Weitere Initiativen der Hamburg Kreativ Gesellschaft
En
Weitere Initiativen der Hamburg Kreativ Gesellschaft

Going Live: What to expect from Games Lift Graduation

You can see it in their faces, hear it in their voices, even tell it by the way their e-mails are worded: Our teams are excited. And they have very good reason to. On December 8, the Incubator will end with a public presentation. What’s in store?

Time flies when you‘re busy. And since incubator programs are designed to accelerate development, our teams could not have been busier. So it’s perfectly normal to feel mildly shocked that we are already nearing the end of our first rodeo. Has it been three months already? It has.

The big finale is almost here. Our graduation event is scheduled for December 8. We don’t want to spoil the surprise, but we had to ask: What are the teams going to show? What are they planning?

Real New Stuff

Impawsible Games‘ Nico Plötz wants to go big. His 4-person team is working on the stylish metroidvania title „Jonah Weingarten’s Ninja Brigade“. The game is not about silent contemplation, rather about a keyboardist turned action hero who fights his way through a menacing, imaginative version of japanese folklore. Nico wants to fire on all cylinders: He’s excited to show his game to the public for the first time ever. He plans to show the game looking better than ever – he is teasing „graphical improvements“. And this is the first time we will get to see the official cover art for the game. Will it make us want to hang it on our wall? We will have to see for ourselves.

A big and substantial update is also in sight for Roman Fuhrer. His game „Leif’s Adventure“ is a well-known quantity, having been in development for over three years. To anyone skeptical that this single developer could actually produce a full-fledged action-adventure inspired by Nintendo classics, Roman has already proven what he’s capable of. The game has been demoed successfully at conventions and is available for free on Steam. Roman even rocked the milestone pitch by building the complete presentation as a playable level in his game. But now he wants to show us something completely new: The hub world. Literally the place holding his game together. „This has never been part of any presentation,“ he says.

A fuller picture

Ole Jürgensen keeps it playfully cryptic: „Woosh! Bam! Pow! We are playing with action figures,“ is all he wants to give away about what to expect from his presentation. Unless he and his teammate Leonie Brosz actually plan to do just that, our next best guess is that they might show us how their game evokes the sense of playing with them. „Crumbling“ is, after all, a VR game where the central allure lies in moving your character around naturally with motion controls and having it feel just like playing with a toy – but in a reactive game world.

Curvature Games‘ Dennis Briddigkeit wants to show us where the support of Gamecity Hamburg and the Games Lift Incubator has got his team and how they are starting to feel confident about „pitching the game to publishers soon“. The game in question is called „The Amusement“ – an ambitious, narrative VR adventure combining a unique historical setting, technical innovations and an arresting art style. There is good reason to be excited. The project is still at an early stage, but Curvature Games proved in their milestone pitch that they are making the best of their larger team size and progressing quickly.

Julia Reberg is sitting on the other end of that spectrum – while she is a gifted professional, she is working on „Alchymia“ alone. When the incubator started, her project was still in a very early concept phase. Now it is beginning to take shape. „I’m looking forward to putting all the pieces together and finally give a first impression of my game“, she says. The idea has always been enticing; a strategic roguelike where players have to master alchemy in order to stop a zombie horde. We are awaiting the fuller picture with baited breath.

Join us!

Our biggest source of excitement lies not in the presentation itself, not in the fact that a carefully selected group of industry veterans will be watching, but in you, the reader. The graduation event was always meant to be held in front of an audience. COVID-19 may make this physically impossible this year – but our virtual doors are open to all.

Join us on Tuesday, December 8, at 6 p.m.

Register on eventbrite:

https://gamecity-games-lift-graduation-2020.eventbrite.de/

News

Gamecity Hamburg and Hamburg Game Studios at Gamescom 2024

Gamecity Hamburg brings five indie studios to the next gamescom 2024 from August 21 to 25. Find out more about the indie teams at gamescom 2024 and our "Road to Program".

Road to Polaris 2024 - Bewirb Dich bis zum 25. August

Vom 11. bis 13. Oktober findet die Community-Convention Polaris mit einem dreitägigen Programm aus den Bereichen Gaming, E-Sports, Cosplay und Content Creation statt. Gamecity Hamburg bietet kostenlose Standpakete für ausgewählte Hamburger Entwickler*innen, Teams und Studios an. So könnt Ihr Eure Spiele, Prototypen und Demos dem Publikum präsentieren und direktes Feedback von euren Zielgruppen sammeln. Bewerbungen sind noch bis zum 25. August möglich!

Recap: The Game Playtest Night #2 was a blast – and will return

Let's look back at our Game Playtest Night #2 in June: We cooperated with the gaming and esport location Play Bay in order to offer participating indie developers an opportunity, to test their work in progress games with the help of motivated test gamers.

Warum Sichtbarkeit von LGBTQIA+ in Games so wichtig ist

Journalistin Lea Irion hat es dank eines Videospiels geschafft, zu ihrer Sexualität zu stehen. Hier erzählt sie ihre Geschichte und die von zwei LGBTQIA+ Entwickler*innen aus Hamburg.

Dritter „Games Made in Germany“-Steam Sale startet am 20. Juni mit Showcase und exklusiver Vinyl

Der "Games Made in Germany" Steam-Sale von Games Germany bietet 250 großartige Spiele made in Germany und startet am 20. Juni um 19 Uhr mit einem großen Showcase auf dem IGN Youtube-Channel und einer exklusiven Vinyl mit den besten Soundtracks aus deutschen Spielen.

Goodbye Gamecity Hamburg Online Hub

Die Zeit für unseren Gamecity Hamburg Online Hub ist gekommen. Wir schließen das virtuelle Zuhause für die Hamburger Gamesbranche auf unserer Gamecity Hamburg Webseite und blicken noch einmal zurück.

Queer Games Bundle 2024 - Our top 5 Games

In the Queer Games Bundle you can find about 500 games, assets and more in support of LGBTQ+ games, creators and game devs. We picked some highlights for you.

Gamecity Hamburg & four Hamburg indie game studios and developers at Nordic Game 2024

Recap: Road to Nordic - Gamecity Hamburg at the Nordic Games Conference 2024

Let's look back at our Road to Nordic program: We attended the Nordic Game Conference 2024 in Malmö, with four Hamburg indie game developers and their game projects.

Gamecity Hamburg Prototypenförderung 2024: Hamburg fördert fünf Prototypen digitaler Spiele

Gamecity Hamburg unterstützt in der Förderrunde 2024 fünf Games-Projekte mit jeweils bis zu 80.000 Euro als nicht rückzahlbarer Zuschuss. Als Anschubfinanzierung begünstigt die Förderung Neugründungen in Hamburg und unterstützt Unternehmen bei der Entwicklung von Prototypen digitaler Spiele.

Job Spotlight: Bytro

Bytro is a well-established institution in the Hamburg games industry and the mobile and browser games market. Their first game, Supremacy 1914, will turn 15 years old in May of 2024. This is a rare milestone for any game, especially considering that this historic war strategy game might not exactly be a mainstream product. The key to running a successful company for a long time is, of course, the people. As Bytro is currently hiring, we spoke to Felix Schröter, the interim Lead for Analytics and Monetization. He has had many different opportunities at Bytro and gave us deeper insights into the company and their current job openings.

Games Lift: Jetzt Noch Erfolgreicher

Auch schon für den neuen Jahrgang beworben? Der Games Lift Inkubator steht vor der nächsten Runde. Das Programm hat inzwischen bewiesen: Hier wird Erfolg entwickelt.

Games Lift 2024: Jetzt bewerben vom 2. Mai bis 10. Juni

Vom 2. Mai bis 10. Juni kann sich auf den Games Lift Inkubator 2024 von Gamecity Hamburg beworben werden. Fünf Teams erhalten finanzielle Förderung in Höhe von 15.000 Euro, ein umfassendes Workshop-Programm, sowie Zugang zum Games Lift Network mit Expert*innen der internationalen Games-Branche. Zusätzlich können die Teams ein Coaching-Budget in Höhe von 1.000 Euro abrufen. Nach der dreimonatigen Workshop-Phase werden die Teams bis August 2025 mit individuellem Mentoring bei der Entwicklung ihrer Projekte unterstützt und reisen gemeinsam zu einem internationalen Branchen-Event.

Weitere News
Cookies are used to make this website work and to enhance your experience.

To learn more about the types of cookies this website uses, see our Cookie Policy. You can decide for yourself which categories you want to allow. Please note that based on your settings, not all functions of the website may be available.

Cookies are used to make this website work and to enhance your experience.

To learn more about the types of cookies this website uses, see our Cookie Policy. You can decide for yourself which categories you want to allow. Please note that based on your settings, not all functions of the website may be available.

Your cookie preferences have been saved.