More initiatives of the Hamburg Kreativ Gesellschaft
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More initiatives of the Hamburg Kreativ Gesellschaft

Three Questions to: School for Games

School for Games is opening its second location in Hamburg, right at the RCADIA. Already well established in Berlin, School for Games is a private institute that offers vocational training for different jobs in the games industry. We are very happy to welcome another educational institution in Hamburg and took this opportunity to chat with Felix Wittkopf and Arina Dietzel, who will be the point of contact for the Hamburg branch. They told us why they chose Hamburg, what students can expect from them and how they complement the educational landscape in Hamburg.

After starting in Berlin, you're now opening your second campus in Hamburg. What excites you about Hamburg as a games industry location - and why is it a promising place for your future students to start their careers here? 

Felix: What excites us about Hamburg are several things, to be honest. First of all, it has a long and rich games history that goes back thirty years. Thus, Hamburg is one of the strongest games-locations in Germany. As a bonus, the number of work positions within the industry is around 2.900 and as such, pretty strong. The initiative and the role that Gamecity Hamburg is taking within the industry was also a factor for our decision for Hamburg over any other German games-location.

This strong community within the gaming industry that Hamburg nourishes is also one of the benefits for our future students and alumni, since they will be able to start networking early on while still studying at the S4G. Furthermore, the companies present in Hamburg are rich in diversity. Alumni will be able to find the perfect fit for them, be it a big player such as InnoGames and Bigpoint, a Start-Up, or an indie studio.

What can students expect when enrolling at S4G School for Games? Do you put emphasis on specific topics?

Arina: The most important thing students can expect from us is the closeness to the industry. All of our teachers come directly from within the gaming industry to teach them up-to-date skills that they use themselves daily. Some of them are actually S4G alumni, which always warms our hearts.  

In our programs, we strongly focus on the projects. In the first three out of the four semesters in the programs, students have group projects where they develop their own game. They start by modifying a game from a previously provided structure in the first semester, and finish by creating something from scratch in the third semester. The fourth semester is blocked by a mandatory internship, and thus does not include such a project phase. Therefore, by the end of the program, our students have already created three games within the short span of their studies. Due to this practical and hands-on approach, students also learn to work together with different teammates from different departments that are necessary for creating a game.
This practical focus is also one of the reasons our students have such a high employment rate of 70% within three months after graduation, which we at the S4G are very proud of. It tells us that we’re doing the right thing with our teaching methods and the practical approach.

How do you fit in with the other games degree programs in Hamburg? 

Felix: So far, the location Hamburg mostly offers university programs for the games industry. On the other hand, the market for vocational studies is fairly open. Not everyone interested in creating games may want to study at a university for several years to get a Bachelor and then a Master. Furthermore, not everyone might fit into the more theory-focused teaching style universities often have.

Combine that with possible restrictions such as numerus clausus, and some talents that might be great for the industry might get lost within the process. Our two-year vocational programs offer an alternative for especially those people that either can’t or don’t want to go to a university, but are still interested in working within the games industry.


Want to know more about School for Games? Visit their Website or follow them on Instagram or Twitter.

News

Road to Polaris: Apply until September 29

Polaris 2022 is coming up on October 28 - 30 with a three-day program and numerous key players and artists from the fields of gaming, e-sports, cosplay, and content creation. Gamecity Hamburg provides free physical booth packages for Hamburg-based studios, publishers, teams, and devs. Apply until September 29!

New round for school internship in Hamburg-based games companies in January 2023

During the "School Internship Games" in January 2023, 9th grade school students will learn more about job prospects in the games industry in Hamburg. They get insights into the games industry at the three Hamburg-based companies InnoGames, Goodgame Studios, and FISHLABS, as well as at the Hamburg University of Applied Sciences (HAW Hamburg).

Heart of Muriet: Kickstarter campaign online

Update: Cratr.games has already managed to secure an alternative financing within days after starting the Kickstarter campaign and therefore stopped the campaign already. Congratulations to Cratr.games on securing funding for the further development of their game! The demo for Heart of Muriet continues to be available on Steam.

Recap: Road to gamescom 2022

In 2022, the world's largest video games trade fair, gamescom, returned to Cologne under the theme "The Heart of Pop Culture." With our support program "Road to gamescom," Gamecity Hamburg enabled six indie studios from Hamburg to present their games at the Gamecity Hamburg booth at the beloved Indie Arena Booth. 

How to: Make the most of gamescom 2022

2022 brings back the first on-site gamescom in two years. For some new members of the industry this might be their very first visit at the biggest German gaming convention and one of the most important games events worldwide, while others might appreciate a quick refresher on what's going on at gamescom. It's big, it's crazy and it's a lot of fun! Let's take a look at how you can make the most of it as a business visitor.

Photo by Suzan Azakli

Display 2022 - Let's Take a Look

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Guides to the Games Industry: Interview with Khai Trung Le from PocketGamer.biz

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Hamburg at gamescom 22: Six Hamburg Indies at the Indie Arena Booth & more

The gamescom is finally back as a live event again! Of course we'll be there, too. Six indie developers from Hamburg will present their games at our booth at the Indie Arena Booth as part of the gamescom 2022 through our "Road to gamescom" program and numerous other companies from Hamburg will be at gamescom 22 as well.

Photo by Jenny Ueberberg on Unsplash

Influencer Guide Part Two: 8 Tips to Make Influencers Fall in Love With Your Game

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Hamburg-based studio Tiny Roar releases XEL

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Games Lift 2022: These are the five teams

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Photo: Selim Sudheimer

Games Internship: Insights into Hamburg's Games Studios

We accompanied the 20 students participating in this year's 3-week school internship and saw what they had already learned and worked on during the past weeks. This time we stopped by at their first day at Deep Silver FISHLABS and got a great lesson on game design.

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