More initiatives of the Hamburg Kreativ Gesellschaft
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More initiatives of the Hamburg Kreativ Gesellschaft

Three Questions to: Unechte Sachen

Unechte Sachen are a young team that met while studying in Darmstadt. Now they are in Hamburg working hard on their VR project "Puppet Play", in which you can create your own little movies and let your imagination run wild. We had the opportunity to do a quick three-question interview with Lukas Hort of Unechte Sachen.

You are still a very young, new studio and you studied in the city of Darmstadt. How did it come about that you chose Hamburg as the location for your studio?

Being originally from Hamburg, I kept an eye on the game scene back here at home while I studied Animation and Game at the Hochschule Darmstadt. So I was always up to date with everything going on and really wanted to become a part of the community here. With all the studios located here, different networking events and the Gamecity & Kreativgesellschaft supporting us, it was the obvious choice for us. Due to the current situation we haven’t really had the chance to meet many people here so most interactions were done on discord for now, where we did get some useful tips & feedback. And definitely shout out to the team from Monstrum, who let us into their office to use their VR systems, allowing us to test our game on all relevant systems! Can’t wait to finally meet other like minded people here in person!

Puppet Play started as a university project. What were the difficulties of starting up your studio out of university and deciding that this was the project you were going to take off with?

Of course bureaucracy and learning the odds and ends of having a company was tedious and time consuming, but I would say the biggest difficulty was staying motivated throughout the development. It's not that we hate our jobs or the project, the opposite in fact, but starting new in a time like this has its challenges. It’s probably something many can relate to that worked from home the whole time, you sit in your room, work on the same project the whole day and don’t really have the chance to meet new people from the industry. Especially strange when you come fresh out of uni, which is basically the exact opposite of that. What we missed the most were conventions to show off our project to a broader audience. Though at least we had the Steam Next Fest as an online alternative. In the end with some well placed internal deadlines I’d say we still managed fairly well. Choosing which project to go with was one of the easier decisions. Puppet Play started as a uni project in early 2020, we already had a working prototype to start with. And the idea of helping people bring their ideas to life in a new way was a great vision to work from. Additionally with it being a full on sandbox the overall development scope was also manageable for a small team.

What are your goals in the near future? Since Puppet Play is in Early Access, for sure, finalizing that. And then? Is there already something on the horizon or will you take it one step at a time?

As you said we will continue the work on Puppet Play for quite a while as there are still many things that must be improved to realize the full vision of this project. Other than that the next goal should definitely be to rename the company! Or better to really name it in the first place. Budget for this game was tight so I saved the money on protecting a cool company name by postponing that decision and using a generic lame name instead. Not yet sure if that was a good idea. “Luckily” we are not well known yet, so that shouldn’t be a big problem. But actually the next real goal will simply be making a new game, though there isn’t anything concrete yet. And of course finally meeting many like minded people here in the most beautiful city in the world!


Check out Puppet Play, it's currently in Early Access on Steam.

News

Games Lift: Quick Start in Year 3

Wait – the third iteration of the Games Lift Incubator is already well underway. How is it going? Like clockwork. Bolstered by two years of experience, the program has had an intensive start. Fortunately, this time there also is a break coming up.

Road to Polaris: Apply until September 29

Polaris 2022 is coming up on October 28 - 30 with a three-day program and numerous key players and artists from the fields of gaming, e-sports, cosplay, and content creation. Gamecity Hamburg provides free physical booth packages for Hamburg-based studios, publishers, teams, and devs. Apply until September 29!

New round for school internship in Hamburg-based games companies in January 2023

During the "School Internship Games" in January 2023, 9th grade school students will learn more about job prospects in the games industry in Hamburg. They get insights into the games industry at the three Hamburg-based companies InnoGames, Goodgame Studios, and FISHLABS, as well as at the Hamburg University of Applied Sciences (HAW Hamburg).

Heart of Muriet: Kickstarter campaign online

Update: Cratr.games has already managed to secure an alternative financing within days after starting the Kickstarter campaign and therefore stopped the campaign already. Congratulations to Cratr.games on securing funding for the further development of their game! The demo for Heart of Muriet continues to be available on Steam.

Recap: Road to gamescom 2022

In 2022, the world's largest video games trade fair, gamescom, returned to Cologne under the theme "The Heart of Pop Culture." With our support program "Road to gamescom," Gamecity Hamburg enabled six indie studios from Hamburg to present their games at the Gamecity Hamburg booth at the beloved Indie Arena Booth. 

How to: Make the most of gamescom 2022

2022 brings back the first on-site gamescom in two years. For some new members of the industry this might be their very first visit at the biggest German gaming convention and one of the most important games events worldwide, while others might appreciate a quick refresher on what's going on at gamescom. It's big, it's crazy and it's a lot of fun! Let's take a look at how you can make the most of it as a business visitor.

Photo by Suzan Azakli

Display 2022 - Let's Take a Look

At the event Display 2022, the students from the Games Master at HAW Hamburg presented the games they have been working on for the past three semesters. We were impressed by the creativity and skill showcased by the teams and want to share a glimpse of these projects with you.

Guides to the Games Industry: Interview with Khai Trung Le from PocketGamer.biz

It’s time to bring another games business outlet in the spotlight! As part of our short article series on games B2B media, we are portraying major B2B outlets that are essential readings in the industry. Next up is PocketGamer.biz with their editor Khai Trung Le, who gives valuable insight into the mobile games business.

Hamburg at gamescom 22: Six Hamburg Indies at the Indie Arena Booth & more

The gamescom is finally back as a live event again! Of course we'll be there, too. Six indie developers from Hamburg will present their games at our booth at the Indie Arena Booth as part of the gamescom 2022 through our "Road to gamescom" program and numerous other companies from Hamburg will be at gamescom 22 as well.

Photo by Jenny Ueberberg on Unsplash

Influencer Guide Part Two: 8 Tips to Make Influencers Fall in Love With Your Game

Influencers can be an enormous help for developers and put your game on the map. With the tight connection to their community, they can turn a game into a hit. That’s why we are taking a closer look at the influencer scene in gaming in this series. This time we’ve compiled a short guide on how to get influencers on-board for your game.

Hamburg-based studio Tiny Roar releases XEL

Hamburg-based indie game studio Tiny Roar releases their sci-fi action-adventure XEL on July 12.

Games Lift 2022: These are the five teams

​​​​​​​Five teams have convinced the Games Lift awarding committee of the promising potential of their games projects with their pitch. They will start on September 12 with a three-month workshop and mentoring program with international industry experts, 15,000 euros in financial support and places in a Hamburg co-working space. Congratulation to all teams, and we are very much looking forward to seeing your projects evolve!

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