More initiatives of the Hamburg Kreativ Gesellschaft
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More initiatives of the Hamburg Kreativ Gesellschaft

Games Lift 2021 - Accelerating Now

The preparations are done. Now comes the fun part: The 2021 iteration of our Games Lift Incubator has begun in full. Workshops are in session. Read more in entry #2 of our Games Lift Incubator Log.

A lift can be a peculiar thing. It only comes when it’s called, people have to cram into a small cabin, and then everyone has to stand clear of the doors. But once it is moving, you can feel the acceleration! That’s how it feels in our second round of Games Lift. All teams are aboard and in good spirits.

The first round of financial support has been payed out, workshops are in full swing and mentors have already mentored. For the next couple of months, our teams are looking at a lot of work. Now is the time for them to work out their projects, to refine concepts and ideas; for some of them, the new coworking space will afford a more comfortable setting. But the workshops keep bringing a steady stream of new topics and suggestions. They take time. Also, the incubator has deadlines. We are doing our best in order to keep the work manageable for everyone.

Teams need space

We strive to keep improving our Games Lift Incubator every year. In this second edition, some changes are already in effect; we will talk about details at a later date. What we want to keep is our keen focus on the teams. Everything revolves around their needs and interests. Their input was an important part of deciding on a workshop schedule.

Meeting the teams in person at the kick-off event was our first highlight. A lot of our workshops are digital-only, not least because of the pandemic. But in and around the spacious designxport location in Hamburg’s Hafencity district, we got to look each other in the eyes. Without delay!

The Games Lift 2021 teams getting an introduction to what awaits them in the incubator program 

A wide selection

The projects may be wildly different, yet all of their creators were upbeat and warm. The anticipation was palpable. And the diversity was not only visible in the projects.

SUPERNATURAL GAMES bring a lot of experience to the table. Gerrit and Patrick have worked in the design and games industries for decades. They don’t just have a game project, they are also full of ideas of how to expand from there. When “The Treepoids and the Island of Professor Flora“ is done, it might just turn out to be part of a wave of green gaming.

Kevin and Timo are veterans of software development too. Their project „supernightshift“ aims to build on their experience visualizing traffic and GPS data. The usefulness of this kind of know-how was evident when Kevin arrived at the event first without breaking a sweat.

Symmetry Break Games present the biggest team of this year’s incubator. Anca, Franziska, Jan, Cecilia and Julian all count as young talent. They might have lowered the average age at the event, but their concept was all the more impressive for it. “PROSPECTOR” aims to shake up good old graphic adventures with innovative ideas around dialogue and storytelling.

Denise Koch keeps impressing us as the dauntless visionary and driver behind a highly original idea: „Monstersongs VR“ is a VR rock musical. The concept might sound wild – but when she explains how she plans development with her network of talented contractors, it actually sounds self-evident and doable.

Martin, Timo and Stephen of tool1 are also really good at explaining a wild concept. They eloquently fielded questions around their loot-shooter „The Invitation”. They could even explain how they managed to start such an ambitious project with just three people on the dev team.

The teams together with Games Lift project managers Maggie and Daniel

It’s on now!

In the coming weeks, we will get to take a closer look at what’s changed in this year’s Games Lift Incubator. We will also peek into a workshop or two. But above all, we are looking forward to presenting the projects and people behind them.

For them, Games Lift is already in full swing. Industry veteran Heather Chandler, former senior producer of Fortnite, has already given valuable insight into the wide ranging fields of producing and project management. We are happy to have her aboard. And some especially successful workshops from last year make a return. Michael Schieben’s Product Field is a sought-after tool for cooperative innovation and analysis. He explained it himself in order to show how it gets people talking and thinking along the same lines.

The input may prove crucial for our teams. The Games Lift Incubator is all about enabling them to identify the next step and to actually make it. The next couple of months will be moving along at top speed.

Starting the intensive phase of the incubator with lots of sunshine

News

Games Lift: tool1 build on their community

Meet tool1: Three guys with big plans and a clear strategy. Their project “The Invitation” already found some success. But it’s still early days; tool1 are planning big things for their audience next year. More in this issue of our Games Lift Log.

Games Lift: What we do in our workshops

Good things are happening in our Games Lift Incubator workshops right now. A lot of them are confidential. But some of them are not! We got to listen in on two veterans of game marketing and pitching. One of them is a new addition. Find out more in our new Games Lift Log entry!

Games Lift 2021 - New and Improved

After our first Games Lift Incubator 2020 was a success, we worked on the program for the new Games Lift teams 2021. Find out what is new and what improved in our Incubator Log #3

Kick-off for Games Lift Teams 2021!

It’s on: Yesterday, we kicked off the intensive phase of Games Lift Incubator 2021 together with the five dev teams from Hamburg. For the next three months, the teams will be able to fully concentrate on their game ideas and attend workshops and individual mentoring sessions with international industry experts.

Games Lift Incubator: these are the five teams 2021

Five up-and-coming game developer teams from Hamburg convinced the awarding committee with their project ideas, pitching their way into the Games Lift Incubator 2021. The incubator program starts on September 9 and aims to prepare the teams for the challenges of developing and marketing their games projects in the international markets – through start-up funding of 15,000 euros per team and an intensive three-month workshop and mentoring program under the guidance of international industry experts.

Games Lift 2021 application phase has started

From June 21, the Games Lift incubator program launches its application phase for 2021, supporting five games developer teams in creating concepts for digital games with high market potential.

Games Lift Insights on July 8: Basic Market Analysis for Indies

On July 8, our Project Manager Maggie Schneider and Cassia Curran, Founder and Strategic Advisor of Curran Games Agency, will provide insights into the Games Lift Incubator program and host a workshop on market analysis for indie developers. The workshop will be held in English.

Games Lift Insights on June 3: Crowdfunding for Game Developers

On June 3, our Project Manager Maggie Schneider and Jan Theysen, Co-Founder and Creative Director of KING Art Games will provide you with insights into our Games Lift Incubator program and a basic workshop about crowdfunding for game devs!

Making game development work: Two examples from our Incubator

What is the best way to make a game? Don’t answer! It’s a trick question. There may never be one universal way of managing work across different teams and project sizes. Still, valuable lessons can be learned from the actual experience of the professionals in our teams.

Looking back at 2020 – achievements unlocked for the games hotspot Hamburg

2020 is a year we will all remember. Apart from the fact that the entire world has changed, our working methods had to change, too. Plans, programs, and offers had to be redesigned and rethought.

How to promote an indie game: Insights from the Games Lift PR workshop

Working on Public Relations for video games is challenging; it is especially so for small game developers working on tight schedules and limited budgets. That is why at Gamecity’s Games Lift Incubator, PR is a special focus. We sat in on two luminaries coaching our teams.

Games Lift: The Amusement gives VR walking simulators a new meaning

It may be powered by a technical achievement, but this novel VR game is all about the story. Players will walk around a dilapidated amusement park, solve puzzles and take in the scenery. There is a layer cake of a tale to discover.

More News
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