Weitere Initiativen der Hamburg Kreativ Gesellschaft
En
Weitere Initiativen der Hamburg Kreativ Gesellschaft

The Hamburg Games Conference: Program highlights and top speakers 2020

Highlights and top speakers 2020

With Dr. Carsten Brosda, Hamburg's Senator for Culture, inaugurating the eleventh Hamburg Games Conference on 27 February, the three halls of the Zeise cinema will be the venue for lectures on the challenges and opportunities for digital revenue models for games, panels with top-class speakers and an attractive supporting program:

Speakers from established games companies such as Wooga, Rockfish Games, Daedalic, Azerion, Cornfox & Bros, Raw Fury, FDG Entertainment, Thunderful Publishing, Axel Springer, Rocket Beans, PietSmiet and The CodingMonkeys will share their knowledge on the topic of "Digital revenue models in games - how games developers will earn money with their content in the future".

All information about the program as well as tickets can be found at www.gamesconference.com

Conference TICKETS

Gamecity Treff TICKETS


Opening speech from Dr. Carsten Brosda, Hamburg's Senator for Culture

Dr. Carsten Brosda

(Copyright: Bertold Fabricius)

We are very pleased that Dr. Carsten Brosda, Hamburg's Senator for Culture - together with the organizers Dr. Ralph Oliver Graef and Dr. Christian Rauda as well as Dennis Schoubye from gamecity:Hamburg - will personally inaugurate the 11th Hamburg Games Conference. The Hamburg Senator for Culture's greetings at 10:30 a.m. underlines the importance of the Hamburg Games Conference for the digital industry and emphasizes the importance of games as a cultural asset over and their economic relevance for the region.

Michael Schade, CEO and Co-Founder at the Hamburg based studio Rockfish Games, gives the keynote at Hamburg Games Conference 2020: With more than 20 years of experience in the industry, Schade delivers his insights on how to be successful on the games market – from funding to developing to selling a game.

Michael Schade

Apple Arcade: The next big hit for mobile developers?

In fall 2019 Apple launched Apple Arcade, a new subscription service, that differs widely from the established rules of mobile gaming – the games work offline and contain no ads or microtransactions. Sounds great for players, but is it also a sustainable business model for developers?


100 million new players by 2030: Games in onboard entertainment

Onboard entertainment is well established on (long-distance) flights – and will become an important feature of electric cars in the foreseeable future. Tesla already has a number of games implemented, while plenty of other car manufacturers are working on similar solutions for their onboard entertainment. This panel is dedicated to this exciting new market segment.

How do I earn money with my games?

You have plenty of choices to make when developing a game in 2020: Should it be a physical retail release? Sold via Steam? Or on GOG without DRM? What about the Epic Games Store? And will a console port be worth it? Or does it have to be on iOS and Android? Our experts talk about how and where to actually make money with a game.

Building a company people love to work at

"There's free coffee and water" - great! What might have been enough a few years ago to get employees excited about his company, no longer draws them out of their shell. Especially fast-growing companies must not lose sight of the needs of their team. Of course, companies must be modern, efficient and successful. But they must also adapt to social developments and their employees. With flexible working models, transparency, respect, and perspectives. What does the workplace of the future look like and what are companies already doing to attract - and retain - their employees? Lenka Kaciakova (Vice President HR at Wooga) and Arno Heinisch (Managing Director of Rocket Beans) talk about these exciting questions for the most popular employers of the future.

How influencers want to play

An important aspect of the coverage and ultimately the sales figures of a game is the appeal it has for big influencers. Let's Plays and other features on the channels of high reach influencers are ideally worth cash money. But what must a game offer to stand out from the crowd? How important are twitch integrations and similar options? Mikkel Robrahn, COO at PietSmiet and influencer fisHC0p report.

[[youtube_PIQfcvpntyI]]

Tickets for the Hamburg Games Conference are available at Eventbrite: http://bit.ly/HGC2020-TICKETS


If you purchase an “All Access” ticket, you get access to the Conference’s Business Area, Expo, Streaming Area, Catering and the Gamecity Treff.


If you purchase an “Essential” ticket, you get access to Talks, Expo and Streaming Area, but you have to get an additional ticket for the Gamecity Treff.


Gamecity Treff Tickets: https://gamecitytreff2020.eventbrite.de

News

Pitch Level Up 2023: Boost your pitch with expert feedback!

After the successful premiere last year, the Pitch Level Up is back on April 13, 11 am - 6 pm: Get individual feedback on your pitch deck from seasoned games industry professionals with different perspectives - to optimize your pitch for publishers, media, investors or funding institutions.

Road to gamescom 2023

Für die kommende gamescom bietet Gamecity Hamburg wieder das Road to gamescom Programm an: Wir stellen 5 Plätze an unserem Gemeinschaftsstand auf der Indie Arena Booth für Hamburger Studios, Teams und Devs. Bewerbt euch jetzt bis zum 25. April!

(c) Melina Hehemeyer

Three Questions to: Sandra Friedrichs, Streamer and Mental Health Advocate

Sandra Friedrichs had been working in the games industry for years, before starting a new career as a streamer and using her platform to raise awareness for mental health topics. This year she won the title as Vice Miss Germany, which we took as an opportunity to talk about her mission and goals.

Stellenausschreibung: Wir suchen eine*n PR-/Kommunikationsmanager*in

Wir suchen ab sofort eine*n PR-Kommunikationsmitarbeiter*in für unser Team. Bewirb dich jetzt bis zum 02.04.!

Recap: Hamburg Games Conference 2023

What a ride! The Hamburg Games Conference brought us two days filled with inspiring talks, panels, discussions and workshops with 50 speakers and 500 guests from around the world!

Bewerbungen für Gamecity Hamburg Prototypenförderung 2023 ab 3. März möglich

Von heute, 3. März, bis zum 5. April können sich Gründer*innen, Start-ups und kleine und mittlere Unternehmen (KMU) für die Prototypenförderung bewerben. Bewerber*innen können bis zu 120.000 Euro für die Entwicklung von Prototypen für digitale Spiele beantragen. Mit dem Förderprogramm stellt Gamecity Hamburg im Auftrag der Freien und Hansestadt Hamburg im Jahr 2023 insgesamt 400.000 Euro für Spieleentwickler*innen zur Verfügung.

Recap: Gamecity Forecast: AI in game production

On Feb. 21, we invited people from Hamburg’s games industry and beyond to our online event “Gamecity Forecast: AI in game production”. Our Forecast sessions aim to spark discussion on trends and developments affecting the games industry, identify challenges and opportunities and exchange experiences. Here's what we took away as our key learnings from the evening!

Senator's Roundtable 2023

The games industry is a driving and innovative factor in Hamburg’s economy – this is why Hamburg’s Minister for Culture and Media, Dr. Carsten Brosda, together with Gamecity Hamburg regularly invites representatives from the industry for the Senator’s Roundtable.

Meet the Road to Hamburg Games Conference Indie Teams

With our "Road to program", we will bring five Hamburg-based indie developers and teams to the Hamburg Games Conference 2023 to showcase their games to the participants and meet new people from the industry. You can play their games at the Hamburg Games Conference expo from March 1 to 2 at the Altonaer Museum.

Hamburg Games Conference 2023: 30+ speakers, panels, networking and more

The Hamburg Games Conference is drawing near, with just three weeks to go until March 1 & 2! Right on schedule, the conference line-up is now complete, so let's take a look at the newcomers who bring several fascinating talks and panels for both the main track on "Invest in Games" and the complimentary second track on dev, funding and marketing topics to the table.

Foto-Credit: InnoGames

Schulpraktikum Games Januar 2023: Ein voller Erfolg

Kaum zu glauben, dass es schon wieder vorbei ist: Drei Wochen lang haben 16 Jugendliche aus Hamburger Schulen im Schulpraktikum Games hinter die Kulissen der Gamesbranche geschaut - bei drei Hamburger Studios und der HAW Hamburg.

Three Questions to: Dom Schott, Creator of the Podcast OK COOL

Dom Schott has been a part of the German games journalism scene for some time already, but the last few years brought big changes for him: he joined the team of The Pod on a regular basis, moved to Hamburg and started his own podcast: OK COOL. We took this opportunity to reverse the roles and ask him about his work for a change.

Weitere News
Cookies are used to make this website work and to enhance your experience.

To learn more about the types of cookies this website uses, see our Cookie Policy. You can decide for yourself which categories you want to allow. Please note that based on your settings, not all functions of the website may be available.

Cookies are used to make this website work and to enhance your experience.

To learn more about the types of cookies this website uses, see our Cookie Policy. You can decide for yourself which categories you want to allow. Please note that based on your settings, not all functions of the website may be available.

Your cookie preferences have been saved.