Weitere Initiativen der Hamburg Kreativ Gesellschaft
En
Weitere Initiativen der Hamburg Kreativ Gesellschaft

Three Questions to: School for Games

School for Games is opening its second location in Hamburg, right at the RCADIA. Already well established in Berlin, School for Games is a private institute that offers vocational training for different jobs in the games industry. We are very happy to welcome another educational institution in Hamburg and took this opportunity to chat with Felix Wittkopf and Arina Dietzel, who will be the point of contact for the Hamburg branch. They told us why they chose Hamburg, what students can expect from them and how they complement the educational landscape in Hamburg.

After starting in Berlin, you're now opening your second campus in Hamburg. What excites you about Hamburg as a games industry location - and why is it a promising place for your future students to start their careers here? 

Felix: What excites us about Hamburg are several things, to be honest. First of all, it has a long and rich games history that goes back thirty years. Thus, Hamburg is one of the strongest games-locations in Germany. As a bonus, the number of work positions within the industry is around 2.900 and as such, pretty strong. The initiative and the role that Gamecity Hamburg is taking within the industry was also a factor for our decision for Hamburg over any other German games-location.

This strong community within the gaming industry that Hamburg nourishes is also one of the benefits for our future students and alumni, since they will be able to start networking early on while still studying at the S4G. Furthermore, the companies present in Hamburg are rich in diversity. Alumni will be able to find the perfect fit for them, be it a big player such as InnoGames and Bigpoint, a Start-Up, or an indie studio.

What can students expect when enrolling at S4G School for Games? Do you put emphasis on specific topics?

Arina: The most important thing students can expect from us is the closeness to the industry. All of our teachers come directly from within the gaming industry to teach them up-to-date skills that they use themselves daily. Some of them are actually S4G alumni, which always warms our hearts.  

In our programs, we strongly focus on the projects. In the first three out of the four semesters in the programs, students have group projects where they develop their own game. They start by modifying a game from a previously provided structure in the first semester, and finish by creating something from scratch in the third semester. The fourth semester is blocked by a mandatory internship, and thus does not include such a project phase. Therefore, by the end of the program, our students have already created three games within the short span of their studies. Due to this practical and hands-on approach, students also learn to work together with different teammates from different departments that are necessary for creating a game.
This practical focus is also one of the reasons our students have such a high employment rate of 70% within three months after graduation, which we at the S4G are very proud of. It tells us that we’re doing the right thing with our teaching methods and the practical approach.

How do you fit in with the other games degree programs in Hamburg? 

Felix: So far, the location Hamburg mostly offers university programs for the games industry. On the other hand, the market for vocational studies is fairly open. Not everyone interested in creating games may want to study at a university for several years to get a Bachelor and then a Master. Furthermore, not everyone might fit into the more theory-focused teaching style universities often have.

Combine that with possible restrictions such as numerus clausus, and some talents that might be great for the industry might get lost within the process. Our two-year vocational programs offer an alternative for especially those people that either can’t or don’t want to go to a university, but are still interested in working within the games industry.


Want to know more about School for Games? Visit their Website or follow them on Instagram or Twitter.

News

Kranich Games gewinnen "Bester Prototyp" beim Deutschen Computerspielpreis 2026

Games Lift: Wie der Inkubator nachwirkt

Was machen eigentlich die Alumni des Games Lift Inkubators? Sie gewinnen Preise, überzeugen Jurys und Investoren, veröffentlichen Spiele. Die Starthilfe wirkt lange nach.

Games Lift 2026: Jetzt bewerben vom 27. April bis 1. Juni

Vom 27. April bis 1. Juni könnt ihr euch für den Games Lift Inkubator 2026 von Gamecity Hamburg bewerben. Fünf Teams erhalten finanzielle Förderung in Höhe von 15.000 Euro, ein umfassendes Workshop-Programm und individuelles Mentoring. Zusätzlich können die Teams ein Coaching-Budget in Höhe von 1.000 Euro abrufen. Nach der dreimonatigen Workshop-Phase werden die Teams bis August 2027 mit individuellem Mentoring bei der Entwicklung ihrer Projekte unterstützt und reisen gemeinsam zu einem internationalen Branchen-Event.

Key Art for The Amusement

Curvature Games Release The Amusement

Good things come to those who wait. Hamburg-based studio Curvature Games has finally released “The Amusement” - an immersive narrative VR adventure! 

Apply for a Games Made in Hamburg Showcase at Portside Game Assembly Industry Party 2026

Developers from Hamburg can apply for a Games Made in Hamburg Showcase at the Portside Game Assembly Games Industry Party on June 26, from 7:30 pm. Deadline for application is May 22, 2026.

Road to gamescom 2026 - Bis zum 20. April bewerben!

Seid bei der gamescom 2026 mit dabei! Mit unserem "Road to gamescom" Programm, bieten wir Plätze an unserem Gemeinschaftsstand auf der Indie Arena Booth für Hamburger Studios, Teams und Devs. Bewerbt euch jetzt bis zum 20. April!

Bewerbungen für Games Germany Steam Sale 2026 ab sofort möglich

Entwickler*innen, Studios und Publisher mit Sitz in Deutschland können sich ab sofort und bis zum 31. März 2026 für eine Teilnahme am Steam Sale und an einem Showcase bewerben.

Expert*innen und Speaker*innen beim Pitch Level Up 2026

Recap: Pitch Level Up 2026

Am 17. Februar brachte „Pitch Level Up“ erneut über 80 Entwickler*innen, Gründer*innen, Studierende und weitere Teilnehmenden im SPACE Hamburg zusammen, um eine Kernkompetenz der Spieleindustrie zu verfeinern: ein guter Games-Pitch.

Bewerbungsstart für Prototypenförderung 2026

Teams, Entwickler*innen und Studios können sich vom 23. Februar bis 30. März auf die Prototypenförderung 2026 bewerben.

Star Trek: Voyager – Across the Unknown startet: Entwickelt und veröffentlicht in Hamburg

Star Trek: Voyager – Across the Unknown erscheint am 18. Februar. Der Strategietitel stammt direkt aus Hamburg, wurde vom lokalen Studio gameXcite entwickelt und wird vom Hamburger Publisher Daedalic Entertainment veröffentlicht.

Senator's Roundtable im Hamburger Rathaus 2026

Games im Rathaus – der Gamecity Hamburg Senator’s Roundtable. Zu Beginn des Jahres 2026 diskutierten der Senator für Kultur und Medien Dr. Carsten Brosda, Gamesunternehmen und Gamecity Hamburg die aktuelle Entwicklung der Gameswirtschaft in Hamburg.

Das Hamburger Studio Overhype Studios veröffentlicht MENACE im Early Access

Am 5. Februar geht MENACE vom Hamburger Studio Overhype Studios in den Early Access, gepublisht von Hooded Horse. 

Portside Game Assembly 2026 - Tickets jetzt erhältlich für Networking Brunch und Games Industry Party

Die Portside Game Assembly kehrt vom 25. bis 26. Juni 2026 nach Hamburg zurück – mit internationalen Indie-Studios, neuen Mentoring-Möglichkeiten für aufstrebende Entwickler*innen und einem „Games Made in Hamburg”-Showcase. Tickets für den Networking-Brunch und die Games Industry Party sind ab sofort erhältlich.

Weitere News
Cookies are used to make this website work and to enhance your experience.

To learn more about the types of cookies this website uses, see our Cookie Policy. You can decide for yourself which categories you want to allow. Please note that based on your settings, not all functions of the website may be available.

Cookies are used to make this website work and to enhance your experience.

To learn more about the types of cookies this website uses, see our Cookie Policy. You can decide for yourself which categories you want to allow. Please note that based on your settings, not all functions of the website may be available.

Your cookie preferences have been saved.