Weitere Initiativen der Hamburg Kreativ Gesellschaft
En
Weitere Initiativen der Hamburg Kreativ Gesellschaft

Three Questions to: School for Games

School for Games is opening its second location in Hamburg, right at the RCADIA. Already well established in Berlin, School for Games is a private institute that offers vocational training for different jobs in the games industry. We are very happy to welcome another educational institution in Hamburg and took this opportunity to chat with Felix Wittkopf and Arina Dietzel, who will be the point of contact for the Hamburg branch. They told us why they chose Hamburg, what students can expect from them and how they complement the educational landscape in Hamburg.

After starting in Berlin, you're now opening your second campus in Hamburg. What excites you about Hamburg as a games industry location - and why is it a promising place for your future students to start their careers here? 

Felix: What excites us about Hamburg are several things, to be honest. First of all, it has a long and rich games history that goes back thirty years. Thus, Hamburg is one of the strongest games-locations in Germany. As a bonus, the number of work positions within the industry is around 2.900 and as such, pretty strong. The initiative and the role that Gamecity Hamburg is taking within the industry was also a factor for our decision for Hamburg over any other German games-location.

This strong community within the gaming industry that Hamburg nourishes is also one of the benefits for our future students and alumni, since they will be able to start networking early on while still studying at the S4G. Furthermore, the companies present in Hamburg are rich in diversity. Alumni will be able to find the perfect fit for them, be it a big player such as InnoGames and Bigpoint, a Start-Up, or an indie studio.

What can students expect when enrolling at S4G School for Games? Do you put emphasis on specific topics?

Arina: The most important thing students can expect from us is the closeness to the industry. All of our teachers come directly from within the gaming industry to teach them up-to-date skills that they use themselves daily. Some of them are actually S4G alumni, which always warms our hearts.  

In our programs, we strongly focus on the projects. In the first three out of the four semesters in the programs, students have group projects where they develop their own game. They start by modifying a game from a previously provided structure in the first semester, and finish by creating something from scratch in the third semester. The fourth semester is blocked by a mandatory internship, and thus does not include such a project phase. Therefore, by the end of the program, our students have already created three games within the short span of their studies. Due to this practical and hands-on approach, students also learn to work together with different teammates from different departments that are necessary for creating a game.
This practical focus is also one of the reasons our students have such a high employment rate of 70% within three months after graduation, which we at the S4G are very proud of. It tells us that we’re doing the right thing with our teaching methods and the practical approach.

How do you fit in with the other games degree programs in Hamburg? 

Felix: So far, the location Hamburg mostly offers university programs for the games industry. On the other hand, the market for vocational studies is fairly open. Not everyone interested in creating games may want to study at a university for several years to get a Bachelor and then a Master. Furthermore, not everyone might fit into the more theory-focused teaching style universities often have.

Combine that with possible restrictions such as numerus clausus, and some talents that might be great for the industry might get lost within the process. Our two-year vocational programs offer an alternative for especially those people that either can’t or don’t want to go to a university, but are still interested in working within the games industry.


Want to know more about School for Games? Visit their Website or follow them on Instagram or Twitter.

News

Gamecity Hamburg and Hamburg Game Studios at Gamescom 2024

Gamecity Hamburg brings five indie studios to the next gamescom 2024 from August 21 to 25. Find out more about the indie teams at gamescom 2024 and our "Road to Program".

Road to Polaris 2024 - Bewirb Dich bis zum 25. August

Vom 11. bis 13. Oktober findet die Community-Convention Polaris mit einem dreitägigen Programm aus den Bereichen Gaming, E-Sports, Cosplay und Content Creation statt. Gamecity Hamburg bietet kostenlose Standpakete für ausgewählte Hamburger Entwickler*innen, Teams und Studios an. So könnt Ihr Eure Spiele, Prototypen und Demos dem Publikum präsentieren und direktes Feedback von euren Zielgruppen sammeln. Bewerbungen sind noch bis zum 25. August möglich!

Recap: The Game Playtest Night #2 was a blast – and will return

Let's look back at our Game Playtest Night #2 in June: We cooperated with the gaming and esport location Play Bay in order to offer participating indie developers an opportunity, to test their work in progress games with the help of motivated test gamers.

Warum Sichtbarkeit von LGBTQIA+ in Games so wichtig ist

Journalistin Lea Irion hat es dank eines Videospiels geschafft, zu ihrer Sexualität zu stehen. Hier erzählt sie ihre Geschichte und die von zwei LGBTQIA+ Entwickler*innen aus Hamburg.

Dritter „Games Made in Germany“-Steam Sale startet am 20. Juni mit Showcase und exklusiver Vinyl

Der "Games Made in Germany" Steam-Sale von Games Germany bietet 250 großartige Spiele made in Germany und startet am 20. Juni um 19 Uhr mit einem großen Showcase auf dem IGN Youtube-Channel und einer exklusiven Vinyl mit den besten Soundtracks aus deutschen Spielen.

Goodbye Gamecity Hamburg Online Hub

Die Zeit für unseren Gamecity Hamburg Online Hub ist gekommen. Wir schließen das virtuelle Zuhause für die Hamburger Gamesbranche auf unserer Gamecity Hamburg Webseite und blicken noch einmal zurück.

Queer Games Bundle 2024 - Our top 5 Games

In the Queer Games Bundle you can find about 500 games, assets and more in support of LGBTQ+ games, creators and game devs. We picked some highlights for you.

Gamecity Hamburg & four Hamburg indie game studios and developers at Nordic Game 2024

Recap: Road to Nordic - Gamecity Hamburg at the Nordic Games Conference 2024

Let's look back at our Road to Nordic program: We attended the Nordic Game Conference 2024 in Malmö, with four Hamburg indie game developers and their game projects.

Gamecity Hamburg Prototypenförderung 2024: Hamburg fördert fünf Prototypen digitaler Spiele

Gamecity Hamburg unterstützt in der Förderrunde 2024 fünf Games-Projekte mit jeweils bis zu 80.000 Euro als nicht rückzahlbarer Zuschuss. Als Anschubfinanzierung begünstigt die Förderung Neugründungen in Hamburg und unterstützt Unternehmen bei der Entwicklung von Prototypen digitaler Spiele.

Job Spotlight: Bytro

Bytro is a well-established institution in the Hamburg games industry and the mobile and browser games market. Their first game, Supremacy 1914, will turn 15 years old in May of 2024. This is a rare milestone for any game, especially considering that this historic war strategy game might not exactly be a mainstream product. The key to running a successful company for a long time is, of course, the people. As Bytro is currently hiring, we spoke to Felix Schröter, the interim Lead for Analytics and Monetization. He has had many different opportunities at Bytro and gave us deeper insights into the company and their current job openings.

Games Lift: Jetzt Noch Erfolgreicher

Auch schon für den neuen Jahrgang beworben? Der Games Lift Inkubator steht vor der nächsten Runde. Das Programm hat inzwischen bewiesen: Hier wird Erfolg entwickelt.

Games Lift 2024: Jetzt bewerben vom 2. Mai bis 10. Juni

Vom 2. Mai bis 10. Juni kann sich auf den Games Lift Inkubator 2024 von Gamecity Hamburg beworben werden. Fünf Teams erhalten finanzielle Förderung in Höhe von 15.000 Euro, ein umfassendes Workshop-Programm, sowie Zugang zum Games Lift Network mit Expert*innen der internationalen Games-Branche. Zusätzlich können die Teams ein Coaching-Budget in Höhe von 1.000 Euro abrufen. Nach der dreimonatigen Workshop-Phase werden die Teams bis August 2025 mit individuellem Mentoring bei der Entwicklung ihrer Projekte unterstützt und reisen gemeinsam zu einem internationalen Branchen-Event.

Weitere News
Cookies are used to make this website work and to enhance your experience.

To learn more about the types of cookies this website uses, see our Cookie Policy. You can decide for yourself which categories you want to allow. Please note that based on your settings, not all functions of the website may be available.

Cookies are used to make this website work and to enhance your experience.

To learn more about the types of cookies this website uses, see our Cookie Policy. You can decide for yourself which categories you want to allow. Please note that based on your settings, not all functions of the website may be available.

Your cookie preferences have been saved.