More initiatives of the Hamburg Kreativ Gesellschaft
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More initiatives of the Hamburg Kreativ Gesellschaft

Games Lift: The Incubator’s Impact

What are the alumni of the Games Lift Incubator up to? They win awards, find funding and successfully release games. The program keeps paying off for years.

Kranich Games win Best Prototype at Deutscher Computerspielpreis 2026
Kranich Games win Best Prototype at Deutscher Computerspielpreis 2026

Success sometimes starts with a typo. Take “Garden Ink”, a Games Lift Incubator project from 2024. Arne Jürgens, co-developer at Kranich Games, spotted a small mistake on the website of the German Computergame Awards (DCP). He sent a friendly mail and got a friendly hint back: His own project was eligible, too. 

Months later, he and Sven Mehlhorn found themselves on a gala stage in Munich, slightly stunned, accepting the award for best prototype of the year and thanking Gamecity Hamburg “for the great support”. “Garden Ink” is a hand-drawn cozy game that may seem unassuming compared to other games, but also very inviting. Once people start playing, they find it hard to stop. Sven had heard this feedback from demo players at events before, but having DCP jurors echoing it is an important acknowledgment for the young studio. And the prize money is enough to “keep them working for another nine months”, Sven says. 

Still in Full Sprint 

Their success also buys the team some precious breathing room. Pacing yourself is essential if you really want to build a studio. The Games Lift Incubator empowers young teams to set themselves and their projects up professionally. A heavy workload is part of the process. Even so, many teams keep pushing when the workshops wrap. 

Team Honeybeak are another apt example. The dev team behind “Forefeathers” took their project to the Baltic Games Fest. What they did not expect was winning the audience award “with our very first showing – what an amazing surprise!”, Team member Christina Luntz says. Their Steam page offers a peek into the state of the project: Cute penguin Bokki can take his time to solve light puzzles in a quiet little village. 

Players have to find the dangerous anomalies in "Ungradable: Twisted Card Grading".

Audiences looking for something less cozy can keep an eye on Leif Gutowski’s project “Ungradable: Twisted Card Grading”, an observation-horror game about inspecting cursed trading cards. The title is now shorter, the vision sharper. And Leif is thrilled about an addition to his team: “Nadine Oestreich has permanently joined the project.”, he says. It looks like an optimal solution – as an illustrator, Oestreich has already shaped the visual style of the game through key and concept art. 

Persistence Matters 

These projects graduated in 2024 and 2025. But the Games Lift Incubator has been running since 2020. Alumni like Julia Reberg demonstrate the positive long-term impact. She joined the program solo with her ambitious project “Alchymia”, an alchemical roguelike deckbuilder centered around crafting and exploration. After scoring Prototype Funding from Gamecity, Julia has successfully applied for the German games funding grant Press Start. It has enabled her to fund her studio Pseudoscience Interactive. 

Curvature Games already were a team when they started in the Incubator. Their wistful VR-adventure “The Amusement” employs a self-developed technology called Redirected Walking to make play areas feel bigger than they are. After winning over Arte as a publisher, they have successfully launched their game on Steam and the Meta Store, to excellent user reviews. 

The Amusement by Curvature Games is set in an old abandoned amusement park. 

After their graduation, they recommended Games Lift as “the perfect kickoff for your studio adventure”. The Gamecity team is thrilled to see them reaching their goal. Game developers interested in joining the network can still get a consultation appointment and submit their application until June 1, 2026. 

Find out more about the Games Lift Incubator and the application process here: Apply until June 1, 2026. 

News

Pipapo Games releases Map Map - A Game about Maps

Pipapo Games released their cozy exploration game “Map Map - A Game about Maps”. The indie developer Team was part of several programs of Gamecity Hamburg and already received many prizes for their unique take on the popular cozy game genre.

Zintank Labs release Cosmic Run

Our Prototype Funding recipient Zinktank Labs finally release their game "Cosmic Run". Battle your way through space in this fast-paced, colorful action game - with aliens!

Portside Game Assembly 2026: Program and Speakers Announced

The program for our second edition of our Portside Game Assembly on June 25 & 26 is ready to be announced: Among others, Rebecca Lautner (Landfall, “PEAK”) and Mark Cooke (Shiny Shoe, “Monster Train”) will speak about the development of their hit titles. The conference program, which is targeted at established indie studios, focuses on fostering exchange among studio heads and founders through short talks and roundtables.

Gamecity Hamburg Prototype Funding 2026: Five Prototypes Funded

In the latest round of funding 2026, Gamecity Hamburg supports five promising games with up to 80,000 euros each as a non-repayable grant.

Games Lift 2026: Apply now from April 27 until June 1

You can now apply for Gamecity Hamburg's 2026 Games Lift from April 27 to June 1. Five teams will receive financial support in form of 15,000 euros, a comprehensive workshop program and individual mentoring. In addition, the teams can benefit from 1,000 euros in coaching budget. After a three-month workshop phase, the teams will be further supported with individual mentoring and will travel together to an international industry event until August 2027.

Key Art for The Amusement

Curvature Games Release The Amusement

Good things come to those who wait. Hamburg-based studio Curvature Games has finally released “The Amusement” - an immersive narrative VR adventure! 

Recap: Game Playtest Night #5 at XPERION Hamburg

What a fantastic night! Our Game Playtest Night #5 at XPERION Hamburg once again brought together developers and gamers for an evening filled with exchanges, games, and fun: developers received valuable feedback for their games, and players got a behind-the-scenes look at game development.

Apply for a Games Made in Hamburg Showcase at Portside Game Assembly Industry Party 2026

Developers from Hamburg can apply for a Games Made in Hamburg Showcase at the Portside Game Assembly Games Industry Party on June 26, from 7:30 pm. Deadline for application is May 22, 2026.

Road to gamescom 2026 - Apply until April 20!

Join us at gamescom: With our "Road to gamescom" program we offer spots at our joint Gamecity Hamburg booth at the Indie Arena Booth for Hamburg-based studios, teams and devs. Apply now until April 20!

Applications for Games Germany Steam Sale 2026 now open

Developers, studios, and publishers based in Germany can now apply to participate in the Steam Sale and a Showcase until March 31, 2026.

Experts and Speaker for Pitch Level Up 2026

Recap: Pitch Level Up 2026

On February 17, our event "Pitch Level Up" once again brought together over 80 developers, founders, students, and further participants at SPACE Hamburg to hone a core skill in the games industry: a good game pitch. 

Application Start for Prototype Funding 2026

Teams, Developers and Studios can apply for the Protoype Funding 2026 from February 23 until March 30.

More News
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