More initiatives of the Hamburg Kreativ Gesellschaft
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More initiatives of the Hamburg Kreativ Gesellschaft

Recap 2025

What do you mean, it’s time for the recap? Has it really been a year already?

Our calendars say so, and the Christmas markets confirm it. Another year has passed, and what an incredible year it’s been! From regular events to exciting new formats, we’ve seen it all. Let’s have a look at everything we, and the game industry in Hamburg, got up to in 2025. 

Events 2025 

Pitch Level Up 

In February, we returned with the fourth edition of the Pitch Level Up. The event allowed founders, developers, students, and other participants to show their game pitch in 1:1 sessions to games industry experts and receive valuable and honest feedback. In between, there was the opportunity to listen to enriching talks on all things pitching and financing your game. Pitch Level Up will return on February 17, 2026! Get your ticket now! 

Portside Game Assembly

2025 saw the premiere of our newest conference — the Portside Game Assembly! In June, we took to the waters of the Hamburg Harbour to bring together directors and managers of successful indie studios from over 15 countries for talks, roundtables, and valuable discussions. The two conference tracks provided numerous opportunities for input, exchange, and insights from speakers like Philomena Schwab (Stray Fawn Studio), Søren Lundgaard (Ghost Ship Games), Benjamin Laulan (Evil Empire), Mauricio García (The Game Kitchen), Kevin Zuhn (Young Horses), René Habermann (Bippinbits), and many more. At the same time, Portside brought together the participating indie studios with the Hamburg games industry for a networking brunch and a games industry party on the MS Stubnitz, a stunning location on the water. 

The Portside Game Assembly returns for a second edition June 25 & 26, 2026. Registration is open. Ticket sales for the brunch and party will start in early 2026. Find out more via the official website

XP Boost, Gamecity Impulse, and Game Starter 

Alongside our offline meetups and events, we also had a series of returning online formats. The XP Boost on Self-Publishing with established industry professional Victoria Tran held a great opportunity for devs to learn about why self-publishing doesn’t have to be scary and how to approach it. Two editions of the Gamecity Impulse, focusing on the relation between games and democracy as well as games and history, dove deep into how games shape real-life social change and remembrance culture. And the Game Starter also returned with three new panel editions to shine light on all things Software Development, Marketing Management, and Game Scouting to people interested in working in the industry. Head over to our Gamecity YouTube channel for all videos. 

Gamecity Treff

Good things last, and that’s why the Gamecity Treff remains one of the best ways to connect with the local industry over some snacks and drinks. In 2025, we gathered twice at Grüner Jäger to hang out and even speed-meet new people. We were especially happy to welcome both local and international guests to the annual special edition of Gamecity Treff on October 10 during the POLARIS Convention. The Gamecity Treff will return in 2026! 

Game Playtest Night

In 2025, we decided to take unreleased games to gamers in Hamburg together with XPERION! For two editions of the Game Playtest Night, developers and gamers came together at XPERION for a one-of-a-kind opportunity to peek behind the curtain of game development. Gamers get to try out exciting new games while developers get to gather firsthand feedback! We can’t wait to see how all the games included this year evolve — and we’re already looking forward to hosting Game Playtest Nights in 2026! 

FLINTA* Meetups 

Uplifting and bringing together FLINTA* (female, lesbian, intersex, non-binary, trans, and agender) members of the games industry remains one of our main objectives. For that, we organized three meetups with mingling and good networking for anyone from a student to a CEO this year, including a special FLINTA* mentoring dinner to celebrate two years of our FLINTA* Games meetup series.   

Pixel & Popcorn

It seems we had a thing for exciting new events this year because on October 1, we gathered at Savoy Cinema for Pixel & Popcorn. Together with Nerdic and journalist and podcaster Dom Schott we presented three indie games from Hamburg on the big screen, including live gameplay and an interview with the developers. The games showcased at the inaugural edition of Pixel & Popcorn were Map Map - A Game About Maps by Pipapo Games, Lou’s Lagoon by Tiny Roar, and IKUMA: The Frozen Compass by Mooneye Studios. Pixel & Popcorn is set to return in 2026! Get your ticket now!

News

Pipapo Games releases Map Map - A Game about Maps

Pipapo Games released their cozy exploration game “Map Map - A Game about Maps”. The indie developer Team was part of several programs of Gamecity Hamburg and already received many prizes for their unique take on the popular cozy game genre.

Zintank Labs release Cosmic Run

Our Prototype Funding recipient Zinktank Labs finally release their game "Cosmic Run". Battle your way through space in this fast-paced, colorful action game - with aliens!

Portside Game Assembly 2026: Program and Speakers Announced

The program for our second edition of our Portside Game Assembly on June 25 & 26 is ready to be announced: Among others, Rebecca Lautner (Landfall, “PEAK”) and Mark Cooke (Shiny Shoe, “Monster Train”) will speak about the development of their hit titles. The conference program, which is targeted at established indie studios, focuses on fostering exchange among studio heads and founders through short talks and roundtables.

Gamecity Hamburg Prototype Funding 2026: Five Prototypes Funded

In the latest round of funding 2026, Gamecity Hamburg supports five promising games with up to 80,000 euros each as a non-repayable grant.

Kranich Games win Best Prototype at Deutscher Computerspielpreis 2026

Games Lift: The Incubator’s Impact

What are the alumni of the Games Lift Incubator up to? They win awards, find funding and successfully release games. The program keeps paying off for years.

Games Lift 2026: Apply now from April 27 until June 1

You can now apply for Gamecity Hamburg's 2026 Games Lift from April 27 to June 1. Five teams will receive financial support in form of 15,000 euros, a comprehensive workshop program and individual mentoring. In addition, the teams can benefit from 1,000 euros in coaching budget. After a three-month workshop phase, the teams will be further supported with individual mentoring and will travel together to an international industry event until August 2027.

Key Art for The Amusement

Curvature Games Release The Amusement

Good things come to those who wait. Hamburg-based studio Curvature Games has finally released “The Amusement” - an immersive narrative VR adventure! 

Recap: Game Playtest Night #5 at XPERION Hamburg

What a fantastic night! Our Game Playtest Night #5 at XPERION Hamburg once again brought together developers and gamers for an evening filled with exchanges, games, and fun: developers received valuable feedback for their games, and players got a behind-the-scenes look at game development.

Apply for a Games Made in Hamburg Showcase at Portside Game Assembly Industry Party 2026

Developers from Hamburg can apply for a Games Made in Hamburg Showcase at the Portside Game Assembly Games Industry Party on June 26, from 7:30 pm. Deadline for application is May 22, 2026.

Road to gamescom 2026 - Apply until April 20!

Join us at gamescom: With our "Road to gamescom" program we offer spots at our joint Gamecity Hamburg booth at the Indie Arena Booth for Hamburg-based studios, teams and devs. Apply now until April 20!

Applications for Games Germany Steam Sale 2026 now open

Developers, studios, and publishers based in Germany can now apply to participate in the Steam Sale and a Showcase until March 31, 2026.

Experts and Speaker for Pitch Level Up 2026

Recap: Pitch Level Up 2026

On February 17, our event "Pitch Level Up" once again brought together over 80 developers, founders, students, and further participants at SPACE Hamburg to hone a core skill in the games industry: a good game pitch. 

More News
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