More initiatives of the Hamburg Kreativ Gesellschaft
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More initiatives of the Hamburg Kreativ Gesellschaft

Three Questions to: Sandra Friedrichs, Streamer and Mental Health Advocate

Sandra Friedrichs had been working in the games industry for years, before starting a new career as a streamer and using her platform to raise awareness for mental health topics. This year she won the title as Vice Miss Germany, which we took as an opportunity to talk about her mission and goals.

(c) Melina Hehemeyer
(c) Melina Hehemeyer
(c) Melina Hehemeyer

Since 2019, "Miss Germany" has no longer been a "beauty contest." Now it is all about women who take responsibility, are role models, and embody female empowerment. You are an active streamer in the games industry: why is it important to you that female role models in the games industry become more visible? As a streamer, do you feel there are different challenges or opportunities?

I recently posted a TikTok quoting the “Game Verband” study: every second German plays video games and half of all gamers are female. Well, I received comments like these:
“Dish Wash Simulator 2023 Grand Master” – “Show me a girl, who has real skills in gaming“

These comments demonstrate that we need more female role models: We need to break down the social belief of gaming as a "male niche" and develop gaming to a diverse space – as it is already, but not in the eyes of everyone!

As an independent streamer, I am unbiased. Even though my love for cozy games and role-playing games is unquestionable, I consider myself part of the whole gaming industry and want to include all genres in my mission. Sure, I get mocked by some for being a streamer and YouTuber as it is still not a real profession to some, but I don't mind them. I know that my mission is important and as you can see in the cited comments we still have a long way to go.
 

(c) Sandra Friedrichs privat
(c) Sandra Friedrichs privat

Your mission, first and foremost, is mental health awareness (in gaming). Is mental health awareness underestimated in gaming in particular? Why do you think that is?
Mental health has taken up little space in gaming, mainly because gaming has always been perceived as a niche. However, game addiction and, unfortunately due to some developments in the gaming industry, gambling addiction are issues that must be taken seriously and should be educated about. It is not about pointing fingers to anyone, but about the increase of self-reflection and self-awareness. If someone is playing video games 7-9 hours a day and completely turns away from reality, this is problematic and poses many risks for their mental health. This shouldn’t be glorified as a “hardcore gamer”.

At the Miss Germany competition, the winner is supported in founding a start-up or implementing a project of their choice (2023 winner Kira Geiss plans to start a nationwide youth-platform). Why did you choose a "safe space" for gaming communities – what do you want to achieve with that and what are your plans now that the contest has ended?

For me, there are two elements I want to achieve: education and a safe place.

First, I would like to educate with psychologists in the form of content and use the platforms where gamers hang out: Twitch, TikTok, and YouTube. With the experts, I want to address the negative and positive sides of gaming and propose solutions. This will never replace therapy, but it could be an impulse for many people to seek professional help.

Second, I would like to set up a Safe Place within this education series, where users can exchange ideas and tell their stories. In the long run, I would like to build a network with other content creators who share this vision. So that users know immediately: If xy is online or sharing content, I feel welcomed and safe there.
The bottom line is that it's important to recognize the issues and discuss them. That's exactly what I want to achieve.
 

(c) Miss Germany
(c) Miss Germany

Having worked in Hamburg's games industry before starting your own business streaming, what's your view on Hamburg as a games location and gaming city?

First of all: Hamburg is my absolute favorite city in Europe and I'm very happy that so many developers and publishers have settled in this beautiful city. Last year's Polaris alone was a brilliant event for Hamburg as a gaming city, which will hopefully become a long, great success story itself.

Unfortunately, Hamburg is expensive, which I had to experience painfully myself with an entry-level salary in the gaming industry. That's why there should be more local support, so that Hamburg can develop into an even bigger gaming city. It should be possible for everyone to live and work here, and not only for wealthy people that can afford a job in the games market at the moment.

 

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Road to Polaris 2024 - Apply until August 25

The community convention Polaris takes place on October 11-13 with a three-day program including gaming, e-sports, anime and manga, cosplay, and content creation. Gamecity Hamburg provides free booth packages for Hamburg-based developers, teams, and studios. Applications are open until August 25!

Recap: The Game Playtest Night #2 was a blast – and will return

Let's look back at our Game Playtest Night #2 in June: We cooperated with the gaming and esport location Play Bay in order to offer participating indie developers an opportunity, to test their work in progress games with the help of motivated test gamers.

Why LGBTQIA+ visibility in games is so important

Journalist Lea Irion came out about her sexuality thanks to a video game. Here she tells her own story and that of two LGBTQIA+ devs from Hamburg.

Third "Games Made in Germany" Steam Sale launches on June 20

The "Games Made in Germany" Steam sale by Games Germany will feature 250 great games made in Germany, starting on June 20 with a big showcase on the IGN Youtube-Channel and an exclusive vinyl with the best soundtracks from German games.

Goodbye Gamecity Hamburg Online Hub

The time has come for the Gamecity Hamburg Online Hub. We are closing the virtual home for Hamburg's games industry on our Gamecity Hamburg website. Join us for a trip back on memory lane.

Queer Games Bundle 2024 - Our top 5 Games

In the Queer Games Bundle you can find about 500 games, assets and more in support of LGBTQ+ games, creators and game devs. We picked some highlights for you.

Gamecity Hamburg & four Hamburg indie game studios and developers at Nordic Game 2024

Recap: Road to Nordic - Gamecity Hamburg at the Nordic Games Conference 2024

Let's look back at our Road to Nordic program: We attended the Nordic Game Conference 2024 in Malmö, with four Hamburg indie game developers and their game projects.

Gamecity Hamburg Prototype Funding 2024: Hamburg funds five prototypes of digital games

Gamecity Hamburg supports five game projects in the 2024 funding round as part of its Prototype Funding program. As early-stage funding for companies and start-ups based in Hamburg, the funding enables the development of prototypes of digital games with high market potential.

Job Spotlight: Bytro

Bytro is a well-established institution in the Hamburg games industry and the mobile and browser games market. Their first game, Supremacy 1914, will turn 15 years old in May of 2024. This is a rare milestone for any game, especially considering that this historic war strategy game might not exactly be a mainstream product. The key to running a successful company for a long time is, of course, the people. As Bytro is currently hiring, we spoke to Felix Schröter, the interim Lead for Analytics and Monetization. He has had many different opportunities at Bytro and gave us deeper insights into the company and their current job openings.

Games Lift: More Successful Than Ever

It’s high time to apply for this year’s Games Lift Incubator. The next round is already gearing up. Meanwhile, the program has proven its worth: It is developing success.

Games Lift 2024: Apply now from May 2 until June 10

Applications for Gamecity Hamburg's 2024 Games Lift are open from May 2 to June 10. Five teams will receive financial support in the form of 15,000 euros, a comprehensive workshop program and access to the Games Lift Network of international industry experts. In addition, the teams can benefit from 1,000 euros in coaching budget. After a three-month workshop phase, the teams will be further supported with individual mentoring and will travel together to an international industry event until August 2025.

Games Lift Alumni: Why you should go for the Incubator

The Games Lift Incubator is a unique program offering 15,000 euros of funding, 3 months of workshops to get your game concept market-ready and a year of mentoring. Five teams per year get the chance to bring their game concept to the next level with this suppport. But if you're still not convinced that applying would be a great idea, we think it's best to see what other indie devs have to say about their time in the program: 

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