which the players can completely destroy the game world, combined with high graphical detail, as well as a competitive multiplayer mode: With this vision for their debut game "Rocket Science GONE WRONG", the Hamburg-based studio Soapbox Interactive was able to convince the awarding committee of the Prototype Funding that a grant of 48,000 euros for the development of a prototype is in good hands with them in 2021. Their goals are ambitious: They are not only working on the game itself, but are also developing their very own game engine, which makes the special game mechanics possible, in which the game world, built of millions of voxels, can be completely taken apart by the players. Ultimately, the game also serves as a showcase for the underlying technology.

The studio’s two founders certainly have the necessary skills for this: Clemens Runge is currently pursuing his master's degree in electrical engineering and has already gained years of experience with hard- and software development as well as image processing, and James Rucks, in addition to pursuing his computer science master's degree, has experience researching the use of Deep Learning in 3D environments and designed levels for a successful open source project.

Their own project is progressing well and the team is growing - now Soapbox Interactive was able to secure further financial support with their convincing concept: The state-owned Hamburger Investitions- und Förderbank (IFB) has accepted them into its "InnoRampUp" program, which supports technologically particularly innovative start-ups in Hamburg. Through this program, the studio will receive additional funding of 144,000 euros to support development over the next 1.5 years. We spoke to co-founder James about this.

What motivates you to develop this game in particular?

James: We are fascinated by games in which the worlds consist of small cubes (voxels). They make it possible to easily create complex worlds, like with Lego bricks, as well as dynamically destroy the game world with tools - or explosions. Rocket Science GONE WRONG will be the first game to bring the benefits of a high-resolution and dynamic voxel world to multiplayer!

A construction crane modeled completely in voxels | rendering from Rocket Science GONE WRONG

You received a grant though Gamecity Hamburg’s Prototype Funding program for your project in 2021. What has happened to you and your project since then?

James: Both of us as founders were able to dedicate ourselves to the project full time thanks to the Prototype Funding. In the first year, we developed a new game engine from scratch, which can display worlds made of over 100 million small cubes with real-time light rendering. Also, all the core game mechanics of Rocket Science GONE WRONG, such as movement, weapon mechanics and multiplayer, are already prototypically implemented on this basis.

And just now, you successfully managed to secure a grant from another public funding program for Hamburg-based companies - InnoRampUp: Can you give some insight into what InnoRampUp is and what steps it will enable you to take?

James: InnoRampUp is a grant for technology-based innovative startups from IFB Hamburg. It will fund us for the next 18 months and has already enabled us to hire two new employees. The additional manpower will allow us to bring both our game engine and our game to market much faster.


Find out more about Soapbox Interactive on their website: https://soapbox-interactive.com/ or their LinkedIn-Profile. You can also read a short portrait of their project Rocket Science GONE WRONG here in our project database. 

And you can find everything about our Gamecity Hamburg Prototype Funding program right here.

News

Everspace Developer ROCKFISH Games Celebrates 10th Anniversary

What began in 2014 with the idea of the two experienced developers Michael Schade and Christian Lohr and an empty office has become a permanent studio fixture in Hamburg 10 years later. ROCKFISH Games now has 25 employees and established itself as an institution in the Hamburg studio landscape.

Successful third Pitch Level Up 2024 in SPACE Hamburg

For the third time, about 80 participants were able to gain valuable expert knowledge from our talks at our Pitch Level Up event and review and optimize their pitch decks and pitches for their game projects in 1:1 feedback sessions. 

Hamburg Games Conference: 5 Things to Do in the City

Are you visiting our beautiful city for the Hamburg Games conference? We recommend to stay a while and explore some of the unique sights Hamburg has to offer. After all, it is one of the most popular cities to visit in Europe. Here are five things you should do when travelling to town for the Hamburg Games Conference (besides visiting the conference of course)

Road to Hamburg Games Conference - 7 Hamburg indies present their games

The Hamburg Games Conference is just around the corner - 2 days of expert insights, talks, panels, roundtables and networking from March 5 to 6 at the Altonaer Museum. With our Road to HGC program, we present seven Hamburg indie studios that will showcase their games on the conference expo floor.

Senator's Roundtable 2024 brings industry decision makers and politics together

As in previous years, Dr. Carsten Brosda, Senator for Culture and Media, and Gamecity Hamburg invited executives from the gaming industry to the Senator's Roundtable 2024 to discuss current challenges and topics within the industry.

Get your ticket now for the HGC 2024

Hamburg Games Conference: Gaming meets Business 2024

On March 5 and 6, the Hamburg Games Conference (HGC) will become the meeting point for international games companies and start-ups, as well as all those who want to understand the underlying issues and are aiming for cooperation with games studios.

Internship Games at Hamburg Game Studios

School Internship Games January 2024: Learned a lot

For three weeks, 16 young people from Hamburg schools were able to get a taste of the games industry in a games internship. They visited two Hamburg game studios and the HAW Hamburg.

Ole Jürgensen, Founder & CEO of Crumbling

Three Questions to: Crumbling on their Release Day

Crumbling has been with Gamecity Hamburg from the start: Part of the first round of our Games Lift Incubator in 2020, they then convinced the jury of the Prototype funding in 2021. In addition, we have fond memories of sharing a booth at different conventions with the lovely Crumbling Team - so we are beyond excited about the release of this VR gem on January 18 and took the opportunity to speak with Ole about his (game dev) adventure.

Pitch Level Up 2024: Boost your pitch with expert feedback!

The Pitch Level Up is back! Join in on February 16, 11 am - 6 pm: Get individual feedback on your pitch deck from seasoned games industry professionals with different perspectives - to optimize your pitch for publishers, media, investors or funding institutions.

School Internship Games 2024 starts on January 8

From January 8 to 26, 2024, Hamburg games companies will once again open their doors for the School Internship Games: a comprehensive three-week internship for 16 students from 9th grade. Game developers and media educators provide practical tasks in game design, programming, audio and many other professional fields, in order to give the interns valuable insights in the process of creating video games.

Recap 2023 and Lookout for 2024

One minute we're celebrating Gamecity Hamburg's 20th anniversary, then 2024 is just around the corner. So it's time for us to take a look back at the milestones of 2023 and set new goals for the coming year! And because most of us have little time in the last few weeks of the year, here are the most important periods and application deadlines for our projects and funding for 2024 at a glance. But first things first: Let's briefly summarize the year 2023; after all, you don't celebrate 20 year anniversaries every year.

Games Lift: We’ll keep in touch

Is the Games Lift Incubator 2023 already over? Not exactly. But the first phase is, and on the occasion all teams presented their projects and progress: It’s the graduation pitch on December 5 at Design Zentrum Hamburg! 

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