- Rocket Science GONE WRONG
Rocket Science GONE WRONG
By Soapbox Interactive
Funded with 48,000 €
Prototype Funding 2021 / 1
Rocket Science GONE WRONG is a competitive first person shooter with a 100% destructible world.
Destroy everything
Our goal is to create an atomic world made out of tiny cubes (10³ times the resolution of Minecraft), which is completely destructible. In it, we want to implement a competitive multiplayer FPS with a finely balanced arsenal of weapons.
The popular game Teardown is evidence that such a high-resolution atomic world running in real-time is feasible. Initially released in late 2020, it is extremely popular given its indie status and has received excellent reviews for its destructible world. The community is asking for a multiplayer mode on various social networks. The game's developer explains, however, in an interview that its complex physics engine is not multiplayer capable.
We will fill this gap in the market with a new multiplayer-capable physics engine built from the ground up. In a prototype, we want to implement the atomic destructible world, a multiplayer mode, and classic FPS mechanics.
The Team
With the game idea of Rocket Science GONE WRONG we are venturing the foundation of a new game studio. Next year we will develop a first prototype with the support of Gamecity Hamburg. In the following year we will develop this prototype into our first title and publish it.
James Rucks – Game designer & Programmer: James holds a BSc in Computer Science from the University of Hamburg. He is currently pursuing his Master's degree with a specialization in Computer Graphics and Machine Learning. He has already spent two years as a backend developer in the eCommerce space, as well as researching the application of Deep Learning in 3D environments for eSports broadcasting with the project's mentor, Nikolaos Katzakis. James also has a lot of experience in level design. He has already built maps for open-source FPS games, which have been downloaded over 1 million times and are played competitively.
Clemens Runge - Technical Programmer: Clemens completed his BSc in Electrical Engineering and Information Technology at HAW Hamburg. He is continuing his studies with a master's degree at TU Hamburg. On the side, he worked as a hardware and software developer of 3D cameras for six years. He also wrote software for 3D image processing with OpenCV and C++. In the field of game development he has already contributed a singleplayer campaign to an open source game.