More initiatives of the Hamburg Kreativ Gesellschaft
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More initiatives of the Hamburg Kreativ Gesellschaft

Three Questions to: School for Games

School for Games is opening its second location in Hamburg, right at the RCADIA. Already well established in Berlin, School for Games is a private institute that offers vocational training for different jobs in the games industry. We are very happy to welcome another educational institution in Hamburg and took this opportunity to chat with Felix Wittkopf and Arina Dietzel, who will be the point of contact for the Hamburg branch. They told us why they chose Hamburg, what students can expect from them and how they complement the educational landscape in Hamburg.

After starting in Berlin, you're now opening your second campus in Hamburg. What excites you about Hamburg as a games industry location - and why is it a promising place for your future students to start their careers here? 

Felix: What excites us about Hamburg are several things, to be honest. First of all, it has a long and rich games history that goes back thirty years. Thus, Hamburg is one of the strongest games-locations in Germany. As a bonus, the number of work positions within the industry is around 2.900 and as such, pretty strong. The initiative and the role that Gamecity Hamburg is taking within the industry was also a factor for our decision for Hamburg over any other German games-location.

This strong community within the gaming industry that Hamburg nourishes is also one of the benefits for our future students and alumni, since they will be able to start networking early on while still studying at the S4G. Furthermore, the companies present in Hamburg are rich in diversity. Alumni will be able to find the perfect fit for them, be it a big player such as InnoGames and Bigpoint, a Start-Up, or an indie studio.

What can students expect when enrolling at S4G School for Games? Do you put emphasis on specific topics?

Arina: The most important thing students can expect from us is the closeness to the industry. All of our teachers come directly from within the gaming industry to teach them up-to-date skills that they use themselves daily. Some of them are actually S4G alumni, which always warms our hearts.  

In our programs, we strongly focus on the projects. In the first three out of the four semesters in the programs, students have group projects where they develop their own game. They start by modifying a game from a previously provided structure in the first semester, and finish by creating something from scratch in the third semester. The fourth semester is blocked by a mandatory internship, and thus does not include such a project phase. Therefore, by the end of the program, our students have already created three games within the short span of their studies. Due to this practical and hands-on approach, students also learn to work together with different teammates from different departments that are necessary for creating a game.
This practical focus is also one of the reasons our students have such a high employment rate of 70% within three months after graduation, which we at the S4G are very proud of. It tells us that we’re doing the right thing with our teaching methods and the practical approach.

How do you fit in with the other games degree programs in Hamburg? 

Felix: So far, the location Hamburg mostly offers university programs for the games industry. On the other hand, the market for vocational studies is fairly open. Not everyone interested in creating games may want to study at a university for several years to get a Bachelor and then a Master. Furthermore, not everyone might fit into the more theory-focused teaching style universities often have.

Combine that with possible restrictions such as numerus clausus, and some talents that might be great for the industry might get lost within the process. Our two-year vocational programs offer an alternative for especially those people that either can’t or don’t want to go to a university, but are still interested in working within the games industry.


Want to know more about School for Games? Visit their Website or follow them on Instagram or Twitter.

News

Games Lift Incubator - The Alumni's Experiences

The Games Lift Incubator is going into the third edition in 2022 already, so we took the opportunity to ask three alumni of the past two years about their experience with the program. These are three very different projects so we were especially curious about their impressions. You can currently apply to the 2022 edition of the Games Lift Incubator until June 14. We hope these reports on the Incubator will help you with your decision to apply.   

Prototype Funding 2022: 398,000 euros for six projects from Hamburg

In the 2022 funding round of the Gamecity Hamburg Prototype Funding program the awarding committee decided to fund six prototypes for digital games by Hamburg-based devs and studios with a total of 398,000 euros. Congratulations to all recipients - we are already excited to see all projects grow and take up speed!

Games Lift Insights with Cassia Curran on May 24

Join our Games Lift Team and Cassia Curran, Founder and Strategic Advisor at Curran Games Agency, for insights into our Games Lift Incubator program and a workshop about games market analysis for indies on May 24 at 4:30 pm. The event will be held online and in English.

Apply now for Games Lift 2022

From May 9 to June 14, you can apply for our Games Lift Incubator 2022! Take the chance to bring your game ideas and concepts for digital games to the next level!

Successful premiere of Pitch Level Up

At our first new event format "Pitch Level Up" more than 80 participants got some valuable insights and tips from our industry experts on pitching and on optimizing their pitch decks in talks and 1:1 feedback sessions at the Hamburger Ding.

Three Questions to: Unechte Sachen

Unechte Sachen are a young team that met while studying in Darmstadt. Now they are in Hamburg working hard on their VR project "Puppet Play", in which you can create your own little movies and let your imagination run wild. We had the opportunity to do a quick three-question interview with Lukas Hort of Unechte Sachen.

Hamburg-based applike group receives 100 million euros investment

The Hamburg-based company-builder applike receives a major investment from shareholder Bertelsmann. Applike focusses on the mobile app value chain and is, among others, the parent company of the hyper casual studio Sunday.

Road to gamescom 2022: Apply until May 17!

For this year's hybrid gamescom, Gamecity Hamburg once again starts its Road to gamescom program: We offer up to 6 physical and online booth packages at the Indie Arena Booth at gamescom for Hamburg-based studios, publishers, teams, and devs. Apply until May 17!

Bring your Pitch to the Next Level!

Pitching is an integral part of game development - whether you're looking for a publisher, funding or other support for your project! This is why we're launching our new event, the "Pitch Level Up", to help you make the best of your pitch. Join us on May 3 to get expert feedback on your deck and learn more about the art of pitching.

Deep Silver FISHLABS win "Best German Game" Award

The Best German Game comes from Hamburg: Congratulations to Deep Silver FISHLABS for winning the Deutscher Computerspielpreis (German Video Game Award) in the category "Best German Game" for their dark space-shooter "CHORUS" released in December 2021.

Recap: Portfolio Slam #4: Game Art

What an evening! On March 29, three up-and-coming Game Artists presented their portfolios on stage at the Portoflio Slam #4: Game Art. Read our short recap of the event and see a few photos here.

Three Questions to: Octofox Games

The team of Octofox Games consists of five former students of the Games Master at HAW Hamburg who have been working together for a couple of years already. They were among the first teams to receive 80,000 euros through the Prototype Funding Program and have since worked on a prototype for their couch-coop game "Wild Woods". We asked them about their experience.

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