Weitere Initiativen der Hamburg Kreativ Gesellschaft
En
Weitere Initiativen der Hamburg Kreativ Gesellschaft

Mooneye Indies: Mooneye Studio starts publishing label

Hamburg-based indie studio Mooneye Studios starts their new publishing label "Mooneye Indies".

Hamburg-based indie studio Mooneye Studios wowed indie fans and the games industry with their exploration adventure game "Lost Ember". After successfully releasing the game and receiving numerous awards and recognition, they are now launching their publishing label "Mooneye Indies". 
The label aims at narrative-focused indie games. The first game Haven Park is already scheduled for this coming August. 

Mooneye Studios CEO Tobias Graff tells us more about their new label and their plans: 

Mooneye Studios CEO Tobias Graff

You have gained a lot of positive attention for your adventure game Lost Ember and have received awards and recognition nationally and internationally. How did you decide to start as a publisher as well? 

That idea grew kind of naturally and started quite early after our Kickstarter. Back then we were contacted by a lot of indie developers and student groups and asked for advice on marketing or just development in general. We were always happy to help, but of course we were still way too busy with Lost Ember to actually spend much time on that. But the idea was born. In the last couple of months, after we successfully released Lost Ember and were finally able to think about something other than wolves and wombats, we started to talk about that again and reached out to developers to see if anyone would even be interested. And luckily they were, so here we are!

Lost Ember takes the player on an exploration adventure with numerous animals and sceneries.

What do you want to focus on as a publisher, and why?

We want to focus on narrative and wholesome smaller games. We think those kinds of games fit quite nicely to our current community, so we can build upon our existing reputation. Also, we just absolutely love working with this community. I know there’s probably a lot of developers out there who claim this, but we absolutely have the best community we could have wished for and received so much support and kind words from them, that we just couldn’t bear the thought of not having anything new for them for years to come.
We think that these wholesome or just emotional little games often get overlooked despite being absolutely wonderful and the developers putting so much love into them, so we think it’s more than worth it to support those games with everything we can.

What do you think makes a good indie game these days?

I don’t think there’s one formula for a good game, indie or otherwise. But in our experience, it always went a long way just including the community in the process. That of course takes a lot of time and effort, so it’s not always possible, but we received a lot of positive reactions for things like a development blog or short update videos. For the game itself, I would say it’s always best to try and find the essence of your game and concentrate on that. Don’t try and do everything, instead just try and do your thing great.

Haven Park is the first game to be published with Mooneye Indies
 

What tips would you like to give to aspiring developers who want to get their game published (with you)?

I can’t speak for other publishers, but we always like to see that developers have actually thought about their audience or just about why they have added certain features. A clear understanding of what your game is supposed to be (and what it isn’t) is always a great indication or whether the final game will have a coherent tone. So if you were preparing a pitch, it’s obviously important to showcase your game and its features, but we would also be asking ourselves: do we think these people can turn that into a full game? So any info on why you made certain decisions or just about yourself that might convince us that you know what you’re doing would be really appreciated!

Find out more about the upcoming indie game Haven Park:

News

Gamecity Hamburg and Hamburg Game Studios at Gamescom 2024

Gamecity Hamburg brings five indie studios to the next gamescom 2024 from August 21 to 25. Find out more about the indie teams at gamescom 2024 and our "Road to Program".

Road to Polaris 2024 - Bewirb Dich bis zum 25. August

Vom 11. bis 13. Oktober findet die Community-Convention Polaris mit einem dreitägigen Programm aus den Bereichen Gaming, E-Sports, Cosplay und Content Creation statt. Gamecity Hamburg bietet kostenlose Standpakete für ausgewählte Hamburger Entwickler*innen, Teams und Studios an. So könnt Ihr Eure Spiele, Prototypen und Demos dem Publikum präsentieren und direktes Feedback von euren Zielgruppen sammeln. Bewerbungen sind noch bis zum 25. August möglich!

Recap: The Game Playtest Night #2 was a blast – and will return

Let's look back at our Game Playtest Night #2 in June: We cooperated with the gaming and esport location Play Bay in order to offer participating indie developers an opportunity, to test their work in progress games with the help of motivated test gamers.

Warum Sichtbarkeit von LGBTQIA+ in Games so wichtig ist

Journalistin Lea Irion hat es dank eines Videospiels geschafft, zu ihrer Sexualität zu stehen. Hier erzählt sie ihre Geschichte und die von zwei LGBTQIA+ Entwickler*innen aus Hamburg.

Dritter „Games Made in Germany“-Steam Sale startet am 20. Juni mit Showcase und exklusiver Vinyl

Der "Games Made in Germany" Steam-Sale von Games Germany bietet 250 großartige Spiele made in Germany und startet am 20. Juni um 19 Uhr mit einem großen Showcase auf dem IGN Youtube-Channel und einer exklusiven Vinyl mit den besten Soundtracks aus deutschen Spielen.

Goodbye Gamecity Hamburg Online Hub

Die Zeit für unseren Gamecity Hamburg Online Hub ist gekommen. Wir schließen das virtuelle Zuhause für die Hamburger Gamesbranche auf unserer Gamecity Hamburg Webseite und blicken noch einmal zurück.

Queer Games Bundle 2024 - Our top 5 Games

In the Queer Games Bundle you can find about 500 games, assets and more in support of LGBTQ+ games, creators and game devs. We picked some highlights for you.

Gamecity Hamburg & four Hamburg indie game studios and developers at Nordic Game 2024

Recap: Road to Nordic - Gamecity Hamburg at the Nordic Games Conference 2024

Let's look back at our Road to Nordic program: We attended the Nordic Game Conference 2024 in Malmö, with four Hamburg indie game developers and their game projects.

Gamecity Hamburg Prototypenförderung 2024: Hamburg fördert fünf Prototypen digitaler Spiele

Gamecity Hamburg unterstützt in der Förderrunde 2024 fünf Games-Projekte mit jeweils bis zu 80.000 Euro als nicht rückzahlbarer Zuschuss. Als Anschubfinanzierung begünstigt die Förderung Neugründungen in Hamburg und unterstützt Unternehmen bei der Entwicklung von Prototypen digitaler Spiele.

Job Spotlight: Bytro

Bytro is a well-established institution in the Hamburg games industry and the mobile and browser games market. Their first game, Supremacy 1914, will turn 15 years old in May of 2024. This is a rare milestone for any game, especially considering that this historic war strategy game might not exactly be a mainstream product. The key to running a successful company for a long time is, of course, the people. As Bytro is currently hiring, we spoke to Felix Schröter, the interim Lead for Analytics and Monetization. He has had many different opportunities at Bytro and gave us deeper insights into the company and their current job openings.

Games Lift: Jetzt Noch Erfolgreicher

Auch schon für den neuen Jahrgang beworben? Der Games Lift Inkubator steht vor der nächsten Runde. Das Programm hat inzwischen bewiesen: Hier wird Erfolg entwickelt.

Games Lift 2024: Jetzt bewerben vom 2. Mai bis 10. Juni

Vom 2. Mai bis 10. Juni kann sich auf den Games Lift Inkubator 2024 von Gamecity Hamburg beworben werden. Fünf Teams erhalten finanzielle Förderung in Höhe von 15.000 Euro, ein umfassendes Workshop-Programm, sowie Zugang zum Games Lift Network mit Expert*innen der internationalen Games-Branche. Zusätzlich können die Teams ein Coaching-Budget in Höhe von 1.000 Euro abrufen. Nach der dreimonatigen Workshop-Phase werden die Teams bis August 2025 mit individuellem Mentoring bei der Entwicklung ihrer Projekte unterstützt und reisen gemeinsam zu einem internationalen Branchen-Event.

Weitere News
Cookies are used to make this website work and to enhance your experience.

To learn more about the types of cookies this website uses, see our Cookie Policy. You can decide for yourself which categories you want to allow. Please note that based on your settings, not all functions of the website may be available.

Cookies are used to make this website work and to enhance your experience.

To learn more about the types of cookies this website uses, see our Cookie Policy. You can decide for yourself which categories you want to allow. Please note that based on your settings, not all functions of the website may be available.

Your cookie preferences have been saved.