More initiatives of the Hamburg Kreativ Gesellschaft
More initiatives of the Hamburg Kreativ Gesellschaft

Die 9. Hamburg Games Conference in Bildern und Videos

Unter dem Motto "Play it: The Future of Games and Films" fand am 5. April die 9. Hamburg Games Conference statt. Hier gibt's Bilder und Videos eines spannenden Nachmittags und Abends.

Die Besucher der 9. Hamburg Games Conference bekamen einiges zu hören und zu sehen: Erfahrene Sprecher und spannende Vorträge rund ums Thema Transmedia, um die Berührungspunkte und Schnittmengen von Film und Spiel zeichneten die gehaltvolle Veranstaltung aus, die auch in diesem Jahr ihre Heimat in der Bucerius Law School fand.

So hielt beispielsweise Christian Fonnesbech, Head of IP bei Nordisk Film Games die Keynote, Bengt-Oliver Stellmann von Garlic Games Media sprach über ein AR-Game zu einer Graphic Novel vom Carlsen Verlag und Niklas Wilke von PriceWaterhouseCoopers präsentierte Marktzahlen und Chancen bei transmedialen Produkten.


Wer nicht anwesend sein konnte, sollte sich ein bisschen grämen - schließlich haben er oder sie tolle Gelegenheiten zum Networking verpasst. Aber zu großer Ärger ist fehl am Platz: Die Gamecity:Hamburg hat die komplette Konferenz live übertragen, sämtliche Vorträge sind auf YouTube zu finden. Wer auf die Themen klickt, kommt direkt zum Video des jeweiligen Programmpunkts.

Less risk, more value: Create your IP for ALL media
Christian Fonnesbech (Head of IP Development, Nordisk Film Games)

Case Study: Vom Album zum Buch, Film und Game und vom Film zum VR-Game - Erfahrungen aus Transmedia-Projekten
Michael Geidel (Produzent für Film und Games, MiriquidiFilm Leipzig)

Case Study: Die Workflows von „Trüberbrook" – Was man aus der Filmproduktion für Games-Development lernen kann
Hans Böhme (btf GmbH)

Case Study:AR-Game zur Graphic Novel „Der nasse Fisch" vom Carlsen Verlag
Bengt-Oliver Stellmann (Creative Director, Garlic Games Media GmbH)

Case Study
Petra Monheim (Founder, Goodbye Kansas Germany)

Marktzahlen und Chancen bei transmedialen Produkten
Niklas Wilke (Partner, PriceWaterhouseCoopers)

Und auch die anschließende Veranstaltung - der Gamecity-Treff mit 12min.NEXT zum Thema "Games & Gamification" - hat's auf die YouTube-Seite der Gamecity Hamburg geschafft. Hier ist das Video - wir wünschen viel erbaulichen Spaß beim Gucken!


Road to Hamburg Games Conference 2023: Apply until January 30

For this year's Hamburg Games Conference, Gamecity Hamburg once again opens its Road to program: We offer a number of physical showcasing spot packages for Hamburg-based studios, publishers, teams, and devs. Apply until January 30!

Hamburg Games Conference: Focusing on the topic “Invest in Games” on March 1-2, 2023

The Hamburg Games Conference will return as an on-site event in a new location in Hamburg. The conference theme "Invest in Games" will shed light on current and future developments in the international games industry.

Games Lift: Team Marty aim outside the box

The heroine may seem young and hot-headed, but there is an experienced team standing behind her: Babsi Bullet is an action-packed puzzle platformer for touchscreens. Team Marty are pouring their hearts into the game – and real craftsmanship.

Games Lift: Team ACAS get along with nuts and sledgehammers

Few games look as disarming from a distance: About Cannons & Sparrows is a metroidvania that starts with a small cannon hatching from an inconspicuous egg. The seasoned animation pros of Team ACAS may not have a finished game yet, but they do have a strong vision.

Three Questions to: Soapbox Interactive, working on "Rocket Science GONE WRONG"

Soapbox Interactive aim high: With support of the Gamecity Hamburg Prototype Funding, they have not only been working on a multiplayer first-person shooter with new game mechanics - they are even developing their very own game engine. Now, the team is celebrating its next funding success: They have been accepted into IFB Hamburg’s "InnoRampUp" program, aimed at particularly innovative start-ups from Hamburg.

From Prototype Funding to a Publishing Deal: Tiny Roar and Daedalic Entertainment partner up for Wanderful

A partnership forged in Hamburg: after receiving 80,000 € in prototype funding for their cozy worldbuilder (then called HEXAGONE) from Gamecity Hamburg, Tiny Roar just announced the game will now go by the name Wanderful and is being published by Daedalic Entertainment! An early build also premiered at the new Polaris convention on the last weekend of October. Here's all you need to know about this upcoming indie darling from Hamburg.

Games Lift: Elin Meinecke on sowing diversity

One person is behind farming sim RPG Evergreen Garden: Elin Meinecke is solely responsible for the art and game design of her project. She brings a degree in illustration to her work in the incubator – and inspiration from her garden.

Recap: Road to Polaris 2022

The Polaris Convention, Hamburg's new community convention centered around gaming, e-sports, and Asian pop-culture, attracted around 10,000 visitors to the Hamburg exhibition halls for its first edition from October 28 to 30. Gamecity Hamburg participated with a joint booth, where we featured five indie developers from Hamburg though our Road to Polaris program, presenting their game projects to a broad audience.

Three Questions to: rose-engine - Makers of the Sci-Fi Horror Hit SIGNALIS

Yuri Stern and Barbara Wittmann have been creating games together for 8 years now, on October 27 their Hamburg-based studio rose-engine is releasing their latest game SIGNALIS. Published by Humble Games, this dark Sci-Fi horror game with its retro optic has already stirred up quite a buzz in the international gaming press. We took this opportunity to ask them about collaborating for so many years and how the match with their publisher came to be.

Games Lift: Team Metacore is up for a challenge

Their hands are full. Their goals are big. But that is no reason to fret for Team Metacore. During our conversation, finding good answers comes to them as easily as sharing a laugh. The mood might make it into their project.

Games Lift: People make the Incubator

The Games Lift Incubator can only exist because many experts support it, teach and coach in it, and keep networking in it. Over 35 veterans from all areas of the games industry are with us. We have asked them why they are doing it and what keeps them coming back.

Road to Polaris - five Hamburg indies at the convention

Polaris Convention is approaching - 3 days with numerous key players and artists from gaming, e-sports, cosplay, and content creation from October 28 -30. Through our Road to Polaris program, we present five indie developer teams and their games at our joint Gamecity Hamburg Booth and enable them to be part of the Polaris.

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