Portfolio Slam #4 Game Art in cooperation with PAGE
Clear the ring for the fourth Portfolio Slam!
If you want to find a steady job as a game artist with companies in the games industry or acquire jobs as a freelancer, you need a convincing portfolio. But what exactly defines a good portfolio? Usually, the review of portfolios takes place behind closed doors. In many cases, applicants do not receive any helpful feedback after the review.
Join the Portfolio Slam and get insights what makes a good Game Art portfolio!
At our fourth Portfolio-Slam, you’ll get the opportunity to learn what experts look for in a portfolio review: Three students or young professionals will present their portfolio on stage. They will receive constructive feedback from a jury composed of experienced Game Artists and after the three slams, the jury and audience vote together for the best portfolio of the evening.
So join in to be part of the audience, cheer on the three slammers, see some inspiring game art and learn more about what makes a portfolio convincing from the feedback of the jury!
After the slam, there will be plenty of time to network with the slammers, other participants, the jury and people from the Hamburg games industry over a drink – your chance to broaden your network with new contacts with fellow game artists and companies from Hamburg!
Get your portfolio checked
Thanks to our sponsor InnoGames every participant will now have the opportunity to get individual feedback on their own portfolio, even if they don't want to present it on stage. Frank Härtenhoff, an experienced game artist from InnoGames will be around for the networking part of the evening and take the time to look at your portfolio and give you some tips on how to improve it!
Frank Härtenhoff has been working as a concept artist in the games industry for almost 10 years.
He has worked for Goodgame Studios as a marketing artist and currently works for Innogames where took part of the development of Forge of Empires for 4 years and is now working on an undisclosed new project. He hopes to help all the new and upcoming artists on their journey.
Reiko Groß, Art Director at InnoGames
“Reiko is a digital artist, illustrator and sculptor, with over 10 years experience in games. Starting out in the automotive industry, he worked on numerous indie titles, was lead artist on Angry Birds and is now Art Director at InnoGames here in Hamburg.”
Marcela Versiani, Lead Artist at Bigpoint
"I am a Brazilian artist, with a 18+ year experience in Illustration and Graphic Design, almost 10 years experience in the Game Industry, graduated in 2005 by one of the best schools in Brazil, FAAP. For the past 5 years I’ve part of the Farmerama Team @ Bigpoint GmbH here in Hamburg, where since 2019 I’ve been leading the Art Team and working on awesome and fun content!"
Trevor Claxton, Freelance Art Director and Concept Artist
"My Name is Trevor Claxton and I have been a professional concept designer, Art Director, illustrator and teacher focusing on character and costume for the last 18 years, but that doesn’t stop me from dabbling in mechs, creatures, props,vehicles and world building. I have worked on games such as League of Legends, Valorant, EVE online, Gears of War, Magic the Gathering and many more. I strive for original and novel ideas with a firm belief that the concept is more important than the execution. I am currently living and freelancing with my family here in Hamburg."
How to apply
The applications to participate as a slammer are closed.
You can still get tickets to join the audience, cheer on the slammers, learn from the feedback they receive and expand your network: Get a ticket here
The event will be held in English.
This event is sponsored by InnoGames.
5.45 pm Admission
6.30 pm Welcome
6.40 pm Introduction of our experts & slammers
6.50 pm Impulse lecture
7.10 pm Portfolio slam
8.10 pm Feedback and questions from the audience
8.30 pm Audience voting
8.50 pm Farewell
8.55 pm Fade out & Networking
10.00 pm End
Design Zentrum Hamburg
You would like to participate as a member of the audience?
Get your ticket here. (Eventbrite, 5 € with 1 free drink incl. VAT)
Note: Covid-Safety Measures
In accordance with the Hamburg SARS-CoV-2 Containment Policy, all participants must wear a FFP2 mask during the whole event. During the presentations, the slammers may take off their masks. Also participants can take off their masks for a short moment when drinking or eating.
Persons who experience typical symptoms of a Covid infection (cough, fever, rhinitis/congested or runny nose, a disturbance or loss of the sense of smell or taste, and acute respiratory distress) are not allowed to enter the event location.
We will continue to monitor the current situation and reserve the right to make adjustments if necessary.
All three presented portfolios will be published to a broad audience on PAGE-Online after the event. PAGE is a magazine of the creative industry that addresses all "graphic, media, communication designers, and developers in their variants as concept developers, creative designers, and creators as well as employers."
This is the fourth edition of the series portoflio slam by Hamburg Kreativ Gesellschaft and its initiative Design Zentrum Hamburg. After three slams focusing on interaction design, editorial design, and motion design, this edition will focus on game art (concept art 2D, character art 3D, environments, etc.).