More initiatives of the Hamburg Kreativ Gesellschaft
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More initiatives of the Hamburg Kreativ Gesellschaft

Games Lift: An Incubator With Quantifiable Success

Is the Games Lift incubator worth it? Sure. Anyone can say that, but facts are better than empty claims. We have numbers to show what the incubator brings. 

Deutscher Computerspielpreis 2025 Photo by Franziska Krug/ DCP via Getty Images
Deutscher Computerspielpreis 2025 Photo by Franziska Krug/ DCP via Getty Images

Young game studios face significant challenges, especially in times of instability and economic crises. Not only in Germany but worldwide, as the gaming industry is weathering tough conditions.  

While that’s true, the Games Lift Incubator has always seen ups and downs in the games industry since its launch in the pandemic year of 2020. Every team eventually graduates from the incubator, but they stay in our network. Finding the answer to a hairy question often comes down to having the right contacts in your address books. Gamecity Hamburg has been cultivating a network that can help for over twenty years, so it’s no surprise that our alumni excel at seizing opportunities.  

19 successful followup funding applications  

Many sources of funding are available for young teams in the federal republic of Germany, but the landscape can be confusing and funding opportunities are highly competitive. This is where the program’s extensive pitch training pays off: A significant majority of our alumni have successfully applied for different kinds funding. Many have received Gamecity’s Prototype Funding following the Incubator program. But we’re thrilled to also have several scholarship recipients at Press StartJulia Reberg, who participated with “Alchymia” in the inaugural year, is one of them, along with Team Godcomplex (“Stack’em’up”) and three teams from this year’s Games Lift Incubator. Additional funding has been provided by nordmedia and the Medienboard Berlin-Brandenburg.  

In the VR community, a place in the Meta Horizon store is particularly sought after. Ole Jürgensen has secured one with his action figure arcade battler “Crumbling.”   

Games Lift’s workshop program helps teams to develop games with a clear plan and a target in sight. “Crumbling” is also an example of a finished game, available now. Impawsible Games also recently launched “Ninja Brigade feat. Jonah Weingarten” on Steam. And “Leif’s Adventure” by Roman Fuhrer is out now, too. Roman shares his insights as a founder and developer within our network. Gamecity Hamburg keeps track of all former teams. Every live Steam page and every trade fair appearance is a cause for celebration.  

Two Deutscher Computerspielpreis-Awards  

A deeper look from an expert can make a game better. Thanks to good feedback and clear advice, several projects have already won awards. All were rooting for the always-busy Pipapo Games from our 2023 cohort. With “Map Map – A Game About Maps”, they have a cleverly silly title and an impressive game to go with it. After winning the Ubisoft Newcomer Award at the Deutscher Entwicklerpreis, they’ve been nominated as Best Prototype at the Deutscher Computerspielpreis-Awards!  

The well-earned winner this year was Blob the Klex, a very cute cat platformer out of Darmstadt. But despite its origins in Berlin and Munich, the trophy has been here often. In the prototype category, Misgiven won in 2024, with REPLICORE securing a nomination. The 2023 winner, Light of Atlantis is also from here.  

So, is the Games Lift Incubator worth it? If you take a closer look at our Alumni’s successes from funding to awards, you just might find an answer.  

News

Games Lift 2025: Apply now from May 2 until June 10

Applications for Gamecity Hamburg's 2025 Games Lift are open from May 2 to June 10. Five teams will receive financial support in form of 15,000 euros, a comprehensive workshop program and access to the Games Lift Network of international industry experts. In addition, the teams can benefit from 1,000 euros in coaching budget. After a three-month workshop phase, the teams will be further supported with individual mentoring and will travel together to an international industry event until August 2026.

Games Lift: A beginning, not an end

Graduation is in the books. The Games Lift class of 2024 has aced their biggest test yet with flying colors. On the stage, the teams revealed what’s next for their projects.

Games Lift: Honeybeak aim for the Sky

They may just be starting out, but already seem like a well-practiced team. With “ForeFeathers”, four fellow students demonstrate a special sense for puns – and cuddly penguins. Read more in our Games Lift Log.

Games Lift: Duck ’n’ Run raise the level

It looks like a finished game – the prototype for “Light of Atlantis” from Duck’n’Run Games has already found fans and won awards. But the trio behind it is far from finished.

Games Lift: Tales from the Garden on letting ink bloom

Some games work without words. “Garden Ink” is a playful and intuitive experience, but behind the relaxed vibe lies a lot of hard work - and a clear vision.

Games Lift: Triflgard develop more than just a pub

In “Pubcrawler”, it's not the people who are setting forth to the pub, but the other way around. Triflgard bring a sense of wit and warmth to the Games Lift incubator that also works on sober minds.

Games Lift: Rouven Cabanis has Frisia on his mind

Occasionally stereotypes can be true: The developer of a game with stunning vistas impresses in the Games Lift Incubator with his far-sightedness. A portrait of Rouven Cabanis in our Games Lift Log about his game “Frisia - Cozy Villages”

Games Lift: Kick-Off with a Bang

The new cohort of the Games Lift incubator has officially started. The kick-off event brought together new teams, experienced mentors, and alumni. On the seventh floor Am Sandtorkai, the future of the games industry is sitting on the couch.

More News
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