More initiatives of the Hamburg Kreativ Gesellschaft
De
More initiatives of the Hamburg Kreativ Gesellschaft

Games Lift: Tales from the Garden on letting ink bloom

Some games work without words. “Garden Ink” is a playful and intuitive experience, but behind the relaxed vibe lies a lot of hard work - and a clear vision.

Garden Ink” feels like an invitation. It all starts with a mostly blank screen that faintly resembles white paper. In order to wake it up, you have to click on things. Through experimentation and observation, simple game mechanisms become apparent. With each click, a new plant grows or blooms. By clicking, players can rustle up piles of leaves or direct the screen garden’s small inhabitants. The idea is as simple as it is compelling: Explore the garden and let the flowers grow. 

Each of the characters in this cozy game is hand-painted. From little creature to majestic tree, all flows from the hand of Sven Mehlhorn, trained graphic designer and student of visual communication in the hessian town of Kassel. He started the project by himself, coded the first draft, and recorded his own music. But when you ask him about his quick turnaround, he steps on the brakes. “This is an early prototype.” He may have done a lot in a short time, but most of the work is still to come. 

Sven is not only Student of Visual Communication but trained Graphic Designer - and it shows.

Detours to Hamburg 

Sven assesses his progress and the status of his project in a refreshingly sober way. Some of the merit may go to months of consultation in the Games Lift Incubator. But while Sven works alone in Hamburg, he has crucial help – his friend and colleague Arne Jürgens is contributing to the project from his home office, in the southern german town of Heilbronn. Arne has studied software engineering, gained experience in various professional fields and now puts all his energy into coding “Garden Ink”: “We are building our own castle of thoughts”, he says. 

Sven also originates from the Heilbronn area, but he met Arne remotely, on a Minecraft server during the Corona pandemic. Locked at home, they would “philosophize about God and the universe late into the night while building Japanese castles”, Sven says with a laugh. “Minecraft” turned out to be an inspiration for “Garden Ink”. In both cases, there is a blank slate with certain guidelines giving people freedom to create, Sven explains. 

When Arne joins the discussion on “Garden Ink”, his deep knowledge of the project becomes apparent immediately. He has been giving Sven feedback since the first playtest and is still enthusiastic about many fun and charming moments. However, he also noticed “pauses” of interaction, where players could only watch and wait. To him, it felt like the game losing its thread. The goal of always keeping players in control and giving them something to do is one of his earliest design contributions to “Garden Ink”. 

The project may still be young, but the design is already showing refinement. The game will focus on free growth, not conflict. A recent addition is the ability to color elements with the help of a picker tool. “Discovering things” and “creating your own little world” – that's what it's all about, says Sven. 

Svens inked illustrations bring the game to life.

The future of gardening  

Sven and Arne bring very different qualifications to “Garden Ink”. The project shows clear benefits from the contrasting professional perspectives. Sven has a strong vision, but he is also eager to listen to Arne's critical input. Arne is responsible for significant parts of the code, but Sven stays active in here, too, with about 80% of his recent time dedicated to programming work. 

The goals remain ambitious. Tales from the Garden want to develop a vertical slice within the next few months, capturing gameplay that will be as close as possible to the final product. It is meant as the foundation for further development. But for now, Sven is discovering Hamburg’s best sides in the incubator - it's “cool” to work here, he admits. In Hamburg, he finds connections and opportunities at every corner. At least for the next few months, he wants to make the most of it. And where the garden will grow to? Only time will tell. 

News

Road to gamescom 2025 - Apply until April 9!

Road to gamescom is back: We offer spots at our joint Gamecity Hamburg booth at the Indie Arena Booth for Hamburg-based studios, teams and devs. Apply now until April 9!

Prototype Funding 2025: Applications open until April 7

Applications for Gamecity Hamburg's 2025 prototype funding are open from March 3 to April 7. This year's funding round provides 400,000 euros in total and up to 80,000 euros per accepted application team.

Road to Nordic Game 2025

Gamecity Hamburg offers a Road to Nordic Game Conference program: We offer four spots at our Gamecity Hamburg booth for Hamburg-based studios, teams and devs. Apply now until March 28!

Recap: This was Pitch Level Up 2025

The fourth round of Pitch Level Up took place on February 20, 2025. Read our recap here in order to learn more about this beloved mentoring event, which will come back 2026.

School Internship Games January 2025: Pupils discover games industry in Hamburg companies

During a three-week internship, 15 9th grade students from Hamburg gained insights into the various job profiles and companies in the games industry. We visited them for their final presentation and found out what they learned.

Portside Game Assembly: Ticket sales for brunch and party launched

With Portside Game Assembly, Gamecity Hamburg is welcoming studio heads and directors from successful indie game studios on a conference ship and other extraordinary locations in Hamburg on June 27, 2025. More participating studios are announced and the ticket sale for all events has started.

Senator's Roundtable 2025 at Hamburg City Hall

As in previous years, Dr. Carsten Brosda, Senator for Culture and Media, and Gamecity Hamburg invited executives from the gaming industry to the Senator's Roundtable 2025 at the Hamburg City Hall to discuss current challenges and topics within the industry.

The German Creative Economy Summit 2024. Photo by Jan-Marius Kampnagel

German Creative Economy Summit 2025: Program Highlights

On March 5 and 6, 2025, the German Creative Economy Summit will once again take place in Hamburg, the largest national industry get-together for the entire creative industry at the location Kampnagel. We have put together a few program tips for you.

Application open for German federal computer game funding

Tiny Roar release "Into the Emberlands" as full version

Hamburg-based indie developer Tiny Roar released “Into the Emberlands” as version 1.0.

OneManOnMars releases Leif's Adventure: Netherworld Hero

OneManOnMars will finally release the exciting 2D action adventure Leif's Adventure on December 19, 2024!

Recap 2024 and Outlook for 2025

It feels like just a week ago that we embarked on our projects and events for 2024 and just like that the year has come to an end again!

More News
Cookies are used to make this website work and to enhance your experience.

To learn more about the types of cookies this website uses, see our Cookie Policy. You can decide for yourself which categories you want to allow. Please note that based on your settings, not all functions of the website may be available.

Cookies are used to make this website work and to enhance your experience.

To learn more about the types of cookies this website uses, see our Cookie Policy. You can decide for yourself which categories you want to allow. Please note that based on your settings, not all functions of the website may be available.

Your cookie preferences have been saved.