More initiatives of the Hamburg Kreativ Gesellschaft
De
More initiatives of the Hamburg Kreativ Gesellschaft

Games Lift: Team Dottobeau have an eye for emotions

The game feels particularly warm and empathetic – and its team is a reflection of those values. “Dottobeau” is a game about searching and finding one’s own place in the universe. And it demands emotional intelligence.

Two teenagers are sitting on a planet. Dotto is on the verge of launching into space for adventure. Beau doesn’t know exactly what he is preparing for. That is the premise of “Dottobeau”, a point & click adventure that looks captivating from the very first illustration. 

It all started with a pitch that sounds differently depending on who you ask. Rae Ginkul describes it as “terrible” herself. It took her hours to explain what she wanted to do. “But apparently, I’ve managed to inspire those around me here.” 

 

Rae came up with the idea for the project – she is the illustrator and world builder. She and her team found each other at a game jam. Josie Steuernagel co-hosted it and saw a “perfect fit” for her goals in Rae’s idea. Now, Josie is the project manager and coder of the team. Niklas Loose didn’t find the pitch terrible at all. He felt himself “swept along” by Rae’s detailed vision. He is the team’s audio designer and is collaborating with Josie on project management. He is making the music together with Yannick Clausen, who in turn helps Josie with coding. 

Space nomads and musicians 

The vision: A hand-drawn point & click adventure that evokes the genre’s nostalgic past. What makes it stand out in the crowded genre are a new focus on empathy and a special core mechanic. Rae’s illustration style and the motif of impossibly small planets are reminiscent of “The Little Prince” and modern genre favorites such as “The Inner World.” 

Niklas describes the adventure as a “classic coming-of-age story”. Like her ancestors, Dotto wants to become a “space nomad” and “travel across space”. The game will center around travel preparations. Beau is helping Dotto’s efforts while he himself is “not quite sure yet what he wants.” This uncertainty is one of “Dottobeau’s” main motifs. Yannick explains the game’s core questions: “Where is my place? Who am I?” The dev team may be significantly older than the teenagers at the center of this story. But people return to these questions of self-determination and purpose at different points in their life. For the team behind Dottobeau, this project marks a starting point of their professional careers. 

Talking with a Kalimba 

The music does a lot of the talking in “Dottobeau”. It is the actual “core mechanic” that the team keeps coming back to during the interview. In the game’s story, Beau is a musician. He keeps finding moments of inspiration that are the basis of the songs he creates. In conversations, the songs may return as a dialogue option. They can change a conversation’s mood and Beau’s relationship with the characters he’s talking to. 

Players won’t have to actually play a digital Kalimba. That is Beau’s job. The game will also feature “classic mechanics” expected from adventures. “Players will pick up objects and solve puzzles”, Josie clarifies. But when it comes to music, there won’t be a challenge, but rather an invitation to express yourself. Beau has to listen, choose and interpret what he hears and sees. Through the choice of songs, he will decide who he himself is. 

For a long time, this idea proved hard to grasp. It was, after all, new and unproven. The team used the time in the Games Lift Incubator to examine the deeper meaning and intentions of their new core mechanic and developed it further. After two iterations and an internal playtest inside the incubator, they appear more confident than ever. 

However, the public will have to wait a little longer before they can experience the core mechanics for themselves. A demo of the game is planned for a later date, but the graduation pitch on December 5 will focus on explaining the development of the concept. A vertical slice and the possible demo come later in the schedule, Niklas explains. This could prove to be a distinctive strength of the team: Careful thinking leads them to sound decisions.

News

Road to Polaris 2024 - Apply until August 25

The community convention Polaris takes place on October 11-13 with a three-day program including gaming, e-sports, anime and manga, cosplay, and content creation. Gamecity Hamburg provides free booth packages for Hamburg-based developers, teams, and studios. Applications are open until August 25!

Recap: The Game Playtest Night #2 was a blast – and will return

Let's look back at our Game Playtest Night #2 in June: We cooperated with the gaming and esport location Play Bay in order to offer participating indie developers an opportunity, to test their work in progress games with the help of motivated test gamers.

Why LGBTQIA+ visibility in games is so important

Journalist Lea Irion came out about her sexuality thanks to a video game. Here she tells her own story and that of two LGBTQIA+ devs from Hamburg.

Third "Games Made in Germany" Steam Sale launches on June 20

The "Games Made in Germany" Steam sale by Games Germany will feature 250 great games made in Germany, starting on June 20 with a big showcase on the IGN Youtube-Channel and an exclusive vinyl with the best soundtracks from German games.

Goodbye Gamecity Hamburg Online Hub

The time has come for the Gamecity Hamburg Online Hub. We are closing the virtual home for Hamburg's games industry on our Gamecity Hamburg website. Join us for a trip back on memory lane.

Queer Games Bundle 2024 - Our top 5 Games

In the Queer Games Bundle you can find about 500 games, assets and more in support of LGBTQ+ games, creators and game devs. We picked some highlights for you.

Gamecity Hamburg & four Hamburg indie game studios and developers at Nordic Game 2024

Recap: Road to Nordic - Gamecity Hamburg at the Nordic Games Conference 2024

Let's look back at our Road to Nordic program: We attended the Nordic Game Conference 2024 in Malmö, with four Hamburg indie game developers and their game projects.

Gamecity Hamburg Prototype Funding 2024: Hamburg funds five prototypes of digital games

Gamecity Hamburg supports five game projects in the 2024 funding round as part of its Prototype Funding program. As early-stage funding for companies and start-ups based in Hamburg, the funding enables the development of prototypes of digital games with high market potential.

Job Spotlight: Bytro

Bytro is a well-established institution in the Hamburg games industry and the mobile and browser games market. Their first game, Supremacy 1914, will turn 15 years old in May of 2024. This is a rare milestone for any game, especially considering that this historic war strategy game might not exactly be a mainstream product. The key to running a successful company for a long time is, of course, the people. As Bytro is currently hiring, we spoke to Felix Schröter, the interim Lead for Analytics and Monetization. He has had many different opportunities at Bytro and gave us deeper insights into the company and their current job openings.

Games Lift: More Successful Than Ever

It’s high time to apply for this year’s Games Lift Incubator. The next round is already gearing up. Meanwhile, the program has proven its worth: It is developing success.

Games Lift 2024: Apply now from May 2 until June 10

Applications for Gamecity Hamburg's 2024 Games Lift are open from May 2 to June 10. Five teams will receive financial support in the form of 15,000 euros, a comprehensive workshop program and access to the Games Lift Network of international industry experts. In addition, the teams can benefit from 1,000 euros in coaching budget. After a three-month workshop phase, the teams will be further supported with individual mentoring and will travel together to an international industry event until August 2025.

Games Lift Alumni: Why you should go for the Incubator

The Games Lift Incubator is a unique program offering 15,000 euros of funding, 3 months of workshops to get your game concept market-ready and a year of mentoring. Five teams per year get the chance to bring their game concept to the next level with this suppport. But if you're still not convinced that applying would be a great idea, we think it's best to see what other indie devs have to say about their time in the program: 

More News
Cookies are used to make this website work and to enhance your experience.

To learn more about the types of cookies this website uses, see our Cookie Policy. You can decide for yourself which categories you want to allow. Please note that based on your settings, not all functions of the website may be available.

Cookies are used to make this website work and to enhance your experience.

To learn more about the types of cookies this website uses, see our Cookie Policy. You can decide for yourself which categories you want to allow. Please note that based on your settings, not all functions of the website may be available.

Your cookie preferences have been saved.