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Games Lift: Good Ideas for a Year

The day was all about anticipation: At the kickoff event, the Games Lift Incubator combined routine and ambition. The projects for 2025 appear particularly vibrant and varied.

Over five years after its launch, the Games Lift Incubator is no longer new. The kickoff and first meeting of this year’s cohort took place in the same location — SPACE has long established itself as the perfect fit. A certain assuredness was palpable. Even if people had to overcome technical hurdles while giving their presentation.

It always worked out. The mood was light. The teams and Gamecity staff sat together on yellow chairs, listening and talking about the significant steps ahead in the coming months. Games Lift’s five mentors attended in full and introduced themselves to the group before a first round of one-on-one meetings. But it’s always the teams and their projects that make the event exciting.

Dead Jockeys, Playing Volleyball

Vincent Will and Sharon Sacks present "The Wrong Horse". 

First up were Vincent Will and Sharon Sacks. Their project “The Wrong Horse“ is still in concept phase but even the mockups look like the game is done. This is hardly surprising — both have studied illustration. Now, they are creating a crime adventure where an entire racetrack is held in suspense by the death of a jockey. As a journalist, players must piece together clues and navigate a colorful cast of characters to solve the case.

Curio Compass showcased "Phasmopass"

“Phasmopass“ also hits you in the face like a volleyball: Curio Compass are the trio behind an idea that you must see in action to really get it. In the afterlife lies the city of Limbo, and those who hope to escape must get through the trials of a volleyball reality show. This purgatory may look dystopian, but also stylish and intriguing. As a roguelike strategy game, it presents turn-based matches from dramatic and dynamic camera angles.

Old-School Platformers and Older Cards

Leif Gutowski got the audience curios with "Encaged and Ungraded"

Leif Gutowski steps up as a well-connected solo developer with work experience and a fresh game idea. In “Encaged and Ungraded,“ cards land on your virtual desk, ready for a close inspection. Is the card real? Is it fake? Or worse? The game taps into anomaly horror and portrays a job that is as important as it is dangerous. If the card grader fails to seal a cursed card and lets it out into the world, there is more at stake than his or her job. And as it turns out, a game about inspecting cards is a great way to highlight illustrations from different artists.

Distant Blue showed their action-adventure "Fading Skies"

“Fading Skies“ is a project with a history of its own. The experienced duo Distant Blue have invested years in an ambitious action-adventure with nostalgic PS2 vibes. In 2024, they even successfully completed a Kickstarter campaign. The combination of old-school platforming and modern action left an impression at the kickoff event. With Games Lift’s help, the fantasy story about the young woman Ryn and her magical dragon is set to make significant steps toward the finish line.

End deliciously

Calluna Games and "Project Slimepot"

“Project Slimepot“ by Calluna Games may not have a fixed title yet. But the genre sounds catchy enough — it's a hack'n'snack game. Players defeat creatures in a dungeon, then cook and serve them in their tavern. The core loop (Slay, Cook, Serve) is meant to be exciting, then creative, then relaxing. While the project is in an early stage, the four-person team behind it has already worked together and is making quick progress.

After presentations were done and discussions were held, it was time for two rewards. Food was served (without cooked creatures), and numerous Games Lift alumni showed up to mingle with the crowd. Many already knew each other, whether from university or previous projects. That's the point of Gamecity Hamburg: It’s not about getting you through a program but getting you into a network. And it grows each year.

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Polaris 2026 Recap: Gamecity Treff and Pitch Perfect!

At Polaris 2026, Gamecity Hamburg had plenty to offer the Hamburg gaming scene—not only at its booth but also at the following Gamecity Treff.

photo credit: (c) Christina Czybik

Games Lift: Team EdelErde is Picking up Speed

Games Lift Log #01 starts with the time warping action of Time Travel Train by Team EdelErde. Learn more about their motivation, plans for their studio and their game.

Hamburg-based developer thatFain releases Bloodspill

Solo developer thatFain releases "Bloodspill" on October 2, a fast-paced retro PvP first-person shooter featuring one-hit combat and classic game modes like Deathmatch, Capture the Flag, and Conquest.

Kick-off Games Lift 2026 © Christina Czybik

Games Lift 2026: New Teams, New Plans

Our Games Lift Incubator 2026 launched with our traditional kick-off event during beautiful sunny weather at the Design Zentrum Hamburg. This was the first time our teams got together, and they received all the necessary information about the upcoming program schedule. They also had the opportunity to network with some mentors and alumni. Read more in our Games Lift Log.

Games Lift Alumni Kranich Games release Garden Ink

Games Lift Alumni 2024 Kranich Games released its cozy sandbox game, Garden Ink, on September 10. The game is hitting the market with good reviews and plenty of momentum.

Road to gamescom Teams + Gamecity Hamburg at gamescom

Recap: gamescom 2026

From August 26-30, six Indie Game Studios from Hamburg showcased their games at gamescom, the biggest games convention in the world in Cologne. With our Road to gamescom program, these studios could present their games, talk to publishers, investors, press, and many many visitors and represent the creative games industry made in Hamburg. We can look back on a very busy gamescom time. 

Road to Polaris 2026: Gamecity Showcases 6 Games Made in Hamburg

At the Polaris Convention in Hamburg, from October 9–11, we’ll be bringing six fantastic games to “The Sandbox” games hall as part of our “Road to Polaris” program. Stop by, talk to the developers, and learn all about Gamecity Hamburg and games made in Hamburg.

Gamecity Hamburg Prototype Funding: Applications Start for Second Funding Round in 2026

The second round of prototype funding, with a total of up to 180,000 euros for video games “Made in Hamburg" runs from September 4-24.

"Schulpraktikum Games" 2027: Apply now!

Starting now, ninth-grade students in Hamburg can apply for the next rounds of the 2027 School Internship Game.

Tiny Roar release "Lou's Lagoon" as full version

Hamburg-based indie developer Tiny Roar released “Lou's Lagoon” as version 1.0.

German Developer Award: Submissions open until September 11

The German Developer Award and the Ubisoft Newcomer Award open their submissions until September 11 at 4 PM. Developers from Germany, Austria und Switzerland are encouraged to participate.

Games Lift 2026: Welcome to the new five Teams

Five teams have convinced the Games Lift awarding committee of the potential of their game projects. It's time to present to you the teams and their projects!

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