More initiatives of the Hamburg Kreativ Gesellschaft
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More initiatives of the Hamburg Kreativ Gesellschaft

Games Lift: The Incubator’s Impact

What are the alumni of the Games Lift Incubator up to? They win awards, find funding and successfully release games. The program keeps paying off for years.

Kranich Games win Best Prototype at Deutscher Computerspielpreis 2026
Kranich Games win Best Prototype at Deutscher Computerspielpreis 2026

Success sometimes starts with a typo. Take “Garden Ink”, a Games Lift Incubator project from 2024. Arne Jürgens, co-developer at Kranich Games, spotted a small mistake on the website of the German Computergame Awards (DCP). He sent a friendly mail and got a friendly hint back: His own project was eligible, too. 

Months later, he and Sven Mehlhorn found themselves on a gala stage in Munich, slightly stunned, accepting the award for best prototype of the year and thanking Gamecity Hamburg “for the great support”. “Garden Ink” is a hand-drawn cozy game that may seem unassuming compared to other games, but also very inviting. Once people start playing, they find it hard to stop. Sven had heard this feedback from demo players at events before, but having DCP jurors echoing it is an important acknowledgment for the young studio. And the prize money is enough to “keep them working for another nine months”, Sven says. 

Still in Full Sprint 

Their success also buys the team some precious breathing room. Pacing yourself is essential if you really want to build a studio. The Games Lift Incubator empowers young teams to set themselves and their projects up professionally. A heavy workload is part of the process. Even so, many teams keep pushing when the workshops wrap. 

Team Honeybeak are another apt example. The dev team behind “Forefeathers” took their project to the Baltic Games Fest. What they did not expect was winning the audience award “with our very first showing – what an amazing surprise!”, Team member Christina Luntz says. Their Steam page offers a peek into the state of the project: Cute penguin Bokki can take his time to solve light puzzles in a quiet little village. 

Players have to find the dangerous anomalies in "Ungradable: Twisted Card Grading".

Audiences looking for something less cozy can keep an eye on Leif Gutowski’s project “Ungradable: Twisted Card Grading”, an observation-horror game about inspecting cursed trading cards. The title is now shorter, the vision sharper. And Leif is thrilled about an addition to his team: “Nadine Oestreich has permanently joined the project.”, he says. It looks like an optimal solution – as an illustrator, Oestreich has already shaped the visual style of the game through key and concept art. 

Persistence Matters 

These projects graduated in 2024 and 2025. But the Games Lift Incubator has been running since 2020. Alumni like Julia Reberg demonstrate the positive long-term impact. She joined the program solo with her ambitious project “Alchymia”, an alchemical roguelike deckbuilder centered around crafting and exploration. After scoring Prototype Funding from Gamecity, Julia has successfully applied for the German games funding grant Press Start. It has enabled her to fund her studio Pseudoscience Interactive. 

Curvature Games already were a team when they started in the Incubator. Their wistful VR-adventure “The Amusement” employs a self-developed technology called Redirected Walking to make play areas feel bigger than they are. After winning over Arte as a publisher, they have successfully launched their game on Steam and the Meta Store, to excellent user reviews. 

The Amusement by Curvature Games is set in an old abandoned amusement park. 

After their graduation, they recommended Games Lift as “the perfect kickoff for your studio adventure”. The Gamecity team is thrilled to see them reaching their goal. Game developers interested in joining the network can still get a consultation appointment and submit their application until June 1, 2026. 

Find out more about the Games Lift Incubator and the application process here: Apply until June 1, 2026. 

News

Games Lift Alumni Kranich Games release Garden Ink

Games Lift Alumni 2024 Kranich Games released its cozy sandbox game, Garden Ink, on September 10. The game is hitting the market with good reviews and plenty of momentum.

Road to gamescom Teams + Gamecity Hamburg at gamescom

Recap: gamescom 2026

From August 26-30, six Indie Game Studios from Hamburg showcased their games at gamescom, the biggest games convention in the world in Cologne. With our Road to gamescom program, these studios could present their games, talk to publishers, investors, press, and many many visitors and represent the creative games industry made in Hamburg. We can look back on a very busy gamescom time. 

Road to Polaris 2026: Gamecity Showcases 6 Games Made in Hamburg

At the Polaris Convention in Hamburg, from October 9–11, we’ll be bringing six fantastic games to “The Sandbox” games hall as part of our “Road to Polaris” program. Stop by, talk to the developers, and learn all about Gamecity Hamburg and games made in Hamburg.

Gamecity Hamburg Prototype Funding: Applications Start for Second Funding Round in 2026

The second round of prototype funding, with a total of up to 180,000 euros for video games “Made in Hamburg" runs from September 4-24.

"Schulpraktikum Games" 2027: Apply now!

Starting now, ninth-grade students in Hamburg can apply for the next rounds of the 2027 School Internship Game.

Tiny Roar release "Lou's Lagoon" as full version

Hamburg-based indie developer Tiny Roar released “Lou's Lagoon” as version 1.0.

German Developer Award: Submissions open until September 11

The German Developer Award and the Ubisoft Newcomer Award open their submissions until September 11 at 4 PM. Developers from Germany, Austria und Switzerland are encouraged to participate.

Games Lift 2026: Welcome to the new five Teams

Five teams have convinced the Games Lift awarding committee of the potential of their game projects. It's time to present to you the teams and their projects!

Photon built a new MMO backend solution

Photon develops MMO Backend

Hamburg-based developer Photon develops real-time multiplayer technology and global cloud infrastructure used by studios across different platforms and engines. Over the past several years, the team has also been building a dedicated backend for seamless, server-authoritative MMO worlds. Find out more about the technology in our short Q&A.

Fifth "Games Made in Germany" Steam Sale is live

The "Games Made in Germany" Steam sale returns with over 400 games made in Germany and a fully packed showcase.

Gamecity Hamburg at gamescom 2026: All You Need to Know

We are heading back to gamescom! We cannot wait to meet all of you, and in this news, you will find out all about our five games made in Hamburg, which we will bring to gamescom with our "Road to gamescom " Program! See you in August!

Prototype Funding: Second Funding Round 2026 in September 2026

Save the Date for the next Prototype Funding Round in 2026: Applications will open from September 4 to 24.

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