More initiatives of the Hamburg Kreativ Gesellschaft
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More initiatives of the Hamburg Kreativ Gesellschaft

Crumbling releases first VR-demo

“It’s action time! Woosh! Bam! Pow!” – this is how the official trailer adequately announces the freshly released demo of the third-person action-roguelike “Crumbling” by Games Lift Alumnus Ole Jürgensen and his team.

Crumbling lets players experience adventures and defeat enemies with action toy figurines using a unique third-person movement system - in VR. The story is set in the Crafts & Comics store which is in peril after the evil minions of Böse Corp. have stolen the magic that makes their enchanted figurines come to life in order to amass an army of vicious toy monsters. In order to win the fight, reclaim the magic and save the store, players must wield these extraordinary action figurines called “the Crumblings”. Their fate is in your hand – literally!

“People typically think of VR as being limited to first-person games, but we realized it had a huge potential for third-person action where you use the motion controls in conjunction with your all encompassing surroundings,” says Crumbling creative director Ole Jürgensen. “I loved playing with action figures as a kid, so the idea of doing so with magical toys that could come alive was always a fantasy of mine. VR offers the opportunity to bring this vision to life in a way that feels utterly intuitive and charming. We’re very excited for people to try Crumbling for themselves and understand what makes it such a unique experience.”

Ole Jürgensen and his team set the foundations of their game's concept during their time in our Games Lift Incubator program of 2020 – finishing with a first glimpse of the gameplay at the Games Lift Graduation event in December 2020. Subsequently they qualified for a grant in our Prototype Funding program 2021 which allowed them to continue focusing on the development of their first VR game.

Their freshly released first public demo, available via Steam and Sidequest, introduces the setting via an interactive comic book and lets you experience the gameplay in a tutorial and the first world of the game, consisting of five different dioramas. The release of the full game via Steam and the App Lab is planned this year. You can follow all news on Crumbling on their website  and Discord server.

And even if you don’t own one of the supported VR headsets (Oculus Quest 2 and Oculus Rift S) you can get a first glimpse in the accompanying trailer:

News

Road to Polaris 2024 - Apply until August 25

The community convention Polaris takes place on October 11-13 with a three-day program including gaming, e-sports, anime and manga, cosplay, and content creation. Gamecity Hamburg provides free booth packages for Hamburg-based developers, teams, and studios. Applications are open until August 25!

Recap: The Game Playtest Night #2 was a blast – and will return

Let's look back at our Game Playtest Night #2 in June: We cooperated with the gaming and esport location Play Bay in order to offer participating indie developers an opportunity, to test their work in progress games with the help of motivated test gamers.

Why LGBTQIA+ visibility in games is so important

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Third "Games Made in Germany" Steam Sale launches on June 20

The "Games Made in Germany" Steam sale by Games Germany will feature 250 great games made in Germany, starting on June 20 with a big showcase on the IGN Youtube-Channel and an exclusive vinyl with the best soundtracks from German games.

Goodbye Gamecity Hamburg Online Hub

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Queer Games Bundle 2024 - Our top 5 Games

In the Queer Games Bundle you can find about 500 games, assets and more in support of LGBTQ+ games, creators and game devs. We picked some highlights for you.

Gamecity Hamburg & four Hamburg indie game studios and developers at Nordic Game 2024

Recap: Road to Nordic - Gamecity Hamburg at the Nordic Games Conference 2024

Let's look back at our Road to Nordic program: We attended the Nordic Game Conference 2024 in Malmö, with four Hamburg indie game developers and their game projects.

Gamecity Hamburg Prototype Funding 2024: Hamburg funds five prototypes of digital games

Gamecity Hamburg supports five game projects in the 2024 funding round as part of its Prototype Funding program. As early-stage funding for companies and start-ups based in Hamburg, the funding enables the development of prototypes of digital games with high market potential.

Job Spotlight: Bytro

Bytro is a well-established institution in the Hamburg games industry and the mobile and browser games market. Their first game, Supremacy 1914, will turn 15 years old in May of 2024. This is a rare milestone for any game, especially considering that this historic war strategy game might not exactly be a mainstream product. The key to running a successful company for a long time is, of course, the people. As Bytro is currently hiring, we spoke to Felix Schröter, the interim Lead for Analytics and Monetization. He has had many different opportunities at Bytro and gave us deeper insights into the company and their current job openings.

Games Lift: More Successful Than Ever

It’s high time to apply for this year’s Games Lift Incubator. The next round is already gearing up. Meanwhile, the program has proven its worth: It is developing success.

Games Lift 2024: Apply now from May 2 until June 10

Applications for Gamecity Hamburg's 2024 Games Lift are open from May 2 to June 10. Five teams will receive financial support in the form of 15,000 euros, a comprehensive workshop program and access to the Games Lift Network of international industry experts. In addition, the teams can benefit from 1,000 euros in coaching budget. After a three-month workshop phase, the teams will be further supported with individual mentoring and will travel together to an international industry event until August 2025.

Games Lift Alumni: Why you should go for the Incubator

The Games Lift Incubator is a unique program offering 15,000 euros of funding, 3 months of workshops to get your game concept market-ready and a year of mentoring. Five teams per year get the chance to bring their game concept to the next level with this suppport. But if you're still not convinced that applying would be a great idea, we think it's best to see what other indie devs have to say about their time in the program: 

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