PROSPECTOR is a narrative sci-fi adventure game set in a city veiled in constant fog, whose inhabitants wear masks to survive. It features a tangible dialogue system in which some things are harder to say than others.
You are a Prospector, a space pioneer exploring the far reaches of the galaxy on the hunt for valuable resources. A malfunction of your ship’s engine forces you to land in a metropolis built on the rim of a giant crater, veiled in a constant fog. To survive in the toxic fumes, the city’s inhabitants wear elaborate breathing masks. When you unwittingly take on the mask of a scientist who returned from an expedition to the as of yet unexplored center of the crater, you find yourself head over heels in a story about the masks we wear and how hard it can be to take them off.
PROSPECTOR’s standout feature is its dialogue system. Dialogue options have different emotional weights: depending on your own openness (that can change during conversations), some options can only be said with effort, and some not at all. Choosing to be vulnerable poses a risk, as some characters will appreciate it, but others might use your honesty against you.
In a world of masks, your appearance affects how others react to you: Customize your mask (and thereby your speech bubble) by collecting badges from other characters, and unlock expressive mask emotes to underscore your statements.
Team founders Anca Tutescu (Project Manager, Sound Designer), Jan Barow (Creative Director, Writer, Game Designer) and Julian Heinken (Programmer, Tech Artist) have known each other and worked on common and individual game projects for a few years now. Prospector originates in 2018, when Jan and Anca met and began working on the concept in the HAW Hamburg GamesMaster.
Together with freelance artists Franziska Blinde (Character and Environment Art) and Cecilia Theophil (Animation and Visual FX), we are pursuing our common vision to found a studio and make artful narrative games which push the boundaries of the genre.