More initiatives of the Hamburg Kreativ Gesellschaft
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More initiatives of the Hamburg Kreativ Gesellschaft

Three Questions to: Unechte Sachen

Unechte Sachen are a young team that met while studying in Darmstadt. Now they are in Hamburg working hard on their VR project "Puppet Play", in which you can create your own little movies and let your imagination run wild. We had the opportunity to do a quick three-question interview with Lukas Hort of Unechte Sachen.

You are still a very young, new studio and you studied in the city of Darmstadt. How did it come about that you chose Hamburg as the location for your studio?

Being originally from Hamburg, I kept an eye on the game scene back here at home while I studied Animation and Game at the Hochschule Darmstadt. So I was always up to date with everything going on and really wanted to become a part of the community here. With all the studios located here, different networking events and the Gamecity & Kreativgesellschaft supporting us, it was the obvious choice for us. Due to the current situation we haven’t really had the chance to meet many people here so most interactions were done on discord for now, where we did get some useful tips & feedback. And definitely shout out to the team from Monstrum, who let us into their office to use their VR systems, allowing us to test our game on all relevant systems! Can’t wait to finally meet other like minded people here in person!

Puppet Play started as a university project. What were the difficulties of starting up your studio out of university and deciding that this was the project you were going to take off with?

Of course bureaucracy and learning the odds and ends of having a company was tedious and time consuming, but I would say the biggest difficulty was staying motivated throughout the development. It's not that we hate our jobs or the project, the opposite in fact, but starting new in a time like this has its challenges. It’s probably something many can relate to that worked from home the whole time, you sit in your room, work on the same project the whole day and don’t really have the chance to meet new people from the industry. Especially strange when you come fresh out of uni, which is basically the exact opposite of that. What we missed the most were conventions to show off our project to a broader audience. Though at least we had the Steam Next Fest as an online alternative. In the end with some well placed internal deadlines I’d say we still managed fairly well. Choosing which project to go with was one of the easier decisions. Puppet Play started as a uni project in early 2020, we already had a working prototype to start with. And the idea of helping people bring their ideas to life in a new way was a great vision to work from. Additionally with it being a full on sandbox the overall development scope was also manageable for a small team.

What are your goals in the near future? Since Puppet Play is in Early Access, for sure, finalizing that. And then? Is there already something on the horizon or will you take it one step at a time?

As you said we will continue the work on Puppet Play for quite a while as there are still many things that must be improved to realize the full vision of this project. Other than that the next goal should definitely be to rename the company! Or better to really name it in the first place. Budget for this game was tight so I saved the money on protecting a cool company name by postponing that decision and using a generic lame name instead. Not yet sure if that was a good idea. “Luckily” we are not well known yet, so that shouldn’t be a big problem. But actually the next real goal will simply be making a new game, though there isn’t anything concrete yet. And of course finally meeting many like minded people here in the most beautiful city in the world!


Check out Puppet Play, it's currently in Early Access on Steam.

News

Three Questions to: Dom Schott, Creator of the Podcast OK COOL

Dom Schott has been a part of the German games journalism scene for some time already, but the last few years brought big changes for him: he joined the team of The Pod on a regular basis, moved to Hamburg and started his own podcast: OK COOL. We took this opportunity to reverse the roles and ask him about his work for a change.

3 years of Games Lift: Getting better with age

Three successful years lie behind the Games Lift Incubator. Before we start the fourth one, we take a look back. Our alumni have a lot to show.

2022 in Review

2022 was a big year for us at Gamecity Hamburg as we saw the return of in-person events, a new convention in Hamburg, great projects in our funding programs and so much more! We want to take the last slow business days of the year as an opportunity to look back and offer a sneak peek at what's ahead of us for 2023.

Three Questions to: Elbphilharmonie concert hall about their online escape game

Hamburg's famous Elbphilharmonie concert hall recently released its first game - yes, you've read that correctly: Together with the Hamburg-based digital agency Pop Rocket Labs, they've developed an online escape game in which players must save a classical concert by solving puzzles. We've talked to Julika von Werder from the Elbphilharmonie's marketing team about the background of this project.

Bytro Labs tests 4-day week: Interview with founder Tobias Kringe

Hamburg-based studio Bytro Labs tests out a studio-wide 4-day work week from October to December this year. We talked to founder Tobias Kringe about this decision, how it affects way of working and what they hope to gain from it.

Federal Games Funding: Applications open again from January 1, 2023

Good news for the German games industry: as of January 1, developers and studios can submit applications for the federal funding for video games. The funding for 2023 amounts to 20 million euros, and it is on a first-come, first-served basis.

Goodgame Studios Reaches One Billion Euros in Sales with Empire Series

Congratulations to Goodgame Studios for reaching more than one billion euros in sales with their "Empire" series. The franchise includes four titles at this point and is played by over 220 million registered users, making it a great success for the Hamburg-based studio.

Hamburg Games Conference 2023: First Speakers announced

The Hamburg Games Conference returns on March 1 & 2, 2023 with the topic "Invest in Games". Now the first games industry experts are confirmed, who will share insights and best practices in talks, keynotes and panels around the main topic, as well as on dev, funding and start-up topics.

Games Lift Incubator: Grown together

The graduation pitch has marked the finale of Games Lift Incubator 2022. All five teams got to present what they achieved in the last three months. Not an easy task – but everyone came well-prepared. The setting was relaxed, the presentations strong.

Recap: Games Compass 2022

On November 23, InnoGames and Gamecity Hamburg invited decision makers from the games and digital industries of Hamburg and beyond to their jointly organized, exclusive networking event Games Compass.

Road to Hamburg Games Conference 2023: Apply until January 30

For this year's Hamburg Games Conference, Gamecity Hamburg once again opens its Road to program: We offer a number of physical showcasing spot packages for Hamburg-based studios, publishers, teams, and devs. Apply until January 30!

Hamburg Games Conference: Focusing on the topic “Invest in Games” on March 1-2, 2023

The Hamburg Games Conference will return as an on-site event in a new location in Hamburg. The conference theme "Invest in Games" will shed light on current and future developments in the international games industry.

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