Weitere Initiativen der Hamburg Kreativ Gesellschaft
En
Weitere Initiativen der Hamburg Kreativ Gesellschaft

Bomb Bots Arena by Tiny Roar - Interview with Co-Founder Maurice Hagelstein

Hamburg based Indie Studio Tiny Roar releases "Bomb Bots Arena"

The Hamburg Indie Studio Tiny Roar released its new game "Bomb Bots Arena" on June 1, 2020. The game is a free to play online multiplayer brawler for up to eight players across different platforms, in which they can compete against other players as robots/bots and defeat them in different ways. After more than nine months of work and with the support of the German Games Funding the game is finally released as early access version.

[[youtube_IwXh4MdNk-0]]      

We talked about the release and the development process with Co-Founder and Game Director Maurice Hagelstein.

Tiny Roar is a Hamburg Indie Studio that has already released several titles. What are you doing right from your point of view and what tips do you have for studios that want to get started?

Maurice Hagelstein: "The only thing we do right is to learn from our many mistakes and ask ourselves regularly "Does this make sense the way we are doing it right now?" Don't look too much at the success stories of others, don't take too much at once, but make a realistic, reflected plan with many small goals and follow them one by one and be ready to change things. It also helped us a lot to have formulated company principles. These include points such as absolute transparency on issues like planning, finances, and worries, as well as the fact that crunch is forbidden and we have a very open and constructive communication strategy within the studio. No one is placed above anyone in terms of argument - the best argument wins."   

You are one of the first studios to be awarded the German Games Funding, how did the funding help you to realize your game? What is important from your point of view about such funding?  

Maurice Hagelstein: "We founded in Hamburg in 2015, when the last nail in the coffin of local games sponsorship was sunk deep. For us, the fact that 70% (!) of our game budget is supported by funding is still incomprehensible. Before that, we had to do a lot of contract work to have at least some time and money left for our projects. That never really worked out because there is no focus and you need the buffer for bridging between jobs. Now, for the first time, we were able to concentrate on our completely own game and even hire additional staff. The pressure is still high, of course, because you don't want to disappoint the players, the industry, and the taxpayers."  

Bomb Bots Arena is released for PC and mobile, what are the decision processes behind the choice of platforms for you?    

Maurice Hagelstein: "Our goal is to release BBA on as many platforms as possible. It's a multiplayer game that supports crossplay and we want everyone to see and play with our baby. In June we will first release the Steam and Mobile versions. This is clearly due to the non-existent barrier (keyword Devkit) between studio and player. Furthermore, these communities are very vocal and often like to participate in the improvement of the games. The Switch version is our next absolute priority, because a) we already have a version running on it and b) we simply have a lot of Nintendo fans in the team and the console is perfect for this title."   

Find out more about Tiny Roar on their Website: www.tinyroar.de  

Join the Bomb Bots Arena Discord here:  Discord.gg/BombBotsArena

News

Road to gamescom 2025 - Bis zum 9. April bewerben!

Road to gamescom geht 2025 in die nächste Runde: Wir stellen Plätze an unserem Gemeinschaftsstand auf der Indie Arena Booth für Hamburger Studios, Teams und Devs. Bewerbt euch jetzt bis zum 9. April!

Prototypenförderung 2025 startet: Bewerbungsschluss 7. April

Vom 3. März bis 7. April kann sich auf die Prototypenförderung 2025 von Gamecity Hamburg beworben werden. Die diesjährige Förderrunde stellt insgesamt 400.000 und bis zu 80.000 Euro pro angenommenes Bewerber-Team bereit.

Road to Nordic Game 2025

Gamecity Hamburg bietet ein Road to Nordic Game Conference Programm an: Wir stellen Plätze an unserem Gemeinschaftsstand für Hamburger Studios, Teams und Devs. Bewerbt euch jetzt bis zum 28. März!

Schulpraktikum Games Januar 2025: Schüler*innen lernen Gamesbranche in Hamburger Unternehmen kennen

15 Hamburger Schüler*innen der 9. Klassen erhielten im Rahmen eines dreiwöchigen Praktikums Einblicke in die vielfältigen Berufsbilder und Unternehmen der Gamesbranche. Wir haben sie zu ihrer Abschlusspräsentation besucht und erfahren, was sie gelernt haben.

Portside Game Assembly: Ticketverkauf für Brunch und Party gestartet

Mit der Portside Game Assembly bringt Gamecity Hamburg am 27. Juni 2025 Studio-Leiter*innen und Entscheider*innen erfolgreicher Indie Game Studios auf einem Konferenz-Schiff und weiteren außergewöhnlichen Locations in Hamburg zusammen. Weitere teilnehmende Studios sind angekündigt und der Ticketverkauf für alle Events gestartet.

Senators Roundtable 2025 im Hamburg Rathaus

Als gute Tradition diskutieren Senator für Kultur und Medien Dr. Carsten Brosda, Gamesunternehmen und Gamecity Hamburg über die aktuelle Entwicklung der Gameswirtschaft.

Der German Creative Economy Summit 2024. Foto: Jan-Marius Komorek

German Creative Economy Summit 2025: Programmtipps

Am 5. und 6. März 2025 findet erneut der German Creative Economy Summit auf Kampnagel in Hamburg statt, der größte nationale Branchentreff für die gesamte Kreativwirtschaft. Wir haben für euch ein paar Programmtipps zusammengestellt.

Antragstellung offen für Computerspielförderung des Bundes

Seit Dezember 2024 können wieder Anträge auf die Computerspielförderung des Bundes gestellt werden.

Tiny Roar release "Into the Emberlands" as full version

Hamburg-based indie developer Tiny Roar released “Into the Emberlands” as version 1.0.

OneManOnMars releases Leif's Adventure: Netherworld Hero

OneManOnMars will finally release the exciting 2D action adventure Leif's Adventure on December 19, 2024!

Recap 2024 und Ausblick 2025

Es ist gefühlt erst eine Woche her, dass wir in die Projekte und Veranstaltungen für 2024 gestartet sind und schon ist das Jahr wieder zu Ende!

Games Lift: Kein Abschluss, ein Anfang

Die Graduation ist geschafft. Der Games-Lift-Jahrgang 2024 hat seine wichtigste Probe mit Bravour und Routine bestanden. Wie es weitergeht, verrieten die Teams auf der Bühne.

Weitere News
Cookies are used to make this website work and to enhance your experience.

To learn more about the types of cookies this website uses, see our Cookie Policy. You can decide for yourself which categories you want to allow. Please note that based on your settings, not all functions of the website may be available.

Cookies are used to make this website work and to enhance your experience.

To learn more about the types of cookies this website uses, see our Cookie Policy. You can decide for yourself which categories you want to allow. Please note that based on your settings, not all functions of the website may be available.

Your cookie preferences have been saved.