More initiatives of the Hamburg Kreativ Gesellschaft
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More initiatives of the Hamburg Kreativ Gesellschaft

Games Lift 2021 - Accelerating Now

The preparations are done. Now comes the fun part: The 2021 iteration of our Games Lift Incubator has begun in full. Workshops are in session. Read more in entry #2 of our Games Lift Incubator Log.

A lift can be a peculiar thing. It only comes when it’s called, people have to cram into a small cabin, and then everyone has to stand clear of the doors. But once it is moving, you can feel the acceleration! That’s how it feels in our second round of Games Lift. All teams are aboard and in good spirits.

The first round of financial support has been payed out, workshops are in full swing and mentors have already mentored. For the next couple of months, our teams are looking at a lot of work. Now is the time for them to work out their projects, to refine concepts and ideas; for some of them, the new coworking space will afford a more comfortable setting. But the workshops keep bringing a steady stream of new topics and suggestions. They take time. Also, the incubator has deadlines. We are doing our best in order to keep the work manageable for everyone.

Teams need space

We strive to keep improving our Games Lift Incubator every year. In this second edition, some changes are already in effect; we will talk about details at a later date. What we want to keep is our keen focus on the teams. Everything revolves around their needs and interests. Their input was an important part of deciding on a workshop schedule.

Meeting the teams in person at the kick-off event was our first highlight. A lot of our workshops are digital-only, not least because of the pandemic. But in and around the spacious designxport location in Hamburg’s Hafencity district, we got to look each other in the eyes. Without delay!

The Games Lift 2021 teams getting an introduction to what awaits them in the incubator program 

A wide selection

The projects may be wildly different, yet all of their creators were upbeat and warm. The anticipation was palpable. And the diversity was not only visible in the projects.

SUPERNATURAL GAMES bring a lot of experience to the table. Gerrit and Patrick have worked in the design and games industries for decades. They don’t just have a game project, they are also full of ideas of how to expand from there. When “The Treepoids and the Island of Professor Flora“ is done, it might just turn out to be part of a wave of green gaming.

Kevin and Timo are veterans of software development too. Their project „supernightshift“ aims to build on their experience visualizing traffic and GPS data. The usefulness of this kind of know-how was evident when Kevin arrived at the event first without breaking a sweat.

Symmetry Break Games present the biggest team of this year’s incubator. Anca, Franziska, Jan, Cecilia and Julian all count as young talent. They might have lowered the average age at the event, but their concept was all the more impressive for it. “PROSPECTOR” aims to shake up good old graphic adventures with innovative ideas around dialogue and storytelling.

Denise Koch keeps impressing us as the dauntless visionary and driver behind a highly original idea: „Monstersongs VR“ is a VR rock musical. The concept might sound wild – but when she explains how she plans development with her network of talented contractors, it actually sounds self-evident and doable.

Martin, Timo and Stephen of tool1 are also really good at explaining a wild concept. They eloquently fielded questions around their loot-shooter „The Invitation”. They could even explain how they managed to start such an ambitious project with just three people on the dev team.

The teams together with Games Lift project managers Maggie and Daniel

It’s on now!

In the coming weeks, we will get to take a closer look at what’s changed in this year’s Games Lift Incubator. We will also peek into a workshop or two. But above all, we are looking forward to presenting the projects and people behind them.

For them, Games Lift is already in full swing. Industry veteran Heather Chandler, former senior producer of Fortnite, has already given valuable insight into the wide ranging fields of producing and project management. We are happy to have her aboard. And some especially successful workshops from last year make a return. Michael Schieben’s Product Field is a sought-after tool for cooperative innovation and analysis. He explained it himself in order to show how it gets people talking and thinking along the same lines.

The input may prove crucial for our teams. The Games Lift Incubator is all about enabling them to identify the next step and to actually make it. The next couple of months will be moving along at top speed.

Starting the intensive phase of the incubator with lots of sunshine

News

Our year 2021 - Full speed ahead

We’re looking back on an exciting and eventful year 2021, which once again presented many challenges to our methods, workflow and implementation of our programs and offers - but also brought along so many interesting encounters, new projects and opportunities! 

Games Lift 2021: Graduated!

​​​​​​​For the people behind the project, Games Lift Graduation is a cause for celebration. After three intense months, they can pause for an evening and marvel at the accomplishments of the five incubator teams. For the actual team members, celebration comes only after the presentation. Find out all about our Games Lift Graduation event in this Games Lift Log.

Live today: Games Lift Graduation 2021

Five teams from Hamburg participate in our Games Lift Incubator 2021 with their promising games porjects from September to December - and now it's time to see what they have achieved and what they're up to. Join us for their final presentations on December 2 - live via stream or on-site in Hamburg!

Games Lift: ‘consider it’ get the green light

Timo Schneider and Kevin Westphal have been developing software successfully for years. Then something unexpected happened: An app of theirs was way too much fun to just be useful. With "supernightshift", they are taking the next step. Read more in our Games Lift Incubator Log.

Games Lift: Symmetry Break on finding words and time

Making games is a team effort. Symmetry Break are our biggest team this year; they have thought a lot about what their game is, and how they want to make it as a group. “Prospector” seems to reflect that. Communication is a crucial part of the game. Talking, it turns out, is harder than picking the right option. Read more about them and their game project in this issue of our Games Lift Incubator Log!

Games Lift: Denise Koch and her wicked plans

Her project casts a big shadow. But the artist is taking part in the Games Lift Incubator 2021 on her own. Denise Koch is here to kick-start her project "Monstersongs VR" – an interactive musical for virtual reality. More about her and her project in this issue of our Games Lift Log.

Games Lift: From one milestone to the next

In our Milestone Pitch event, our Games Lift participants presented their progress from the lessons learned in the Incubator program and pitched their development status in their games projects and concepts to mentors and the awarding committee. Find out more about our teams' progressions in our Games Lift Log #7.

Games Lift: SUPERNATURAL GAMES and their little green friends

Good things come to those who start: SUPERNATURAL GAMES are Gerrit and Patrick Henschel. The brothers have been successful in their separate careers. Now, they are working together on their personal dream game. With “The Treepoids”, they are winning over even skeptical experts. Find out more in our Games Lift Log!

Games Lift: tool1 build on their community

Meet tool1: Three guys with big plans and a clear strategy. Their project “The Invitation” already found some success. But it’s still early days; tool1 are planning big things for their audience next year. More in this issue of our Games Lift Log.

Games Lift: What we do in our workshops

Good things are happening in our Games Lift Incubator workshops right now. A lot of them are confidential. But some of them are not! We got to listen in on two veterans of game marketing and pitching. One of them is a new addition. Find out more in our new Games Lift Log entry!

Games Lift 2021 - New and Improved

After our first Games Lift Incubator 2020 was a success, we worked on the program for the new Games Lift teams 2021. Find out what is new and what improved in our Incubator Log #3

Kick-off for Games Lift Teams 2021!

It’s on: Yesterday, we kicked off the intensive phase of Games Lift Incubator 2021 together with the five dev teams from Hamburg. For the next three months, the teams will be able to fully concentrate on their game ideas and attend workshops and individual mentoring sessions with international industry experts.

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