More initiatives of the Hamburg Kreativ Gesellschaft
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More initiatives of the Hamburg Kreativ Gesellschaft

Die 9. Hamburg Games Conference in Bildern und Videos

Unter dem Motto "Play it: The Future of Games and Films" fand am 5. April die 9. Hamburg Games Conference statt. Hier gibt's Bilder und Videos eines spannenden Nachmittags und Abends.

Die Besucher der 9. Hamburg Games Conference bekamen einiges zu hören und zu sehen: Erfahrene Sprecher und spannende Vorträge rund ums Thema Transmedia, um die Berührungspunkte und Schnittmengen von Film und Spiel zeichneten die gehaltvolle Veranstaltung aus, die auch in diesem Jahr ihre Heimat in der Bucerius Law School fand.

So hielt beispielsweise Christian Fonnesbech, Head of IP bei Nordisk Film Games die Keynote, Bengt-Oliver Stellmann von Garlic Games Media sprach über ein AR-Game zu einer Graphic Novel vom Carlsen Verlag und Niklas Wilke von PriceWaterhouseCoopers präsentierte Marktzahlen und Chancen bei transmedialen Produkten.

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Wer nicht anwesend sein konnte, sollte sich ein bisschen grämen - schließlich haben er oder sie tolle Gelegenheiten zum Networking verpasst. Aber zu großer Ärger ist fehl am Platz: Die Gamecity:Hamburg hat die komplette Konferenz live übertragen, sämtliche Vorträge sind auf YouTube zu finden. Wer auf die Themen klickt, kommt direkt zum Video des jeweiligen Programmpunkts.

Less risk, more value: Create your IP for ALL media
Christian Fonnesbech (Head of IP Development, Nordisk Film Games)

Case Study: Vom Album zum Buch, Film und Game und vom Film zum VR-Game - Erfahrungen aus Transmedia-Projekten
Michael Geidel (Produzent für Film und Games, MiriquidiFilm Leipzig)

Case Study: Die Workflows von „Trüberbrook" – Was man aus der Filmproduktion für Games-Development lernen kann
Hans Böhme (btf GmbH)

Case Study:AR-Game zur Graphic Novel „Der nasse Fisch" vom Carlsen Verlag
Bengt-Oliver Stellmann (Creative Director, Garlic Games Media GmbH)

Case Study
Petra Monheim (Founder, Goodbye Kansas Germany)

Marktzahlen und Chancen bei transmedialen Produkten
Niklas Wilke (Partner, PriceWaterhouseCoopers)

Und auch die anschließende Veranstaltung - der Gamecity-Treff mit 12min.NEXT zum Thema "Games & Gamification" - hat's auf die YouTube-Seite der Gamecity Hamburg geschafft. Hier ist das Video - wir wünschen viel erbaulichen Spaß beim Gucken!

News

Pipapo Games releases Map Map - A Game about Maps

Pipapo Games released their cozy exploration game “Map Map - A Game about Maps”. The indie developer Team was part of several programs of Gamecity Hamburg and already received many prizes for their unique take on the popular cozy game genre.

Zintank Labs release Cosmic Run

Our Prototype Funding recipient Zinktank Labs finally release their game "Cosmic Run". Battle your way through space in this fast-paced, colorful action game - with aliens!

Portside Game Assembly 2026: Program and Speakers Announced

The program for our second edition of our Portside Game Assembly on June 25 & 26 is ready to be announced: Among others, Rebecca Lautner (Landfall, “PEAK”) and Mark Cooke (Shiny Shoe, “Monster Train”) will speak about the development of their hit titles. The conference program, which is targeted at established indie studios, focuses on fostering exchange among studio heads and founders through short talks and roundtables.

Gamecity Hamburg Prototype Funding 2026: Five Prototypes Funded

In the latest round of funding 2026, Gamecity Hamburg supports five promising games with up to 80,000 euros each as a non-repayable grant.

Kranich Games win Best Prototype at Deutscher Computerspielpreis 2026

Games Lift: The Incubator’s Impact

What are the alumni of the Games Lift Incubator up to? They win awards, find funding and successfully release games. The program keeps paying off for years.

Games Lift 2026: Apply now from April 27 until June 1

You can now apply for Gamecity Hamburg's 2026 Games Lift from April 27 to June 1. Five teams will receive financial support in form of 15,000 euros, a comprehensive workshop program and individual mentoring. In addition, the teams can benefit from 1,000 euros in coaching budget. After a three-month workshop phase, the teams will be further supported with individual mentoring and will travel together to an international industry event until August 2027.

Key Art for The Amusement

Curvature Games Release The Amusement

Good things come to those who wait. Hamburg-based studio Curvature Games has finally released “The Amusement” - an immersive narrative VR adventure! 

Recap: Game Playtest Night #5 at XPERION Hamburg

What a fantastic night! Our Game Playtest Night #5 at XPERION Hamburg once again brought together developers and gamers for an evening filled with exchanges, games, and fun: developers received valuable feedback for their games, and players got a behind-the-scenes look at game development.

Apply for a Games Made in Hamburg Showcase at Portside Game Assembly Industry Party 2026

Developers from Hamburg can apply for a Games Made in Hamburg Showcase at the Portside Game Assembly Games Industry Party on June 26, from 7:30 pm. Deadline for application is May 22, 2026.

Road to gamescom 2026 - Apply until April 20!

Join us at gamescom: With our "Road to gamescom" program we offer spots at our joint Gamecity Hamburg booth at the Indie Arena Booth for Hamburg-based studios, teams and devs. Apply now until April 20!

Applications for Games Germany Steam Sale 2026 now open

Developers, studios, and publishers based in Germany can now apply to participate in the Steam Sale and a Showcase until March 31, 2026.

Experts and Speaker for Pitch Level Up 2026

Recap: Pitch Level Up 2026

On February 17, our event "Pitch Level Up" once again brought together over 80 developers, founders, students, and further participants at SPACE Hamburg to hone a core skill in the games industry: a good game pitch. 

More News
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