More initiatives of the Hamburg Kreativ Gesellschaft
De
More initiatives of the Hamburg Kreativ Gesellschaft

Games Lift: Leif Gutowski plays with cursed trading cards

His idea sounds highly original. Once you meet its creator, you get where it comes from. “Encaged & Ungraded” is a reflection of Leif as much as it reflects the zeitgeist.

When Leif Gutowski explains his game, one thing necessarily leads to the other. Everything is there for a reason. How did he come up with the idea of developing a game about inspecting cards? He gestures toward framed trading cards hanging on the wall. He used to play with them a lot. “They have been behind the glass pane for at least 15 years.” 

Leif clearly knows how to build on his personal passions in a way that draws others in. He is enthusiastic about horror. He enjoys watching indie game streams. He has a history with trading cards. With “Encaged & Ungraded”, he fits all these elements on a single desk. 

Terrible Trading Cards 

The project is only a few months old, but Leif brings several years of professional experience to the table. His vision is sharp, and progress has been fast. Leif describes the game idea as “a mix of anomaly horror and job sim” – you sit at a desk and inspect cards for condition and authenticity, but also for dangerous, hidden threats. Some cards might be fake, but they could also be cursed. 

The project was inspired, among other things, by “Inscryption”. A Markiplier stream, where the creator asked for more horror games involving cards, confirmed Leif’s decision to pursue the idea. His game also fits in with the growing number of creepy jobs cropping up in indie games recentlys Titles like “Dollmare”, which is ostensibly about quality control in a doll factory, are another inspiration for him. But “Encaged & Ungraded” is less about exploring a workplace; it zooms in closer. You’re hunched over a desk, scrutinizing beautifully illustrated cards that may hide something terrible. Some need to be sealed before whatever lurks inside can escape. 

Leif can explain the idea convincingly and show why it is scoped right. Experience from previous projects and game jams shape his approach. Still, the Games Lift Incubator has proven a “deep dive into all areas” – so far, Leif’s focus has been on the actual game development. Now he is getting advice on other crucial aspects such as marketing. 

Interactive Gifts 

Leif emphasizes how much he enjoys the human side of the incubator. Getting advice and listening is important to him. Even as a solo developer, he sees himself as a team player. When he talks about his journey and the genesis of the project, he often comes back to the place making it possible: Hamburg. Here, he trained as a software developer, studied at HAW Hamburg, and has grown a professional network for years. Before he applied to the Games Lift Incubator, he consulted with professionals and talents he had met through training and work – like “Map Map”developer Lukas Hort. 

Leif is particularly grateful for the support of Nadine Oestreich. The illustrator created the key artwork for “Encaged and Ungraded”, and also advises him on art direction. For Leif, involving artists like her is part of the appeal of his work. He switched from other coding jobs to game development because personal passion matters to him. When people get inspired and “add their own spin,” the project only gets stronger in his eyes. Giving others influence, he says, is “a core aspect I love about the idea.” And the more people share this enthusiasm, the better the game will be in the end. 

News

Stellenausschreibung: Wir suchen eine*n Projektmanager*in in Teilzeit

Bewirb Dich jetzt als Projektmanager*in (w/m/d) in Teilzeit (20h/Woche) und werde Teil der Standort-Initiative Gamecity Hamburg.

Games Lift: Fading Skies is a grand adventure for a small team

Ronja and Marc Fleps have been chasing a dream for years. “Fading Skies” is surprisingly ambitious. It is also surprisingly far along.

Recap: This was the Game Playtest Night #4 at XPERION Hamburg

What a night! Game Playtest Night #4 at XPERION Hamburg brought together developers and players for a a fantastic evening full of games, conversations, and creativity – and a one-of-a-kind opportunity to peek behind the curtain of game development.

Games Lift: Hacking and snacking with Project Slimepot

They impress the Games Lift Incubator as a flexible team, capable of rapid progress. No wonder: The four professionals behind Project Slimepot have real experience working together.

Portside Game Assembly 2026: Registration for conference has started

Following its successful premiere, the B2B conference Portside Game Assembly for established indie studios will once again cruise through Hamburg Harbour in June 2026. Organized by Gamecity Hamburg, the event features a curated participant list, with registration now open for studios with at least one released game.

Games Lift: Sharon Sacks and Vincent Will inject color into crime fiction

Developing games means solving problems. This duo makes it look deceptively simple: Two illustration professionals bring a clear vision to the Games Lift Incubator.

Gamecity Treff meets Polaris 2025: Recap

Our most recent Gamecity Treff celebrated with 230 people from the games industry in Hamburg.

Recap: Gamecity Hamburg at Polaris 2025

The fourth Polaris Convention 2025 set new heights! Over three days, visitors flocked to the Hamburg Exhibition Center to experience a wide range of booths covering games, manga, anime, and pop culture across more than 30,000 square meters.

Moi rai games release their new game Aethermancer in Early Access

Hamburg developer moi rai games released the long-awaited „Aethermancer“, a Monster Taming meets Roguelite game, published by offbrand games for Steam

Recap: Gamecity Hamburg Celebrates Two Years of FLINTA* Games Meetup with Mentoring Dinner

On September 23, 2025, we had the pleasure of celebrating two years of the FLINTA* Games Meetup with a very special edition: the first-ever FLINTA* Games Mentoring Dinner by Gamecity Hamburg.

Shapes and Dreams release Beacon Patrol as Digital Game

Hamburg-based developers Shapes and Dreams and BrutalHack release the game "Beacon Patrol" with publisher Assemble Entertainment.

Games Lift: Good Ideas for a Year

The day was all about anticipation: At the kickoff event, the Games Lift Incubator combined routine and ambition. The projects for 2025 appear particularly vibrant and varied.

More News
Cookies are used to make this website work and to enhance your experience.

To learn more about the types of cookies this website uses, see our Cookie Policy. You can decide for yourself which categories you want to allow. Please note that based on your settings, not all functions of the website may be available.

Cookies are used to make this website work and to enhance your experience.

To learn more about the types of cookies this website uses, see our Cookie Policy. You can decide for yourself which categories you want to allow. Please note that based on your settings, not all functions of the website may be available.

Your cookie preferences have been saved.