Weitere Initiativen der Hamburg Kreativ Gesellschaft
En
Weitere Initiativen der Hamburg Kreativ Gesellschaft

Making game development work: Two examples from our Incubator

What is the best way to make a game? Don’t answer! It’s a trick question. There may never be one universal way of managing work across different teams and project sizes. Still, valuable lessons can be learned from the actual experience of the professionals in our teams.

Developing games is notoriously hard, and it shows. Anecdotes of failed leadership and excessive overtime keep popping up in the industry. A part of the problem is cultural, but there is also the very real difficulty of managing complex creative work in a medium that is ever-changing.

How do you make a game in a successful and sustainable manner? We sat down with two people from very different projects and talked about their challenges and learnings. Then, we made a list.

Hannah Paulmann is project manager and 3D artist at Curvature games. The studio has three full-time members, but eight people work at Curvature Games in different arrangements. The manpower is put to good use: „The Amusement“ is a highly ambitious project – a VR game with a bold art style, a focus on exploration, and technical innovations under the hood.

Julia Reberg is doing everything: She is working on her roguelite-strategy-sim „Alchymia“ alone. With a Master’s degree from HAW Hamburg, a background in graphics and intermedia design and some professional experience, she has already shown herself equipped to rise to the challenge.

  1.  Hiring people that work for you

When your team is growing, finding the right people to employ remains a big challenge. A lot has changed in the workforce – in a place like Hamburg, it may be easy to find professionals eager to come on board. But for Hannah, it pays to take a hard look at new hires. „Our people are the essence of our company“, she says. A lot of their hires are colleagues she or her co-founder Eike Langbehn worked with before. Hannah also recommends looking beyond the CV in order to find people that share a vision of the project. Everyone has to find something that they personally want to contribute.

Hannah with her teammates from Curvature Games.

  1. Hierarchy is a four-letter word

The way work is structured is changing across the industry. Hannah is part of that change: „The word ‚hierarchy‘ is controversial to us“, she says. Her goal is to build a company of partners – ownership of the project is meant to be shared around. That does not mean that no one gets to criticize work or ask questions, Hannah clarifies: „It just goes both ways.“ Discussions are allowed and encouraged. The studio chat is open.

  1. Hats on

„For certain areas, there are people who have the hat on“, Hannah explains with a german idiom. The idea is less about assuming command and leading others, more about knowing what everyone’s doing. When different people work together, they have to coordinate. For each of the broader areas of development, one person is tasked with keeping track of progress.

  1. Eyes on the road

Doubt and second-guessing are normal in any creative endeavour. Julia is tackling the challenge by committing to closing things off: „I have the basic design worked out. Now I focus on implementing it“, she says. Hannah is following a similar strategy: Whenever a member of the team throws a creative curveball, she makes a note of the idea and sets it aside for later.

Julia at work on her game, Alchymia.

  1. Keeping track of progress

At Curvature Games, meetings for control, feedback and planning are held at least once a week. They „may take some time, but they pay off“, Hanna explains. Julia may work alone, but she definitely feels the challenge, too. She uses set dates as milestones that tell her whether she is still on schedule. Both use a variety of tools for project management and organization – including office chat, wikis, and digital whiteboards. Both swear by actively using them.

  1. A time for everything

It helps to actively make the day work for you. Julia likes to do „things that require a lot of brainpower“ before noon and things that feel less demanding after. That way, her day has „two productive halves“. Hannah tries to isolate tasks that require different kinds of thinking – if creative tasks come up during a day full of meetings, she hands them off to other team members.

  1. Call it a day

Working in an incubator can mean a lot of stress: Suddenly, workshops interfere with the usual workday. Julia talks openly about her struggle; „two-day-weekends“ were among the things she looked forward to during the program. But she stayed mindful about the dangers of burnout, especially when working from home: „I treat my days like normal workdays“, she says. That means tracking her time and forcing herself to stop at some point. Hannah also admits that they haven’t always been perfect in preventing overtime. But her studio’s approach makes sure that the studio feels the heat along with the employees: „Working overtime is not included in the salary.“ When people clock in too much time, they are encouraged to take a break.

It’s getting better

We are firm believers in sustainable game development. Our industry needs people to thrive while realizing their creative ambitions. If we manage to do that, a golden future lies ahead. One thing that gave us confidence while talking to Julia and Hannah: They take the challenge seriously and they are finding answers that work – at least for them.

News

Road to Polaris 2024 - Bewirb Dich bis zum 25. August

Vom 11. bis 13. Oktober findet die Community-Convention Polaris mit einem dreitägigen Programm aus den Bereichen Gaming, E-Sports, Cosplay und Content Creation statt. Gamecity Hamburg bietet kostenlose Standpakete für ausgewählte Hamburger Entwickler*innen, Teams und Studios an. So könnt Ihr Eure Spiele, Prototypen und Demos dem Publikum präsentieren und direktes Feedback von euren Zielgruppen sammeln. Bewerbungen sind noch bis zum 25. August möglich!

Recap: The Game Playtest Night #2 was a blast – and will return

Let's look back at our Game Playtest Night #2 in June: We cooperated with the gaming and esport location Play Bay in order to offer participating indie developers an opportunity, to test their work in progress games with the help of motivated test gamers.

Warum Sichtbarkeit von LGBTQIA+ in Games so wichtig ist

Journalistin Lea Irion hat es dank eines Videospiels geschafft, zu ihrer Sexualität zu stehen. Hier erzählt sie ihre Geschichte und die von zwei LGBTQIA+ Entwickler*innen aus Hamburg.

Dritter „Games Made in Germany“-Steam Sale startet am 20. Juni mit Showcase und exklusiver Vinyl

Der "Games Made in Germany" Steam-Sale von Games Germany bietet 250 großartige Spiele made in Germany und startet am 20. Juni um 19 Uhr mit einem großen Showcase auf dem IGN Youtube-Channel und einer exklusiven Vinyl mit den besten Soundtracks aus deutschen Spielen.

Goodbye Gamecity Hamburg Online Hub

Die Zeit für unseren Gamecity Hamburg Online Hub ist gekommen. Wir schließen das virtuelle Zuhause für die Hamburger Gamesbranche auf unserer Gamecity Hamburg Webseite und blicken noch einmal zurück.

Queer Games Bundle 2024 - Our top 5 Games

In the Queer Games Bundle you can find about 500 games, assets and more in support of LGBTQ+ games, creators and game devs. We picked some highlights for you.

Gamecity Hamburg & four Hamburg indie game studios and developers at Nordic Game 2024

Recap: Road to Nordic - Gamecity Hamburg at the Nordic Games Conference 2024

Let's look back at our Road to Nordic program: We attended the Nordic Game Conference 2024 in Malmö, with four Hamburg indie game developers and their game projects.

Gamecity Hamburg Prototypenförderung 2024: Hamburg fördert fünf Prototypen digitaler Spiele

Gamecity Hamburg unterstützt in der Förderrunde 2024 fünf Games-Projekte mit jeweils bis zu 80.000 Euro als nicht rückzahlbarer Zuschuss. Als Anschubfinanzierung begünstigt die Förderung Neugründungen in Hamburg und unterstützt Unternehmen bei der Entwicklung von Prototypen digitaler Spiele.

Job Spotlight: Bytro

Bytro is a well-established institution in the Hamburg games industry and the mobile and browser games market. Their first game, Supremacy 1914, will turn 15 years old in May of 2024. This is a rare milestone for any game, especially considering that this historic war strategy game might not exactly be a mainstream product. The key to running a successful company for a long time is, of course, the people. As Bytro is currently hiring, we spoke to Felix Schröter, the interim Lead for Analytics and Monetization. He has had many different opportunities at Bytro and gave us deeper insights into the company and their current job openings.

Games Lift: Jetzt Noch Erfolgreicher

Auch schon für den neuen Jahrgang beworben? Der Games Lift Inkubator steht vor der nächsten Runde. Das Programm hat inzwischen bewiesen: Hier wird Erfolg entwickelt.

Games Lift 2024: Jetzt bewerben vom 2. Mai bis 10. Juni

Vom 2. Mai bis 10. Juni kann sich auf den Games Lift Inkubator 2024 von Gamecity Hamburg beworben werden. Fünf Teams erhalten finanzielle Förderung in Höhe von 15.000 Euro, ein umfassendes Workshop-Programm, sowie Zugang zum Games Lift Network mit Expert*innen der internationalen Games-Branche. Zusätzlich können die Teams ein Coaching-Budget in Höhe von 1.000 Euro abrufen. Nach der dreimonatigen Workshop-Phase werden die Teams bis August 2025 mit individuellem Mentoring bei der Entwicklung ihrer Projekte unterstützt und reisen gemeinsam zu einem internationalen Branchen-Event.

Games Lift Alumni: Why you should go for the Incubator

The Games Lift Incubator is a unique program offering 15,000 euros of funding, 3 months of workshops to get your game concept market-ready and a year of mentoring. Five teams per year get the chance to bring their game concept to the next level with this suppport. But if you're still not convinced that applying would be a great idea, we think it's best to see what other indie devs have to say about their time in the program: 

Weitere News
Cookies are used to make this website work and to enhance your experience.

To learn more about the types of cookies this website uses, see our Cookie Policy. You can decide for yourself which categories you want to allow. Please note that based on your settings, not all functions of the website may be available.

Cookies are used to make this website work and to enhance your experience.

To learn more about the types of cookies this website uses, see our Cookie Policy. You can decide for yourself which categories you want to allow. Please note that based on your settings, not all functions of the website may be available.

Your cookie preferences have been saved.