More initiatives of the Hamburg Kreativ Gesellschaft
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More initiatives of the Hamburg Kreativ Gesellschaft

Games Lift: Good Ideas for a Year

The day was all about anticipation: At the kickoff event, the Games Lift Incubator combined routine and ambition. The projects for 2025 appear particularly vibrant and varied.

Over five years after its launch, the Games Lift Incubator is no longer new. The kickoff and first meeting of this year’s cohort took place in the same location — SPACE has long established itself as the perfect fit. A certain assuredness was palpable. Even if people had to overcome technical hurdles while giving their presentation.

It always worked out. The mood was light. The teams and Gamecity staff sat together on yellow chairs, listening and talking about the significant steps ahead in the coming months. Games Lift’s five mentors attended in full and introduced themselves to the group before a first round of one-on-one meetings. But it’s always the teams and their projects that make the event exciting.

Dead Jockeys, Playing Volleyball

Vincent Will and Sharon Sacks present "The Wrong Horse". 

First up were Vincent Will and Sharon Sacks. Their project “The Wrong Horse“ is still in concept phase but even the mockups look like the game is done. This is hardly surprising — both have studied illustration. Now, they are creating a crime adventure where an entire racetrack is held in suspense by the death of a jockey. As a journalist, players must piece together clues and navigate a colorful cast of characters to solve the case.

Curio Compass showcased "Phasmopass"

“Phasmopass“ also hits you in the face like a volleyball: Curio Compass are the trio behind an idea that you must see in action to really get it. In the afterlife lies the city of Limbo, and those who hope to escape must get through the trials of a volleyball reality show. This purgatory may look dystopian, but also stylish and intriguing. As a roguelike strategy game, it presents turn-based matches from dramatic and dynamic camera angles.

Old-School Platformers and Older Cards

Leif Gutowski got the audience curios with "Encaged and Ungraded"

Leif Gutowski steps up as a well-connected solo developer with work experience and a fresh game idea. In “Encaged and Ungraded,“ cards land on your virtual desk, ready for a close inspection. Is the card real? Is it fake? Or worse? The game taps into anomaly horror and portrays a job that is as important as it is dangerous. If the card grader fails to seal a cursed card and lets it out into the world, there is more at stake than his or her job. And as it turns out, a game about inspecting cards is a great way to highlight illustrations from different artists.

Distant Blue showed their action-adventure "Fading Skies"

“Fading Skies“ is a project with a history of its own. The experienced duo Distant Blue have invested years in an ambitious action-adventure with nostalgic PS2 vibes. In 2024, they even successfully completed a Kickstarter campaign. The combination of old-school platforming and modern action left an impression at the kickoff event. With Games Lift’s help, the fantasy story about the young woman Ryn and her magical dragon is set to make significant steps toward the finish line.

End deliciously

Calluna Games and "Project Slimepot"

“Project Slimepot“ by Calluna Games may not have a fixed title yet. But the genre sounds catchy enough — it's a hack'n'snack game. Players defeat creatures in a dungeon, then cook and serve them in their tavern. The core loop (Slay, Cook, Serve) is meant to be exciting, then creative, then relaxing. While the project is in an early stage, the four-person team behind it has already worked together and is making quick progress.

After presentations were done and discussions were held, it was time for two rewards. Food was served (without cooked creatures), and numerous Games Lift alumni showed up to mingle with the crowd. Many already knew each other, whether from university or previous projects. That's the point of Gamecity Hamburg: It’s not about getting you through a program but getting you into a network. And it grows each year.

News

Photon built a new MMO backend solution

Photon develops MMO Backend

Hamburg-based developer Photon develops real-time multiplayer technology and global cloud infrastructure used by studios across different platforms and engines. Over the past several years, the team has also been building a dedicated backend for seamless, server-authoritative MMO worlds. Find out more about the technology in our short Q&A.

Fifth "Games Made in Germany" Steam Sale is live

The "Games Made in Germany" Steam sale returns with over 400 games made in Germany and a fully packed showcase.

Gamecity Hamburg at gamescom 2026: All You Need to Know

We are heading back to gamescom! We cannot wait to meet all of you, and in this news, you will find out all about our five games made in Hamburg, which we will bring to gamescom with our "Road to gamescom " Program! See you in August!

Prototype Funding: Second Funding Round 2026 in September 2026

Save the Date for the next Prototype Funding Round in 2026: Applications will open from September 4 to 24.

Morse Morse Games Release Cosmodrill

Hamburg-based indie studio Morse Morse Games released the open-world space adventure "Cosmodrill" on July 6, 2026.

Success for Portside Game Assembly 2026 - will return 2027

On June 25 and 26, we once again celebrated Portside Game Assembly 2026, a conference for international exchange among indie game studios, with around 100 indie game professionals from 13 countries, including a cruise on the conference ship through the Hamburg Harbour.

Road to Polaris 2026 - Apply until July 28

The community convention Polaris takes place on October 9-11 with a three-day program including gaming, anime and manga, cosplay, and content creation. Gamecity Hamburg provides free booth packages for Hamburg-based developers, teams, and studios. Join us to get valuable feedback and visibility for your game. Applications are open until July 28.

Why We Organize FLINTA* Games Meetups

Happy Pride Month! Everyone is welcome here, and this is why we’re hosting several FLINTA* Games Meetups throughout the year.

Pipapo Games releases Map Map - A Game about Maps

Pipapo Games released their cozy exploration game “Map Map - A Game about Maps”. The indie developer Team was part of several programs of Gamecity Hamburg and already received many prizes for their unique take on the popular cozy game genre.

Zintank Labs release Cosmic Run

Our Prototype Funding recipient Zinktank Labs finally release their game "Cosmic Run". Battle your way through space in this fast-paced, colorful action game - with aliens!

Portside Game Assembly 2026: Program and Speakers Announced

The program for our second edition of our Portside Game Assembly on June 25 & 26 is ready to be announced: Among others, Rebecca Lautner (Landfall, “PEAK”) and Mark Cooke (Shiny Shoe, “Monster Train”) will speak about the development of their hit titles. The conference program, which is targeted at established indie studios, focuses on fostering exchange among studio heads and founders through short talks and roundtables.

Gamecity Hamburg Prototype Funding 2026: Five Prototypes Funded

In the latest round of funding 2026, Gamecity Hamburg supports five promising games with up to 80,000 euros each as a non-repayable grant.

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